Gaia Deck #448951 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Apprentice Magician x1, Armageddon Knight x1, Breaker the Magical Warrior x1. Created Mar 6, 2025 by YGO Mod.

Deck Gaia OCG

Created by: YGO Mod (20517634)

Created On: 03/06/2025

Main Deck (52)

Extra Deck (18)

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
28± 8/ 100
Power Score
Structural 43
Reliability 30
Going First 40
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 40
Going Second 38
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion (Polymerization engine)
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a large Fusion Monster (Dark Magicians, Red-Eyes Slash Dragon, Gilti-Gearfried, Dark Paladin) from Polymerization-type effects, then close with ATK 2500-2900 bodies; Dark Magician and Eyes Restrict board presence via Spellcaster-linked effects (Magician's Left/Right Hand, Dark Sacrifice, Millennium-Eyes Illusionist)
  • Turn 1 (going first): Search Polymerization or a Fusion-enabler (Fusion Recycling Plant, Fusion Recovery, Kaitoptera, King of the Swamp), Fusion Summon one Extra Deck monster, and keep Spellcaster negation up
  • Turn 2 (going second): Fusion Duplication or Super Polymerization in response to a board, followed by a Fusion Monster with negation or removal text
  • Recovery: Recur Polymerization from the GY via Fusion Recycling Plant or Fusion Recovery, then rebuild a single Fusion Summon
  • After siding: Not evaluable: the deck has no side deck (0 cards), so no post-side plan exists

Why it scores here

The deck is scored as a system: Polymerization-type searchers (10 searcher-text cards, about 67% to hit at least one in an opening 5) give a plausible first Fusion Summon, but a 52-card singleton Main Deck with 27 level-0 spells makes most openings dead. The median output is unrecorded (no boards in the export), so floor and median are text-only inferences. Interaction is broad (about 14 removal-text and 5 negation-text cards, including Magician's Left/Right Hand and Dark Sacrifice) and earns credit on D7. Popularity and archetype usage did not earn points; the usage stats show only 2 of 25 core cards present, and card scores were not averaged. The list is Illegal (Magicians' Souls is Forbidden and the Extra Deck has 18 cards against a limit of 15), so it receives a capped, structural-only score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least 1 searcher in opening 5) ≈ 0.67 across 10 searcher-text cards; Polymerization is a single copy, so the engine is thin (Inferred)
D2 Opening-Hand Quality & Brick Management 40 27 level-0 spells and 52 singletons with no side deck imply a high dead-card rate (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is a text-only read of Fusion Monster boss strength (Inferred)
D4 Combo Floor & Median Output 35 No combos evidence, so the median is unknown (Provisional)
D5 Interruption Resilience & Route Redundancy 40 Single Fusion-enabler lines and no redundant starter after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Some recursion via Fusion Recovery and Fusion Recycling Plant, but the GY loop is narrow (Inferred)
D7 End-Board & Interaction Quality 60 14 removal-text and 5 negation-text cards, with no hand traps (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 40 Going-second relies on Fusion Duplication and Super Polymerization for disruption, not board breaking (Inferred)
D9 Offensive Pressure & Closing Power 55 Dark Magician-family Fusion bodies at ATK 2500-2900 close games when they land (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 52 singletons, many non-engine level-0 spells, and an illegal Forbidden card reduce efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 30 18 Fusion monsters exceed the 15-card OCG limit; the extra deck is over-full and partly unreachable (Verified)
D12 Side Deck Adaptability 5 No side deck (0 cards) (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or metagame data; meta-share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Fusion lines with Spellcaster and Eyes Restrict conditions require decision-heavy play (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal list (banned card and Extra Deck overflow) (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*43 + 0.20*30 - 12 ≈ 28 (Illegal cap applied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction: about 14 removal-text and 5 negation-text cards
  • Searcher density (10 cards) gives a reasonable chance of a Fusion starter
  • Strong Dark Magician-family Fusion bosses at ATK 2500-2900

Weaknesses

  • Illegal in OCG: Magicians' Souls is Forbidden and the Extra Deck runs 18 against a limit of 15
  • No side deck, so no post-side adaptation
  • High dead-card rate from 27 level-0 spells and singleton Fusion enablers

Critical choke points

  • Polymerization or a Fusion-enabler must be drawn to make a Fusion Summon at all
  • A single Fusion Summon with no redundant starter after one disruption
Priority Remove Add Reason
1 Magicians' Souls (Forbidden) and two Extra Deck Fusion monsters Nothing needed beyond legal counts; relegalize first The list cannot be scored normally until it is legal in OCG
2 Several level-0 spells such as Level Limit - Area B and Parallel Twister Extra Polymerization enablers or a second searcher Improves starter access and reduces dead draws
3 No side deck present A 15-card side with hand traps and floodgates Gives the deck a post-side plan on going second

Evidence & confidence

  • Verified: Legality: Magicians' Souls is Forbidden and run 1 copy; Extra Deck is 18 against a limit of 15; Composition: 52 Main singletons, 0 side cards, 27 level-0 cards, 14 removal-text and 5 negation-text cards
  • Inferred: P(at least 1 starter in opening 5) ≈ 0.67 for searcher text, from hypergeometric estimate; Going-first and going-second scores are structural estimates from text and composition
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN for this deck No side deck, so post-side performance is unscorable Meta Power is Provisional unless a dated metagame sample is supplied

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