Runick (Mysterune) Deck #450285 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Inspector Boarder x3, Lava Golem x3, Ghost Sister & Spooky Dogwood x3.

Created by: YGO Mod (20517634)

Created On: 03/07/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Medium
25± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 42
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 45
Going First 42
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Control, FTK/Alternate-Win
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Runick Extra Deck summons (Fusion/Xyz) enabled by Runick Quick-Play spells, converting into board pressure; Runick Fountain and Quick-Play spell recursion grinding the opponent out over multiple turns
  • Turn 1 (going first): Open a Runick Quick-Play spell (Runick Tip or Runick Flashing Fire) and use its Extra Deck Special Summon mode to set up a Fusion/Xyz board; the deck has no full-combo line in the evidence, so this is text-derived and Inferred
  • Turn 2 (going second): Hold Runick spells and floodgates (Skill Drain, Card of Demise, Runick Slumber) to disrupt the opponent's board, then rebuild through Runick Fountain recursion
  • Recovery: Runick Fountain returns up to 3 Runick Quick-Play spells from the GY to the bottom of the Deck and draws the same number
  • After siding: No side deck is registered, so there is no post-side plan; the evaluation does not credit one

Why it scores here

The deck is Illegal: six cards exceed their TCG copy limits, including three Forbidden cards (Dimensional Barrier x2, There Can Be Only One, Gozen Match, Rivalry of Warlords, Bagooska), and Runick Fountain runs 2 copies against a limit of 1. The score is therefore capped at 25 and labelled structural-only, not a normal Final Contextual score. Structurally the Runick core opens a live Extra Deck line about 25% of the time from any single 3-copy starter (hypergeometric, Inferred), with the archetype core at about 87% for at least one card in a 5-card hand. Quick-Play spells (20 of them) give recursion and interaction, but 71 of 56 main-deck copies are off-archetype and there are no side cards. No combos or tournament results exist in the evidence, so the ceiling and median are text-derived. The score comes from the system (starter access, recursion, interaction density and Extra Deck coverage), not from averaging card scores or from the deck's popularity in usage statistics.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 of a 3-copy starter in 5-card hand) = 0.2487; archetype-core P(>=1 in 5) = 0.8686 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 20 Quick-Play spells and 6 searcher-text cards with 9 floodgates in the main deck; brick and dead-draw risk estimated from composition (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combo data; ceiling read from text of Runick Extra Deck summons and recursion (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Multiple Runick spells each give a skip-Battle-Phase plus Extra Deck summon mode, and Runick Fountain recurs them; limited by 1-copy fragility of the recursion piece (Inferred)
D6 Resource Economy, Recovery & Grind 50 Runick Fountain plus up to 3 Quick-Play recursions and draw-replacement text give grind; no resource profile data (Inferred)
D7 End-Board & Interaction Quality 50 29 removal-text and 9 negation-text role tags; floodgates reduced by Forbidden status of 4 of them (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 No going-second split data; board-breaking via Runick Destruction, Flashing Fire and Lightning Storm-style removal read from text (Inferred)
D9 Offensive Pressure & Closing Power 45 Extra Deck attackers and Xyz removal (Adreus, Drill Driver Vespenato, Phantom Knights) give closing power; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 56 main-deck cards with 13 single-copy cards and 36 Spell Cards; a large off-archetype spread dilutes the engine (verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across Fusion and Xyz with Runick Fusion/Xyz enablers; mandatory and flex slots partly overlapping (verified composition)
D12 Side Deck Adaptability 10 No side deck is registered, so the post-side plan is absent (verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Several Quick-Play spells with skip-Battle-Phase rules and recursion timing; a 56-card list with many decision points (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); side_deck_absent (-4). Final formula: Illegal: structural-only. Structural 44.6 (Toolbox weights) x 0.80 + TournamentReliability 35 x 0.20 = 42.7, modifiers -12 = 30.7, then capped at 25 because the deck is Illegal (no normal Final Contextual score). Meta provisional.


More TCG Info

Runick (Mysterune)

Runick (Mysterune) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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