Nimble Deck #445313 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Cyber Valley x3, D.D. Crow x3, Machina Force x3. Created Feb 27, 2025 by YGO Mod.

Deck Nimble TCG

Created by: YGO Mod (20517634)

Created On: 02/27/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 38
Reliability 30
Going First 31
Going Second 33

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 38
Going First 31
Going Second 33
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Tempo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck synchro and fusion beaters (Stardust Dragon, Chimeratech Fortress Dragon, Black Rose Dragon, Blackwing Armor Master) converting board advantage from trap and removal interaction; Machina Force and Gorz as large single-body threats reached through Machina and Lightsworn recursion or search
  • Turn 1 (going first): Open with a 5-card hand and hope for a single usable starter; no reliable two-card bootstrap is evidenced. Use D.D. Crow or Machina Gearframe search to find a playable line, then hold traps for the Battle Phase.
  • Turn 2 (going second): Use the 6-card hand's interaction (Dimensional Prison, Bottomless Trap Hole, Mirror Force, Torrential Tribute, Trap Stun) to slow the opponent, then convert with a synchro or fusion beater.
  • Recovery: Recover through Machina Gearframe and Charge of the Light Brigade searches and Pot of Avarice recursion; the evidence does not show a dependable recovery route.
  • After siding: Not evaluable: the deck has no side deck (Side Deck size 0), so there is no post-side plan.

Why it scores here

The deck does not form a single engine. It mixes Machina, Lightsworn, Blackwing, D.D., Monarch, Hole and Cyber Dragon cards, with only 3 exact Nimble-name copies (exact-name purity 4.3%), so the opening hand has no reliable bootstrap: each 3-copy card is in the opening 5 only about 25% of the time (Inferred, hypergeometric). The interaction suite (Dimensional Prison, Bottomless Trap Hole, Mirror Force, Torrential Tribute, Trap Stun, Dust Tornado) and the 15-card Extra Deck give it real endboard and closing tools, which earns the mid-range scores on D7 and D11. The score is not an average of card scores and does not reward the deck's popularity; there are no recorded boards, no tournament link and no side deck. It is capped as an illegal list because three Forbidden cards are run at one copy each, so the score is structural and theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 30 P(>=1 3-copy card in 5-card opening hand) ≈ 0.25; no two-card bootstrap evidenced (Inferred)
D2 Opening-Hand Quality & Brick Management 35 13 single-copy cards and 13 trap cards in 55 main; no archetype core above 2 copies; brick risk high (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable boards (combo data total 0); ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 25 No recorded boards, so no median output can be measured; scored from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Two searchers (Gearframe, Charge of the Light Brigade) and Plaguespreader Zombie give partial redundancy; no independent second line evidenced (Inferred)
D6 Resource Economy, Recovery & Grind 40 Searchers and Pot of Avarice exist, but no resource profile data; grind is text-based (Inferred)
D7 End-Board & Interaction Quality 55 Six trap and spell interaction cards plus Stardust Dragon negation; Heavy Storm is illegal and removed from scoring (Inferred from text)
D8 Going-Second & Board-Breaking Power 45 Going-second split unavailable; board breakers are limited to Dimensional Prison and Mirror Force plus synchro beaters (Inferred)
D9 Offensive Pressure & Closing Power 45 Large bodies (Machina Force 4600 ATK, Stardust Dragon 2500, Gorz 2700) but closing depends on reaching them (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards over 30 distinct names, 16 cards at 2-3 copies; within size rules but low coherence (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 55 13 Synchro and 2 Fusion across 15 slots; full Extra Deck with broad coverage, though Chimeratech needs Cyber Dragon (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 Side deck is empty (Side Deck size 0); no post-side adaptability possible (Verified)
D13 Matchup Coverage & Format Fit 40 Archetype share unavailable (tournament data not available); format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple synchro and Machina sequencing steps with no combo examples to measure decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 38, Going First ≈ 31, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; illegal list capped as structural-only (0.80*38.1 + 0.20*30 = 36.5, minus 6 banlist exposure = 30.5, rounded to 30)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Deep Extra Deck (13 Synchro, 2 Fusion) with several strong beaters
  • Six trap and spell interaction cards with broad removal text
  • Searchers (Gearframe, Charge of the Light Brigade, Lyla-type recursion) for some consistency

Weaknesses

  • Three Forbidden cards make the list illegal in TCG
  • No coherent engine: 67 of 70 archetype-related copies are off-name
  • Low probability of key cards in the opening hand (about 25% for 3-copy cards)
  • No side deck, so there is no post-side plan

Critical choke points

  • Forbidden cards must be removed before the deck is playable in TCG
  • Machina Force and Chimeratech need their enabler cards in hand, which the evidence does not show is reliable
Priority Remove Add Reason
1 Heavy Storm, Fossil Dyna Pachycephalo, XX-Saber Gottoms Legal, Unlimited replacements that fill the same functional role (interaction, Extra Deck beater, or floodgate substitute) All three are Forbidden in TCG (0 legal copies); the deck cannot receive a normal score until they are removed.
2 Single-copy off-archetype cards with no engine link Cards that support the chosen primary engine, or a dedicated side deck (up to 15 cards) Coherence and brick risk drive D1 and D2; a side deck is needed for D12.

Evidence & confidence

  • Verified: Illegal status: 3 Forbidden cards at 1 copy each (legality.violations); Main 55 and Extra 15 are within size rules; Side 0; Exact-name archetype purity 4.3% (composition.archetype purity)
  • Inferred: Opening-hand probabilities for key cards (~0.25 for 3-copy cards); Brick risk and interaction quality read from card text; Going-first and going-second plans derived from card text and probabilities
  • Provisional: Format fit and matchup coverage (no archetype share or dated meta)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry exists for this deck No side deck, so post-side adaptability cannot be evaluated Deck title is null

More TCG Info

Nimble

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