Created by: Mèo Fool Gaming (37156024)

Created On: 03/28/2022

Main: 40 Extra: 15

R Rarity
1 cardImpcantation Candoll
R Rarity
1 cardImpcantation Candoll
Impcantation Candoll
LIGHT 4
Impcantation Candoll
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


N Rarity
3 cardImpcantation Penciplume
N Rarity
3 cardImpcantation Penciplume
Impcantation Penciplume
LIGHT 3
Impcantation Penciplume
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


R Rarity
1 cardImpcantation Talismandra
R Rarity
1 cardImpcantation Talismandra
Impcantation Talismandra
DARK 6
Impcantation Talismandra
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


R Rarity
3 cardManju of the Ten Thousand Hands
R Rarity
3 cardManju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


R Rarity
3 cardSenju of the Thousand Hands
R Rarity
3 cardSenju of the Thousand Hands
Senju of the Thousand Hands
LIGHT 4
Senju of the Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.


R Rarity
2 cardMegalith Bethor
R Rarity
2 cardMegalith Bethor
Megalith Bethor
EARTH 8
Megalith Bethor
  • ATK:

  • 1500

  • DEF:

  • 2600


You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn.


N Rarity
3 cardMegalith Hagith
N Rarity
3 cardMegalith Hagith
Megalith Hagith
EARTH 4
Megalith Hagith
  • ATK:

  • 1300

  • DEF:

  • 2600


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn.


R Rarity
3 cardMegalith Ophiel
R Rarity
3 cardMegalith Ophiel
Megalith Ophiel
EARTH 4
Megalith Ophiel
  • ATK:

  • 1600

  • DEF:

  • 2500


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn.


N Rarity
3 cardMegalith Phaleg
N Rarity
3 cardMegalith Phaleg
Megalith Phaleg
EARTH 8
Megalith Phaleg
  • ATK:

  • 2500

  • DEF:

  • 1200


You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.


R Rarity
1 cardMegalith Phul
R Rarity
1 cardMegalith Phul
Megalith Phul
EARTH 2
Megalith Phul
  • ATK:

  • 500

  • DEF:

  • 2000


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can target 1 Ritual Monster in your GY; this card's Level becomes the Level of that target, then add that target to your hand. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 "Megalith" Ritual Monster from your hand or Deck by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. You can only use each effect of "Megalith Phul" once per turn.


N Rarity
1 cardImpcantation Inception
N Rarity
1 cardImpcantation Inception
Impcantation Inception
Spell Normal
Impcantation Inception

    This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn.


    N Rarity
    1 cardMegalith Portal
    N Rarity
    1 cardMegalith Portal
    Megalith Portal
    Spell Field
    Megalith Portal

      The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of "Megalith Portal" once per turn.


      N Rarity
      3 cardMegalith Unformed
      N Rarity
      3 cardMegalith Unformed
      Megalith Unformed
      Spell Quick
      Megalith Unformed

        Activate 1 of these effects; ● All monsters your opponent controls lose 500 ATK for each Ritual Monster on the field, until the end of this turn. ● Ritual Summon 1 "Megalith" Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal exactly twice its Level.


        R Rarity
        3 cardMystical Space Typhoon
        R Rarity
        3 cardMystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          R Rarity
          3 cardCompulsory Evacuation Device
          R Rarity
          3 cardCompulsory Evacuation Device
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.


            R Rarity
            2 cardDogmatika Punishment
            R Rarity
            2 cardDogmatika Punishment
            Dogmatika Punishment
            Trap Normal
            Dogmatika Punishment

              Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


              R Rarity
              1 cardFists of the Unrivaled Tenyi
              R Rarity
              1 cardFists of the Unrivaled Tenyi
              Fists of the Unrivaled Tenyi
              Trap Counter
              Fists of the Unrivaled Tenyi

                When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.


                N Rarity
                1 cardMegalith Emergence
                N Rarity
                1 cardMegalith Emergence
                Megalith Emergence
                Trap Continuous
                Megalith Emergence

                  You can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn.


                  R Rarity
                  2 cardPaleozoic Dinomischus
                  R Rarity
                  2 cardPaleozoic Dinomischus
                  Paleozoic Dinomischus
                  Trap Normal
                  Paleozoic Dinomischus

                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                    R Rarity
                    1 cardBlue-Eyes Ultimate Dragon
                    R Rarity
                    1 cardBlue-Eyes Ultimate Dragon
                    Blue-Eyes Ultimate Dragon
                    LIGHT 12
                    Blue-Eyes Ultimate Dragon
                    • ATK:

                    • 4500

                    • DEF:

                    • 3800


                    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                    R Rarity
                    1 cardDragon Master Knight
                    R Rarity
                    1 cardDragon Master Knight
                    Dragon Master Knight
                    LIGHT 12
                    Dragon Master Knight
                    • ATK:

                    • 5000

                    • DEF:

                    • 5000


                    "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                    R Rarity
                    1 cardCross-Sheep
                    R Rarity
                    1 cardCross-Sheep
                    Cross-Sheep
                    EARTH
                    Cross-Sheep
                    • ATK:

                    • 700

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                    N Rarity
                    1 cardGeonator Transverser
                    N Rarity
                    1 cardGeonator Transverser
                    Geonator Transverser
                    EARTH
                    Geonator Transverser
                    • ATK:

                    • 1200

                    • LINK-2

                    Link Arrow:

                    Top-Right

                    Bottom-Left


                    2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                    N Rarity
                    1 cardPentestag
                    N Rarity
                    1 cardPentestag
                    Pentestag
                    DARK
                    Pentestag
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom


                    2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                    N Rarity
                    1 cardPowercode Talker
                    N Rarity
                    1 cardPowercode Talker
                    Powercode Talker
                    FIRE
                    Powercode Talker
                    • ATK:

                    • 2300

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Bottom-Left


                    3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.


                    R Rarity
                    1 cardPuzzlomino, the Drop-n-Deleter
                    R Rarity
                    1 cardPuzzlomino, the Drop-n-Deleter
                    Puzzlomino, the Drop-n-Deleter
                    LIGHT
                    Puzzlomino, the Drop-n-Deleter
                    • ATK:

                    • 1300

                    • LINK-2

                    Link Arrow:

                    Right

                    Bottom


                    2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.


                    R Rarity
                    1 cardSteel Star Regulator
                    R Rarity
                    1 cardSteel Star Regulator
                    Steel Star Regulator
                    LIGHT
                    Steel Star Regulator
                    • ATK:

                    • 1000

                    • LINK-3

                    Link Arrow:

                    Top-Left

                    Bottom-Left

                    Bottom-Right


                    3 non-Link Monsters Gains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "Steel Star Regulator" once per turn.


                    N Rarity
                    1 cardNumber 70: Malevolent Sin
                    N Rarity
                    1 cardNumber 70: Malevolent Sin
                    Number 70: Malevolent Sin
                    DARK
                    Number 70: Malevolent Sin
                    • ATK:

                    • 2400

                    • DEF:

                    • 1200


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                    R Rarity
                    1 cardNumber 80: Rhapsody in Berserk
                    R Rarity
                    1 cardNumber 80: Rhapsody in Berserk
                    Number 80: Rhapsody in Berserk
                    DARK
                    Number 80: Rhapsody in Berserk
                    • ATK:

                    • 0

                    • DEF:

                    • 1200


                    2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.


                    N Rarity
                    1 cardNumber 82: Heartlandraco
                    N Rarity
                    1 cardNumber 82: Heartlandraco
                    Number 82: Heartlandraco
                    EARTH
                    Number 82: Heartlandraco
                    • ATK:

                    • 2000

                    • DEF:

                    • 1500


                    2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.


                    N Rarity
                    1 cardNumber 92: Heart-eartH Dragon
                    N Rarity
                    1 cardNumber 92: Heart-eartH Dragon
                    Number 92: Heart-eartH Dragon
                    DARK
                    Number 92: Heart-eartH Dragon
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.


                    R Rarity
                    1 cardNumber 97: Draglubion
                    R Rarity
                    1 cardNumber 97: Draglubion
                    Number 97: Draglubion
                    DARK
                    Number 97: Draglubion
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.


                    N Rarity
                    1 cardNumber C92: Heart-eartH Chaos Dragon
                    N Rarity
                    1 cardNumber C92: Heart-eartH Chaos Dragon
                    Number C92: Heart-eartH Chaos Dragon
                    DARK
                    Number C92: Heart-eartH Chaos Dragon
                    • ATK:

                    • 1000

                    • DEF:

                    • 0


                    4 Level 10 monsters Cannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: You gain Life Points equal to the damage they took. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, until the end of this turn. This activation and effect cannot be negated.


                    R Rarity
                    1 cardSuper Quantal Mech Beast Aeroboros
                    R Rarity
                    1 cardSuper Quantal Mech Beast Aeroboros
                    Super Quantal Mech Beast Aeroboros
                    WIND
                    Super Quantal Mech Beast Aeroboros
                    • ATK:

                    • 2200

                    • DEF:

                    • 2400


                    2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.




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