Skull Servant Deck #449576 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Aleister the Invoker x3, Artifact Lancea x3, Mulcharmy Fuwalos x3. Created Mar 6, 2025 by YGO Mod.

Deck Skull Servant OCG

Created by: YGO Mod (20517634)

Created On: 03/06/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 31, 2026
20± 10/ 100
Power Score
Structural 42
Reliability 30
Going First 38
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 38
Going Second 48
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon or Blue-Eyes Spirit Dragon, reached through the Blue-Eyes and Invoked lines (theoretical; no recorded boards); Cosmic Blazar Dragon, Stardust Sifr Divine Dragon or Crimson Dragon as Synchro closers, and Invoked Mechaba or Augoeides as Fusion closers
  • Turn 1 (going first): Open a Sage with Eyes of Blue or Effect Veiler starter, Bingo Machine or Wishes for Eyes of Blue for searching, and hold Ash Blossom or Ghost Ogre for interaction. The four archetype families have no shared engine, so the turn-1 play depends on which family the opening hand happens to contain.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Infinite Impermanence, Nibiru, Artifact Lancea) to stop the opponent's first board, then rebuild a Blue-Eyes or Invoked Extra Deck line from whatever is left.
  • Recovery: Recover through Blue-Eyes and Invoked graveyard effects and searchers (Maiden of White, Wishes for Eyes of Blue, Aleister the Invoker). Recovery is inconsistent because no single engine repeats.
  • After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan.

Why it scores here

This list contains no Skull Servant cards at all (0 exact-name copies, 70 off-archetype copies across Blue-Eyes, Invoked, Bystial, Mulcharmy and Artifact), so the archetype label does not describe what the deck does. It runs 17 hand traps and 21 removal or negation texts, which gives it real interaction density and a strong going-second hand-trap hit rate (about 0.90 for at least one in six cards, Inferred). The Extra Deck has strong closers (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Cosmic Blazar Dragon), but no recorded boards exist, so their conversion rate is unmeasured. The deck is Illegal: three cards exceed their OCG copy limits, so its structural score is theoretical only and the final score is capped at 20. Popularity and tournament share were not used, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(at least one Sage, Veiler or Ash in 5 cards) is about 0.25 per 3-copy card; no single starter reaches a 0.80 plateau and the four engines do not share a starter (Inferred)
D2 Opening-Hand Quality & Brick Management 30 70 off-archetype copies, 17 hand traps and 24 tech slots make most opening hands a mix of conflicting engines and dead interaction (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; the best Blue-Eyes and Invoked routes are text-only, and their chain depends on starters the list has in low copy counts (Inferred)
D4 Combo Floor & Median Output 30 combo data has zero boards, so median output is unmeasured and is scored only from text-based redundancy (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Many hand traps and two searchers provide several independent answers to a disruption, but the engines do not recover into one another (Inferred)
D6 Resource Economy, Recovery & Grind 50 17 searcher texts and graveyard recursion (Aleister, Maiden of White, Wishes) give some float, but there is no measured resource signature (Inferred)
D7 End-Board & Interaction Quality 60 14 negation and 21 removal texts plus Crossout Designator and Harpie's Feather Duster give broad interaction, though three of these are over the copy limit (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Hand traps are strong on the opponent's turn, and the Blue-Eyes and Invoked extenders can rebuild a board after an opposing first turn (Inferred)
D9 Offensive Pressure & Closing Power 55 Blue-Eyes Ultimate Spirit Dragon (3500 ATK) and Neo Blue-Eyes Ultimate Dragon (4500 ATK) give a high ceiling, but reaching them needs a line with no recorded data (Verified stats, Inferred reach)
D10 Main Deck Efficiency & Flexibility 30 55 main-deck cards hold 25 distinct names with 24 tech and 14 Tuners, which is not a compact engine (Verified composition, Inferred cohesion)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck cards spread across Synchro, Fusion and Link with 12 distinct names and no single reliable Extra-Deck route (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample exist, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 25 The deck needs four archetype lines, Tuner-based Synchro summons and several Extra-Deck choices in one turn, which is hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 42, Going First ≈ 38, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-5); engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural(42) + 0.20*TournamentReliability(30) + ContextModifiers(-8) = 31.6, capped to 20 because the list is Illegal; theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (17 hand traps, 14 negation texts)
  • High-ceiling Extra Deck closers (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Cosmic Blazar Dragon)
  • Strong going-second hand-trap hit rate (about 0.90 for at least one of six cards)

Weaknesses

  • Illegal: three cards exceed their copy limits
  • No Skull Servant card in the deck despite the archetype label
  • Four unrelated engines (Blue-Eyes, Invoked, Bystial, Mulcharmy) with no shared starter
  • No side deck

Critical choke points

  • Any single Sage or Veiler starter opens only one of the four engines
  • Blue-Eyes Ultimate Spirit Dragon and Neo Blue-Eyes depend on Blue-Eyes White Dragon and Bingo Machine reaching the hand
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring, 2 Crossout Designator, 1 Bystial Druiswurm Legal replacements (for example one more non-Limited tech or a second copy of the core Blue-Eyes starter) Fixes the three copy-limit violations, which is the only way the deck can receive a normal legal score
2 Off-archetype cards from the three secondary engines (Bystial, Mulcharmy, Artifact) More copies of one primary engine (Blue-Eyes or Invoked) Reduces the number of conflicting starters and improves the opening-hand consistency that D1 and D2 measure
3 Some of the 24 tech slots A side deck of 6 to 15 cards Registers a post-side plan, which the deck currently lacks entirely

Evidence & confidence

  • Verified: Legality: three cards over the OCG copy limit; 55 main and 15 extra are within size rules; 0 exact-name Skull Servant copies; 70 off-archetype copies; Banlist statuses for the Limited and Semi-Limited cards; Card stats and text for the listed cards
  • Inferred: Consistency estimates from the hypergeometric draw table; Hand-trap interaction quality from card text; Going-first and going-second splits as text-based estimates; Engine conflict and pilotability judgments
  • Provisional: Meta and format fit (D13), because no dated sample is present
  • Data gaps: Illegal copy limits make the structural score theoretical only No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot record are absent No side deck registered No win-rate telemetry exists in YGOVN No Skull Servant cards are in the list, so the archetype label may be wrong

More OCG Info

Skull Servant

Skull Servant Breakdown

 
 

 

 

 

 

 

 
 

 

 
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