Galaxy Photon Deck #448772 — Yu-Gi-Oh! TCG
57 Main, 15 Extra, incl. Artifact Lancea x3, Galaxy Soldier x3, Photon Delta Wing x3. Created Mar 5, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/05/2025
Main Deck (57)
- Artifact Lancea x3
- Droll & Lock Bird x2
- Galaxy Soldier x3
- Galaxy Summoner x1
- Galaxy-Eyes Afterglow Dragon x1
- Galaxy-Eyes Photon Dragon x1
- Galaxy-Eyes Tachyon Primal x2
- Nibiru, the Primal Being x2
- Photon Delta Wing x3
- Photon Emperor x1
- Photon Jumper x1
- Schwarzschild Infinity Dragon x3
- Tachyon Cloudragon x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Dragon's Light and Darkness x3
- Galaxy Expedition x1
- Galaxy Hundred x3
- Harpie's Feather Duster x1
- Lightning Storm x1
- Seventh Tachyon x3
- Tachyon Spiral of Destruction x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x3
- Artifact Sanctum x1
- Eternal Galaxy x1
- Infinite Impermanence x3
- Tachyon Transmigration x2
Extra Deck (15)
- Galaxy-Eyes Solflare Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Divine Golden Shadow Dragon Dragluxion x1
- Galaxy Photon Dragon x2
- Galaxy-Eyes Cipher Blade Dragon x1
- Galaxy-Eyes Cipher Dragon x1
- Galaxy-Eyes Cipher X Dragon x1
- Galaxy-Eyes Full Armor Photon Dragon x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 62: Galaxy-Eyes Prime Photon Dragon x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Number C62: Neo Galaxy-Eyes Prime Photon Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: tcg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Xyz/Link boss pressure from Galaxy-Eyes and Photon Xyz monsters (Galaxy-Eyes Cipher X Dragon, Number 62, Full Armor Photon Dragon) once a starter lands; Negate-and-overwhelm: Galaxy-Eyes Photon Dragon and Afterglow Dragon as backup boss sources through hand-trap and negation chains
- Turn 1 (going first): Open a Galaxy Soldier or Photon Delta Wing starter and extend into an Xyz; hand traps are often dead on turn 1, so the plan is thin when going first
- Turn 2 (going second): Use the hand-trap suite (Ash Blossom, Ghost Ogre, Effect Veiler, Droll, Infinite Impermanence) to disrupt the opponent's combo, then take the board with a Xyz boss
- Recovery: Galaxy Hundred, Photon Jumper and Galaxy Summoner recover searchers and graveyard Photon/Galaxy monsters; no measured recovery data
- After siding: Not evaluable: the deck runs no side deck (Side Deck size 0) in a best-of-3 format
Why it scores here
The deck is scored as a system: its Xyz and Link bosses (Galaxy-Eyes Cipher X, Number 62, Full Armor Photon) give high closing power once a starter lands, and its 18 hand-trap and 19 negation-text cards give strong interaction density. Its weaknesses are structural: 18 hand traps in a 57-card main deck create brick risk on going first, the starter line (Galaxy Soldier and Photon Delta Wing) has only about a 0.24 chance of appearing in a 5-card opening hand per 3-copy card, and the deck has no side deck. Only 4 of 25 archetype-core usage cards are present, so the deck deviates heavily from the standard build. The deck is Illegal (three Limited/Semi-Limited cards over their copy limits and two Forbidden cards run), so the final score is capped at 25 and is theoretical/structural only. Popularity or archetype usage did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(at least 1 of a 3-copy starter in 5 cards) = 0.245 per starter; the 2-card bootstrap rests on Galaxy Soldier plus Photon Delta Wing (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 18 hand traps and several conflicting Normal Summon and hand-trap cards create a high dead-card rate going first (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Strong Xyz ceiling from Cipher X, Full Armor and Prime Photon, but no recorded boards to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards are recorded, so the median and floor are unknown and only text-based (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple negate and hand-trap lines give some recovery after one interruption, but the lines are not measured (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers (14 searcher-text cards) and Galaxy Hundred support recovery, but no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Breadth of 18 hand traps and 19 negation-text cards; face-up layering through Galaxy-Eyes monsters (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap density is high (91% chance of at least one hand trap in 6 cards), with a Xyz boss to take the board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Closing via 3000-4000 ATK Xyz bosses with direct and attack-redirect text; no measured board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 57 main cards with 30 distinct cards; many singletons and a heavy tech/hand-trap slant reduce coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 13 Xyz and 2 Link Extra cards give broad coverage, but several Extra slots depend on specific starters (Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck is run (Side Deck size 0), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament or metagame data is supplied; archetype core presence is 16% (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Xyz sequencing and many hand-trap timing decisions raise the skill floor (Inferred) |
How the score was computed
Strategy profile: Midrange primary with a Combo secondary; hybrid weights not exactly blended, Midrange profile used for the structural score. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); hand_trap_brick_burden (-3). Final formula: No reliable metagame: uncapped Final = 0.80*Structural(52) + 0.20*TournamentReliability(40) + ContextModifiers(-9) = 41; capped to 25 because the deck is Illegal (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong Xyz and Link boss ceiling (Cipher X, Full Armor, Prime Photon, Number 38)
- Dense interaction: 18 hand traps and 19 negation-text cards
- Searcher density (14 searcher-text cards) supports starter access
Weaknesses
- Illegal list: two Forbidden cards and three over-limit cards
- 18 hand traps create brick and dead-card risk going first
- No side deck (Side Deck size 0)
- Only 4 of 25 archetype-core usage cards present
Critical choke points
- Galaxy Soldier and Photon Delta Wing are the only Level 4-5 starters with 3 copies each; a sparse opening hand has about a 0.24 chance of either per card
- Dependence on Rank 8 Galaxy-Eyes Xyz for Cipher and Full Armor lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave and Triple Tactics Talent | Legal substitutes (not in the evidence list; identify before adding) | Both are Forbidden in TCG, so the deck cannot be legally built as listed |
| 2 | One copy each of Seventh Tachyon, Ash Blossom and Droll & Lock Bird | Legal copies only (1 Seventh Tachyon, 2 Ash Blossom, 1 Droll) | Brings the list within the copy limits |
| 3 | One or two hand traps | Core starter or a legal Galaxy/Photon searcher | Reduces going-first brick risk and improves starter access |
Evidence & confidence
- Verified: Legal status Illegal: Forbidden and over-limit cards present (Called by the Grave, Triple Tactics Talent, Seventh Tachyon, Ash Blossom, Droll); Main 57 and Extra 15 within the TCG size rules; no side deck; Hand-trap group size is 18 cards
- Inferred: Opening-hand consistency from hypergeometric draw odds; Dimension scores D1-D14 from card text, composition and usage-stat gaps; Going-first versus going-second read from hand-trap density
- Provisional: Meta and matchup fit (D13) with no dated metagame sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate or going-first/second telemetry exists in YGOVN Meta Power provisional: no dated metagame sample Evidence inconsistency: usage core cards lists Galaxy Photon Dragon (85747929) as not in deck, but cards[] shows 2 copies in the Extra Deck No side deck in the export, so post-side adaptability cannot be scored
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