Dark Magician: Rush! Deck #450261 — Yu-Gi-Oh! Rush Duel Sevens

30 Main, incl. Light Sorcerer of Sanctity x3, Dark Magician Girl x3, Dark Magician's Curtain x3 - Skill: Magician's Shuffle (Archive Skill).

Created by: YGO Mod (20517634)

Created On: 03/07/2025

Magician's Shuffle (Archive Skill)
 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Mar 10, 2025
42± 8/ 100
Power Score
Structural 38
Reliability 32
Going First 45
Going Second 28

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 38
Going First 45
Going Second 28
Meta Power provisional
Tournament Reliability 32
  • Primary strategy: Combo
  • Secondary strategies: OTK
  • Format: rush-duel-sevens

Legality

Main 30 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: OTK via Rush Duel high-damage combo lines with Dark Magician engine; Grind via repeated search and recovery loops
  • Turn 1 (going first): Open with Shark Magic Combo or core engine starters to establish board and fill hand; unknown specific boards due to missing combo data
  • Turn 2 (going second): Limited; Rush Duel format favors aggressive turn-1 setups; deck composition suggests going-second role is weak
  • Recovery: Searcher-text cards (3 copies, 43% opening hand draw rate) maintain hand resources; unknown recursion due to unresolved card text
  • After siding: No side deck supplied; unable to assess adaptation strategy

Why it scores here

This deck is severely hampered by unresolved card text for 14 of 15 distinct cards, making systematic evaluation impossible. The resolved Shark Magic Combo Skill Card (100 copies in-format, 43% opening draw rate) provides a searcher + special-summon utility, but the archetype core is only 36% present versus the 14-card archetype standard, missing high-inclusion cards at 83–100% adoption. No combo evidence exists, forcing ceiling and floor estimates from text inference alone; the deck claims an OTK strategy but without boards or damage calculations, real closing power is unknown. Rush Duel format heavily rewards going-first aggressive setups and extended combo lines, both of which cannot be verified here. The 30-card minimum main deck with 7 distinct single-copy cards introduces brick variance, and zero Extra Deck coverage eliminates a standard resource layer for Rush Duel plays.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 Archetype core 36% present (5 of 14 core cards); Shark Magic Combo 43% opening hand draw (3-of); overall starter reliability undercut by missing engine pieces (Inferred)
D2 Opening-Hand Quality & Brick Management 38 Seven single-copy cards and three 3-ofs create uneven distribution; 14% proxy brick rate from core group absence; unknown conflict density due to unresolved text (Inferred)
D3 Combo Conversion & Ceiling 45 No combos supplied; Shark Magic Combo sends + adds searcher pattern suggests multi-step play, but ceiling unknown without boards (Inferred)
D4 Combo Floor & Median Output 35 Median output completely unknown; only one resolved Skill Card present; floor estimated from searcher utility alone (Inferred)
D5 Interruption Resilience & Route Redundancy 28 Single-starter dependency (Shark Magic Combo 43% draw) with no visible redundant lines; unresolved recursion text; resilience low (Inferred)
D6 Resource Economy, Recovery & Grind 48 Searcher-text group (3 cards, 43% opening draw) provides hand reload; resource signature unknown; net advantage unquantifiable (Inferred)
D7 End-Board & Interaction Quality 30 No negation or removal text detected in resolved card (Shark Magic Combo); interaction quality unknown for unresolved 27 cards (Inferred)
D8 Going-Second & Board-Breaking Power 25 Rush Duel format and 30-card main deck suggest aggressive turn-1 focus; going-second capability cannot be assessed without unresolved cards (Inferred)
D9 Offensive Pressure & Closing Power 50 OTK strategy claimed but no ATK stats, piercing text, or damage calculations in resolved data; closing power unknown (Inferred)
D10 Main Deck Efficiency & Flexibility 50 30-card main, 0 extra, 0 side; compact within Rush Duel rules but 7 single-copies and 36% core presence reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 0 Zero Extra Deck cards; Rush Duel may not require extensive Extra but absence eliminates a resource layer (Verified)
D12 Side Deck Adaptability 0 No side deck supplied; side adaptability cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 40 Archetype meta-share absent (tournament data unavailable); Rush Duel: Sevens is a niche format; deck fit unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Shark Magic Combo Skill text mentions 4 effects with once-per-Duel gating; unresolved card complexity unknown; pilotability inferred as moderate from known effects (Inferred)

How the score was computed

Strategy profile: 0.70 Combo + 0.30 OTK. Structural ≈ 38, Going First ≈ 45, Going Second ≈ 28, Meta = provisional, Tournament Reliability ≈ 32. Modifiers: Unresolved card text penalty (-6); Archetype core deficit (-3); Single-copy variance risk (-2). Final formula: 0.80 * Structural (38) + 0.20 * TournamentReliability (32) + 0 ContextModifiers = 42 (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Shark Magic Combo Skill provides consistent searcher utility (100% archetype inclusion, 43% opening hand)
  • 30-card minimum main deck is compact for Rush Duel format
  • Archetype (Dark Magician: Rush!) documented with 1 guide snippet suggesting OTK potential and strategic coherence

Weaknesses

  • 14 of 15 distinct cards (93%) are unresolved; systematic evaluation impossible
  • Only 36% of archetype core present; missing 9 cards at 50–100% adoption (e.g., ref 842698 at 100%)
  • No combo evidence; best/median/ceiling outputs completely unknown
  • Seven single-copy cards in 30-card deck create high variance and brick risk
  • Zero Extra Deck cards; possible resource bottleneck in Rush Duel format
  • Going-second plan unknown; format/list structure suggests weak post-first-turn resilience

Critical choke points

  • Shark Magic Combo is the only resolved starter; if disrupted or absent, recovery unclear (single choke point)
  • Unresolved card text blocks access to recursion, protection, removal, and interaction layers
  • Missing core cards (842698 at 100%, others at 83–50%) indicate material gap versus archetype baseline
Priority Remove Add Reason
1 Resolve all 14 unresolved cards; supply card text, type, attribute, race, ATK/DEF, and archetype Complete card database integration for deck export Evaluation cannot proceed to medium confidence without full card text; 93% unresolved cards is unacceptable for power scoring
2 Consider adding missing core archetype cards (ref 842698, 1023688, -773, etc. at 100–83% inclusion) ref 842698 (100%), ref 1023688 (83%, 3-of), ref -773 (83%, 3-of) Archetype core is only 36% present; inclusion of high-adoption cards will improve consistency, combo ceiling, and engine coherence
3 Reduce single-copy density (7 of 15 distinct) Increase copies of high-consistency starters to 2–3; consider consolidating flex slots Brick variance is high; consolidation will improve opening-hand stability and combo reliability
4 Supply combo evidence (boards, damage lines, starter diversity, going-first/second split) Without boards, ceiling/median/floor scoring is entirely inferred; real combo data is critical for OTK strategy validation

Evidence & confidence

  • Verified: Legality status: Legal with warning (30 main, 0 extra, 0 side; within Rush Duel: Sevens size rules); Shark Magic Combo (Skill Card) text resolved: searcher + special-summon utility, once-per-Duel gating on effects 2–4; Archetype: Dark Magician: Rush! (resolved); Format: Rush Duel: Sevens (format 11); Copy histogram: 7 singles, 1 two-of, 7 three-ofs
  • Observed: Archetype core statistics: 14-card core set; this deck runs 5 of 14 (36%); 9 cards at 50–100% adoption missing
  • Inferred: P(≥1 Shark Magic Combo in opening 5) = 43.35% (hypergeometric, 3-of in 30-card deck); Archetype core brick proxy = 14.28% (P(0 core cards in hand 5)); Combo ceiling unknown; OTK claim inferred from archetype guide snippet and Skill text pattern (send + add); Combo floor/median unknown; median output estimated at 35 due to limited visible lines; D1 Consistency ≈ 52: driven by 43% Skill draw rate but offset by 36% core presence and 7 single-copies; D5 Resilience ≈ 28: single-starter dependency; recursion/protection unknown; D7 Interaction ≈ 30: no negation or removal text visible in resolved card; D8 Going-Second ≈ 25: Rush Duel format aggressively favors turn-1; unresolved cards prevent assessment; Tournament Reliability ≈ 32: high brick variance from copy distribution and core deficit; unresolved combo depth unknown
  • Provisional: Meta Power: null (no dated metagame sample; archetype meta-share unknown; Rush Duel: Sevens is niche format); D13 Matchup / Format Fit: 40 (archetype guide exists suggesting accessibility; Rush Duel: Sevens represents small metagame; deck fit unknown)
  • Data gaps: 14 of 15 distinct cards unresolved (card ID -218 resolved as Shark Magic Combo; 14 others null type/text/archetype/ATK/DEF) No combo evidence supplied (combo data.total combos = 0); cannot compute ceiling, median, floor, board per starter, or starter diversity No tournament link; archetype meta-share and per-pilot match record absent; Meta Power provisional No side deck supplied (Side Deck size = 0); D12 side adaptability not scoreable No win-rate telemetry (going-first/second win %, matchup %, brick %, OTK frequency) — all treated as Inferred or Unknown Rush Duel: Sevens format rules not supplied (hand size, deck size caps, extra deck caps, banlist) — assume YGOVN defaults 14 card passcode(s) could not be resolved during preprocessing; stored as nulls with IDs only

More Rush Duel Sevens Info

Dark Magician: Rush!

Dark Magician: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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