Runick (Mysterune) Deck #450481 — Yu-Gi-Oh! TCG
45 Main, 15 Extra, incl. Live☆Twin Ki-sikil x3, Live☆Twin Lil-la x3, Spright Blue x3. Created Mar 9, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/09/2025
Main Deck (45)
- Live☆Twin Ki-sikil x3
- Live☆Twin Ki-sikil Frost x1
- Live☆Twin Lil-la x3
- Nimble Angler x1
- Nimble Beaver x2
- Spright Blue x3
- Spright Carrot x1
- Spright Jet x2
- Spright Red x1
- Ash Blossom & Joyous Spring x3
- Foolish Burial x1
- Live☆Twin Sunny's Snitch x1
- Runick Destruction x3
- Runick Dispelling x1
- Runick Flashing Fire x3
- Runick Fountain x2
- Runick Freezing Curses x3
- Runick Slumber x3
- Runick Tip x3
- Spright Starter x3
- Evenly Matched x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: tcg
Legality
Main 45 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck Link/Fusion/Xyz boards (Hugin, Geri, Evil★Twin's Trouble Sunny, Toadally Awesome) built from Runick Quick-Play skip-battle-phase plays; Knightmare Unicorn / Gryphon link pressure if legal (Gryphon is Forbidden here)
- Turn 1 (going first): Open a Runick Quick-Play starter (Runick Tip, Freezing Curses, Flashing Fire) and use Runick Slumber/Fountain to protect the board while Extra Deck Runick monsters are summoned
- Turn 2 (going second): Hold Ash Blossom, Evenly Matched and Spright Red/Carrot as hand traps to answer the opponent's first board, then recover with Runick Fountain and Live☆Twin/Spright monsters
- Recovery: Runick Fountain recursion of up to 3 Quick-Play spells, plus Spright Blue / Spright Jet searches of 'Spright' cards from the Deck
- After siding: None: the deck runs 0 side cards, so there is no post-side adaptation
Why it scores here
The deck is scored on how it works as a system, not as an average of its cards. Its Runick core (about 21 cards, with Runick Tip and Flashing Fire at 3 copies each) gives a 0.96 chance of at least one archetype card in an opening 5, so the engine usually comes online, but each individual starter has only about a 30% chance to appear in the opening hand, so the T1 plan is more fragile than the core count suggests. Interaction is the deck's strongest feature: 21 removal/negation-style texts, 5 hand traps and a Quick-Play spell suite let it answer boards on both turns. Its ceiling comes from Extra Deck Link/Xyz/Fusion boards, but the list mixes Runick, Spright, Live☆Twin, Evil★Twin, Nimble, Knightmare and Frog, which dilutes the engine and lowers the median output. The list is illegal (Ash Blossom and Runick Fountain are over their copy limits and Knightmare Gryphon is Forbidden), so it is capped at 38 and labeled structural-only. Popularity and archetype usage did not earn points; the deck has no recorded boards and no matchup or win-rate data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 archetype core card in opening 5) = 0.96; P(>=1 of a 3-copy starter in opening 5) = 0.30; (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 45 spells and 5 hand traps with many Quick-Play dead draws without a Runick partner; no brick estimate from recorded boards (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Extra-Deck Link/Xyz/Fusion conversions are visible in card text, but no recorded boards exist to measure the ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data; median output cannot be measured and is set from the mixed-archetype starter density (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent starters (Spright, Live☆Twin, Runick) and Runick Fountain recursion give some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Runick Fountain recovers up to 3 Quick-Play spells and Spright Blue/Jet search, offsetting spell-heavy spend (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 21 removal texts, 8 negation texts and 5 hand traps across the list give broad interaction coverage (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps plus Runick Quick-Play removal and Ash Blossom answer boards on the opponent's turn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck boss monsters (Trouble Sunny 3300 ATK, Knightmare Unicorn 2200 ATK, Toadally Awesome 2200 ATK) give closing power on paper (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 45 Main Deck slots spread across 21 distinct cards and multiple sub-archetypes; low coherence (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck slots are all used, and Knightmare Gryphon is Forbidden, so one slot is dead (Verified legality) |
| D12 | Side Deck Adaptability | 10 | The deck runs 0 side cards, so there is no post-side plan to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Quick-Play lines with several hand traps and choice points raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); no Side Deck (-4); engine conflicts (-2). Final formula: 0.80*Structural(52) + 0.20*TournamentReliability(40) + ContextModifiers(-12) = 37.6 -> 38; Meta provisional; legality Illegal, so the result is capped and structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction package: 21 removal texts, 8 negation texts, 5 hand traps
- Archetype core is reliably accessible (0.96 for at least one core card in hand 5)
- Extra Deck boss monsters with high ATK
- Runick Fountain gives recursion for the Quick-Play spell suite
Weaknesses
- Illegal list: three cards over copy limits, including a Forbidden card
- No side deck
- Mixed sub-archetypes (Spright, Live☆Twin, Evil★Twin, Nimble, Knightmare, Frog) dilute the engine
- Each 3-copy starter has only about 30% chance to appear in an opening 5
Critical choke points
- Runick Quick-Play starters in hand for the T1 skip-battle-phase plan
- Extra Deck summon access (Runick Extra monsters) after Quick-Play resolves
- Knightmare Gryphon is Forbidden and cannot be legally run in this format
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Knightmare Gryphon | a legal Runick or Spright Extra Deck link monster | Forbidden card; removing it is required to make the list legal |
| 2 | 1 Ash Blossom & Joyous Spring and 1 Runick Fountain | 1 Droll & Lock Bird-style hand trap or a Runick Quick-Play spell | Brings both over-limit cards to their legal copy counts (Ash 2, Fountain 1) |
| 3 | 2 off-archetype cards | a 3-card Runick side deck (for example Runick Smiting Storm or Droll & Lock Bird) | A best-of-3 format needs a side plan; the deck currently has none |
Evidence & confidence
- Verified: Legality: Illegal, with 3 over-limit or Forbidden cards (Ash Blossom 3 vs 2, Runick Fountain 2 vs 1, Knightmare Gryphon 1 vs 0); Main 45, Extra 15, Side 0; main size is within the 40-60 range; Archetype exact-name purity 0%; Runick family 21 cards; Usage stats: Runick Tip 100% inclusion, Runick Fountain 91%
- Inferred: At least one archetype core card in hand 5 = 0.96; a 3-copy starter in hand 5 = 0.30; Removal/negation/hand-trap density = high interaction; Extra Deck boss monsters give closing power on paper
- Provisional: Meta Power is null (no dated metagame sample); Matchup and format fit (D13) is estimated without tournament data
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no side deck: post-side plan cannot be evaluated Meta Power is provisional without a dated metagame sample
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