Skull Servant Deck #449576 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Aleister the Invoker x3, Artifact Lancea x3, Mulcharmy Fuwalos x3. Created Mar 6, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/06/2025
Main Deck (55)
- Aleister the Invoker x3
- Artifact Lancea x3
- Bystial Druiswurm x2
- Bystial Magnamhut x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x2
- Maiden of White x3
- Sage with Eyes of Blue x3
- Bingo Machine, Go!!! x2
- Crossout Designator x3
- Harpie's Feather Duster x1
- Invocation x1
- Lightning Storm x2
- Magical Meltdown x2
- Mausoleum of White x1
- Roar of the Blue-Eyed Dragons x1
- Terraforming x1
- Wishes for Eyes of Blue x3
- Xyz Encore x3
- Infinite Impermanence x3
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Invoked Augoeides x1
- Invoked Mechaba x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Black Rose Moonlight Dragon x1
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Stardust Sifr Divine Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 38 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon or Blue-Eyes Spirit Dragon, reached through the Blue-Eyes and Invoked lines (theoretical; no recorded boards); Cosmic Blazar Dragon, Stardust Sifr Divine Dragon or Crimson Dragon as Synchro closers, and Invoked Mechaba or Augoeides as Fusion closers
- Turn 1 (going first): Open a Sage with Eyes of Blue or Effect Veiler starter, Bingo Machine or Wishes for Eyes of Blue for searching, and hold Ash Blossom or Ghost Ogre for interaction. The four archetype families have no shared engine, so the turn-1 play depends on which family the opening hand happens to contain.
- Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Infinite Impermanence, Nibiru, Artifact Lancea) to stop the opponent's first board, then rebuild a Blue-Eyes or Invoked Extra Deck line from whatever is left.
- Recovery: Recover through Blue-Eyes and Invoked graveyard effects and searchers (Maiden of White, Wishes for Eyes of Blue, Aleister the Invoker). Recovery is inconsistent because no single engine repeats.
- After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan.
Why it scores here
This list contains no Skull Servant cards at all (0 exact-name copies, 70 off-archetype copies across Blue-Eyes, Invoked, Bystial, Mulcharmy and Artifact), so the archetype label does not describe what the deck does. It runs 17 hand traps and 21 removal or negation texts, which gives it real interaction density and a strong going-second hand-trap hit rate (about 0.90 for at least one in six cards, Inferred). The Extra Deck has strong closers (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Cosmic Blazar Dragon), but no recorded boards exist, so their conversion rate is unmeasured. The deck is Illegal: three cards exceed their OCG copy limits, so its structural score is theoretical only and the final score is capped at 20. Popularity and tournament share were not used, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(at least one Sage, Veiler or Ash in 5 cards) is about 0.25 per 3-copy card; no single starter reaches a 0.80 plateau and the four engines do not share a starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | 70 off-archetype copies, 17 hand traps and 24 tech slots make most opening hands a mix of conflicting engines and dead interaction (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; the best Blue-Eyes and Invoked routes are text-only, and their chain depends on starters the list has in low copy counts (Inferred) |
| D4 | Combo Floor & Median Output | 30 | combo data has zero boards, so median output is unmeasured and is scored only from text-based redundancy (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Many hand traps and two searchers provide several independent answers to a disruption, but the engines do not recover into one another (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | 17 searcher texts and graveyard recursion (Aleister, Maiden of White, Wishes) give some float, but there is no measured resource signature (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 14 negation and 21 removal texts plus Crossout Designator and Harpie's Feather Duster give broad interaction, though three of these are over the copy limit (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps are strong on the opponent's turn, and the Blue-Eyes and Invoked extenders can rebuild a board after an opposing first turn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Blue-Eyes Ultimate Spirit Dragon (3500 ATK) and Neo Blue-Eyes Ultimate Dragon (4500 ATK) give a high ceiling, but reaching them needs a line with no recorded data (Verified stats, Inferred reach) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 55 main-deck cards hold 25 distinct names with 24 tech and 14 Tuners, which is not a compact engine (Verified composition, Inferred cohesion) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck cards spread across Synchro, Fusion and Link with 12 distinct names and no single reliable Extra-Deck route (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample exist, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 25 | The deck needs four archetype lines, Tuner-based Synchro summons and several Extra-Deck choices in one turn, which is hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 42, Going First ≈ 38, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-5); engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural(42) + 0.20*TournamentReliability(30) + ContextModifiers(-8) = 31.6, capped to 20 because the list is Illegal; theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (17 hand traps, 14 negation texts)
- High-ceiling Extra Deck closers (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Cosmic Blazar Dragon)
- Strong going-second hand-trap hit rate (about 0.90 for at least one of six cards)
Weaknesses
- Illegal: three cards exceed their copy limits
- No Skull Servant card in the deck despite the archetype label
- Four unrelated engines (Blue-Eyes, Invoked, Bystial, Mulcharmy) with no shared starter
- No side deck
Critical choke points
- Any single Sage or Veiler starter opens only one of the four engines
- Blue-Eyes Ultimate Spirit Dragon and Neo Blue-Eyes depend on Blue-Eyes White Dragon and Bingo Machine reaching the hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring, 2 Crossout Designator, 1 Bystial Druiswurm | Legal replacements (for example one more non-Limited tech or a second copy of the core Blue-Eyes starter) | Fixes the three copy-limit violations, which is the only way the deck can receive a normal legal score |
| 2 | Off-archetype cards from the three secondary engines (Bystial, Mulcharmy, Artifact) | More copies of one primary engine (Blue-Eyes or Invoked) | Reduces the number of conflicting starters and improves the opening-hand consistency that D1 and D2 measure |
| 3 | Some of the 24 tech slots | A side deck of 6 to 15 cards | Registers a post-side plan, which the deck currently lacks entirely |
Evidence & confidence
- Verified: Legality: three cards over the OCG copy limit; 55 main and 15 extra are within size rules; 0 exact-name Skull Servant copies; 70 off-archetype copies; Banlist statuses for the Limited and Semi-Limited cards; Card stats and text for the listed cards
- Inferred: Consistency estimates from the hypergeometric draw table; Hand-trap interaction quality from card text; Going-first and going-second splits as text-based estimates; Engine conflict and pilotability judgments
- Provisional: Meta and format fit (D13), because no dated sample is present
- Data gaps: Illegal copy limits make the structural score theoretical only No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot record are absent No side deck registered No win-rate telemetry exists in YGOVN No Skull Servant cards are in the list, so the archetype label may be wrong
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