Toy Deck #445316 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Ash Blossom & Joyous Spring x3. Created Feb 27, 2025 by YGO Mod.

Deck Toy TCG

Created by: YGO Mod (20517634)

Created On: 02/27/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
20± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 40
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 40
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Not established: no recorded boards, and the Toy/White Forest/Azamina engines are split across several sub-archetypes with no single closing route.; Extra Deck beatsticks (Queen Azamina, Saint Azamina, Chaos Angel, Guardian Chimera) reached through Synchro/Fusion/Link lines, several of which are Forbidden or over the limit.
  • Turn 1 (going first): Open a searcher (Elzette, Toy Soldier, Silvy, Rucia or WANTED) and protect it with hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird) while building toward a Synchro or Fusion.
  • Turn 2 (going second): Use hand traps and Called/Dimensional Barrier-style interaction to slow the opponent's board, then Special Summon Diabellstar or Azamina bodies through the Extra Deck. Heavily dependent on the Forbidden cards that cannot be run.
  • Recovery: Recursion through Toy Box, WANTED and Sinful Spoils cards in the GY; the Forbidden Azamina and Cross-Sheep pieces are the main recovery engines and are unavailable in legal play.
  • After siding: No side deck (Side Deck size 0), so there is no post-side plan.

Why it scores here

The deck is illegal in TCG as built: six Forbidden cards and three over-limit cards are present, so it is not scored as a normal playable deck. The structural read, computed from the rubric for a Midrange profile, is about 50, but the capped score is 20. Its strongest feature is interaction density: about 12 hand traps and 15 negation-text cards give it a plausible going-second plan. Its engine is weak because the 'Toy' archetype is only 8.5% exact-name pure, with a spread across White Forest, Azamina, Sinful Spoils, Bystial, Diabellstar and Artifact, so the lines are not coherent and the ceiling is unproven. There are no recorded boards and no side deck, so the floor and median are unknown and there is no post-side adaptation. Popularity of the sub-archetypes did not earn any points, and no card scores were averaged into this result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher-text card in hand of 5) = 0.915; but the core archetype group is only 44.5% to open at least one piece, and the engine is split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Roughly 12 hand traps and 18 tech cards compete for hand space; off-archetype copies are 65 of 71 names (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards (combo data.total combos = 0), so the ceiling is a text-only read of the Forbidden Azamina/Cross-Sheep lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median and floor cannot be measured and are estimated low (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Many hand traps and recursion via Toy Box, WANTED and Sinful Spoils give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search text is present (21 searchers), but no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 65 Interaction density is high on text (12 hand traps, 15 negation, 16 removal), though the best cards are Forbidden or Limited (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second interaction is strong on text (Ash, Droll, Imp), but there is no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bodies (Queen Azamina 2500, Chaos Angel 3500, Saint Azamina 4000 DEF) provide closing power; some are not legal to run (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 35 56 main-deck cards with 15 distinct archetypes and 3-copy Limited cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck cards, but two are Forbidden and the list mixes Fusion, Synchro, Link and Xyz routes (Verified composition)
D12 Side Deck Adaptability 5 Side deck is empty, so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame sample and no tournament link, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple archetypes, several decision points and many Limited cards make play error-prone (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; the rubric's Midrange weights are used because the deck has no clear combo engine. Structural ≈ 50, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); engine conflicts (-3). Final formula: Uncapped contextual value = 0.80*Structural(50) + 0.20*TournamentReliability(40) + ContextModifiers(-9) = 39. The deck is Illegal, so the illegal cap applies and the final score is 20 (theoretical/structural-only). Meta is provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (about 12 hand traps, 15 negation text) gives a real going-second plan
  • Searcher density (21 searchers) gives a high chance to find an opening engine
  • Extra Deck has real closing bodies (Queen Azamina, Chaos Angel, Saint Azamina)

Weaknesses

  • Illegal as built: six Forbidden cards and three over-limit cards
  • No side deck, so there is no post-side adaptability
  • Engine split across five sub-archetypes with 8.5% exact-name purity
  • No recorded boards, so ceiling and median are unmeasured

Critical choke points

  • The Forbidden Azamina Ilia Silvia and Cross-Sheep Link lines are unavailable in legal play, so the Azamina/Sinful Spoils route has no legal completion
  • Limited Droll, WANTED and Ash copies exceed the legal count and must be cut to legal numbers
Priority Remove Add Reason
1 Abyss Dweller, Azamina Ilia Silvia, Called by the Grave, Cross-Sheep, Dimensional Barrier, Triple Tactics Talent Legal replacements within the same Azamina/White Forest or hand-trap function Required before this deck can receive a normal Final score
2 Extra copies of Droll & Lock Bird, WANTED: Seeker of Sinful Spoils and Ash Blossom & Joyous Spring Legal copies (1, 1 and 2 respectively) plus a second-engine card Copy limits are violated and cutting to legal copies also reduces brick risk
3 Off-archetype filler (e.g. Angel Statue - Azurune, Zapper Shrimp) One consistent sub-archetype core (White Forest or Azamina) with a playable side deck Raises exact-name purity and lets the list adapt after siding

Evidence & confidence

  • Verified: Legality: 6 Forbidden and 3 over-limit violations in TCG; Main 56 / Extra 15 / Side 0 counts; Exact-name purity 8.5%; Hypergeometric probabilities from the resolved list
  • Inferred: Searcher and hand-trap consistency estimates; Interaction density read from card text; Structural score for Midrange
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only No tournament link, so archetype meta-share and per-pilot record are absent No win-rate or brick telemetry in YGOVN Meta Power is provisional

More TCG Info

Toy

Toy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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