Toy Deck #450615 — Yu-Gi-Oh! TCG

55 Main, 16 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Elzette of the White Forest x3.

Created by: YGO Mod (20517634)

Created On: 03/10/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
25± 8/ 100
Power Score
Structural 43
Reliability 30
Going First 40
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43.4
Going First 40
Going Second 50
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 55 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra-Deck fusion/synchro finishers such as Azamina Sol Erysichthon, Fiendsmith's Desirae and Diabell, Queen of the White Forest; the list does not show a repeatable finisher engine (Inferred).; Diabellstar the Black Witch and Silvera-style synchro boards from the White Forest / Azamina package (Inferred).
  • Turn 1 (going first): Open a searcher (Elzette, Toy Soldier, Fiendsmith Engraver or WANTED) and try to reach a Fusion/Synchro; with 15 hand traps the turn-1 plan is mostly reactive (Inferred).
  • Turn 2 (going second): Hold 15 hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Nibiru) to interrupt the opponent's first summons, then rebuild from searchers (Inferred).
  • Recovery: Searchers (17 searcher-text cards) and GY-based revival effects (Astellar, Rucia, Silvy) can rebuild, but the list depends on several cards it cannot legally run (Inferred).
  • After siding: No side deck is listed, so there is no post-side plan; the list is not playable best-of-3 as built (Verified).

Why it scores here

The list is Illegal in TCG: 16 Extra Deck cards exceed the 15 cap, the Side Deck is empty, and it runs six Forbidden cards and several over-limit Limited and Semi-Limited cards. Per the rubric it does not receive a normal Final Contextual score, so the result is capped at 25 and labeled theoretical/structural only. The structure is a Toolbox/Midrange hybrid built from about twelve archetype sub-packages (only 7% of cards match the exact Toy name), so engine coherence is weak. Its interaction suite (15 hand traps, 14 negation-text and 13 removal-text cards) gives it some resilience and going-second value, but the lack of combo records, tournament data and a side deck keeps it low. Popularity and archetype usage were not used to raise the score, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(>=1 searcher-text card in opening 5) about 0.86, but only 2 of 24 archetype core cards are present, so the engine is spread thin (Inferred).
D2 Opening-Hand Quality & Brick Management 35 15 hand traps and 18 tech cards across about 12 sub-archetypes mean many hands hold conflicting or situational cards (Inferred).
D3 Combo Conversion & Ceiling 35 No parseable boards exist, so conversion is text-only and cannot confirm a ceiling (Inferred).
D4 Combo Floor & Median Output 35 No recorded boards, so the median output cannot be measured and is estimated from card text only (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Multiple independent negation and hand-trap lines (Ash Blossom, Droll, Impermanence, Nibiru, Lancea) give several routes after disruption (Inferred).
D6 Resource Economy, Recovery & Grind 55 17 searcher-text cards and draw effects (Toy Box, Mulcharmy) support recovery, but the Forbidden cards removed from the list reduce this (Inferred).
D7 End-Board & Interaction Quality 55 14 negation-text and 13 removal-text cards provide layered interaction, though part of it depends on cards that cannot legally be run (Inferred).
D8 Going-Second & Board-Breaking Power 55 Going-second P(>=1 hand trap in 6 cards) about 0.87 gives strong interaction on the opponent's first turn (Inferred).
D9 Offensive Pressure & Closing Power 50 End-board attackers reach 2500-2800 ATK (Diabellstar, Desirae, Azamina Sol Erysichthon), but closing depends on a few Extra-Deck cards (Verified stat, Inferred closing).
D10 Main Deck Efficiency & Flexibility 40 55 Main cards with 29 distinct names and 66 of 71 copies off the exact archetype name give low compactness (Verified composition).
D11 Extra Deck Efficiency & Coverage 40 16 Extra cards exceed the 15 cap, four Extra cards are Forbidden or over limit, and the Extra Deck spans three summon types (Verified legality).
D12 Side Deck Adaptability 5 The Side Deck is empty, so there is no adaptability and this is scored at the floor (Verified).
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample exists, so format fit cannot be measured (Provisional).
D14 Pilotability & Error Tolerance 35 Three or more sub-archetype engines and many conditional hand-trap decisions make the list hard to pilot consistently (Inferred).

How the score was computed

Strategy profile: Toolbox primary; Midrange secondary (hybrid disclosed, not blended numerically). Structural ≈ 43.4, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-8); engine conflicts (-2); illegal-list cap (0). Final formula: Illegal cap applied: formula 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*43.4 + 0.20*30 = 40.7, then modifiers -10 = 30.7, then capped at 25 for Illegal status (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 15 hand traps and 14 negation-text cards give interaction on both going-first and going-second turns.
  • 17 searcher-text cards support hand consistency and recovery.
  • High-ATK Extra-Deck finishers (Diabellstar, Desirae, Azamina Sol Erysichthon) give closing power when the engine connects.

Weaknesses

  • Illegal as built: Extra Deck over size, empty Side Deck, and several Forbidden cards.
  • Low archetype purity (7%) across about 12 sub-archetypes weakens engine coherence.
  • No combo, tournament or side-deck evidence to confirm performance.

Critical choke points

  • Legality: the list cannot be submitted as built until the Forbidden and over-limit cards are removed.
  • Extra Deck of 16 cards must drop to 15 or fewer.
Priority Remove Add Reason
1 Crossout Designator x2, Called by the Grave x1, Abyss Dweller x1, Azamina Ilia Silvia x1, Moon of the Closed Heaven x1, D/D/D Wave High King Caesar x1 Legal replacements from the same role (negation or Extra-Deck finisher) that respect the copy limits These cards are Forbidden in TCG; the list is illegal until they are removed.
2 WANTED: Seeker of Sinful Spoils x2, Droll & Lock Bird x2, Fiendsmith Engraver x1, Ash Blossom & Joyous Spring x1 Copies within the Limited and Semi-Limited caps Each card exceeds its legal copy limit.
3 One Extra-Deck card None (reduce Extra to 15) The Extra Deck has 16 cards; the TCG cap is 15.
4 None A 15-card Side Deck with targeted hand traps and anti-engine tech The Side Deck is empty, so the list has no post-side plan for best-of-3.

Evidence & confidence

  • Verified: Legality: Illegal (Extra 16 > 15; empty Side Deck; six Forbidden cards and several over-limit Limited/Semi-Limited copies).; Archetype purity: 7% exact-name match; 12 sub-archetypes present.; Usage stats: 2 of 24 core archetype cards present (8.3%).
  • Inferred: Searcher and hand-trap hypergeometric estimates (0.86 and 0.87).; Going-second interaction value and Toolbox/Midrange strategy classification.; Structural score components D1-D14.
  • Provisional: Meta Power is null.; Matchup and format fit (D13) are Provisional with no tournament or dated meta sample.
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot match record are absent. No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown. No Side Deck; post-side performance cannot be assessed. Meta Power is Provisional without a dated metagame sample.

More TCG Info

Toy

Toy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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