Sacred Beast Deck #445185 — Yu-Gi-Oh! Master Duel

44 Main, 15 Extra, incl. Samsara D Lotus x3, Spirit of Yubel x3, Bystial Druiswurm x2. Created Feb 26, 2025 by YGO Mod.

Deck Sacred Beast Master Duel

Created by: YGO Mod (20517634)

Created On: 02/26/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Feb 26, 2025
35± 8/ 100
Power Score
Structural 46
Reliability 22
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 46
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 22
  • Primary strategy: Midrange
  • Secondary strategies: Graveyard-centric, Toolbox
  • Format: master-duel

Legality

Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Establish layered board with Yubel monsters and Fiendsmith Fusion summons for interaction and grind; stall with damage reduction until lethal; Going-second board break via removal effects and hand traps, pivot to midrange grind
  • Turn 1 (going first): Open Yubel searcher or Fiendsmith engine to build interaction board; search Sacred Beasts or effects that maintain control
  • Turn 2 (going second): Use hand traps (Ash, Infinite Impermanence, Ghost Belle) to disrupt opponent setup; leverage Gruesome Grave Squirmer and Bystial Druiswurm for removal
  • Recovery: Exploit Yubel recursion from GY and Nightmare Throne to maintain resource loop; use Fiendsmith tutors to rebuild after disruption
  • After siding: No side deck provided (Master Duel best-of-1 format); structural remains identical

Why it scores here

This Sacred Beast hybrid deck is illegal in Master Duel due to three banlist violations (Maxx C ×2, Called by the Grave ×2, Beatrice Forbidden). Evaluated structurally only: the deck attempts a Yubel + Fiendsmith midrange engine with substantial hand-trap and removal tech, but suffers from inconsistent archetype core presence (only 6.8% exact-name Sacred Beasts vs 24% meta core inclusion), forcing reliance on adjacent engines. Opening consistency is moderate—the core Yubel searchers/extenders open ~65% of the time—but medium-power boards due to limited negation density and minimal redundant lines after disruption. The deck has reasonable grind game and going-second removal coverage, but struggles with tempo pressure and lacks a cohesive offensive payoff. Scoring reflects a theoretically-playable midrange skeleton undermined by legal violations, thin archetype commitment, and low combo ceiling.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(≥1 core Yubel/searcher in hand 5) ≈ 0.65; Samsara D Lotus and Spirit of Yubel both at 3 copies anchor early access, but 16 distinct 1-copy cards create redundancy dead zones (Inferred)
D2 Opening-Hand Quality & Brick Management 42 44-card main with 16 distinct 1-copy cards creates flux; multiple 1-of tutors (Nightmare Throne, Opening of the Spirit Gates, Fiendsmith's Tract) compete for normal summon slot with Dark Beckoning Beast; dry-hand risk ~22% on brick draw (Inferred)
D3 Combo Conversion & Ceiling 52 No parsed combos; text analysis shows best ceiling: Samsara search Yubel → Nightmare Pain destroy Dark Beckoning → add Yubel from Deck + Fiendsmith Engraver summon chain ≈ 2-3 summons, 1-2 negation points on field (Inferred)
D4 Combo Floor & Median Output 45 Without combo corpus, median inferred as functional Yubel + 1 Fiendsmith or 1 interaction piece on field; floor lower if opener is 1-of searcher + hand trap cluster (Inferred)
D5 Interruption Resilience & Route Redundancy 38 Deck runs 9 hand traps (Ash, Infinite Impermanence, Ghost Belle, Droll, Mulcharmy line, Maxx C) but only 2-3 independent starter lines (Yubel path vs Fiendsmith vs Unchained Soul Lord); chokepoint on Yubel or Fiendsmith searchers means one interruption often leaves only grind pieces (Inferred)
D6 Resource Economy, Recovery & Grind 50 Yubel recursion from GY + Nightmare Pain destroy/search loop + Fiendsmith Engraver shuffle recycle suggest moderate economy; 17 searchable cards provide float, but no dedicated draw engine beyond Mulcharmy line (Inferred)
D7 End-Board & Interaction Quality 55 Fiendsmith Desirae negates up to 2 face-ups via Link equips; Phantom of Yubel offers evasion; Underworld Goddess negates all opponent monsters; 3 XYZ/Fusion optionals for utility → medium layering but only if assembled; interaction density estimated low without combo data (Inferred)
D8 Going-Second & Board-Breaking Power 48 Hand trap density 9/44 (20%); going-second hand size 6 gives ~77% chance ≥1 hand trap; Gruesome Grave Squirmer and Bystial Druiswurm both offer board removal; however, no piercing damage or OTK line present (Inferred)
D9 Offensive Pressure & Closing Power 35 Highest ATK on field typically Fiendsmith Desirae 2800 or Underworld Goddess 3000, but no direct damage, piercing, or multiple attackers; requires 2–3 turns to close; closing power is slow (Inferred)
D10 Main Deck Efficiency & Flexibility 46 44 cards (4 over minimum) with 29 distinct main-deck cards; 11 two-copy slots create redundancy; extensive 1-ofs (16) dilute consistency; archetype purity 6.8% + 15 splash engines suggest loose coherence (Verified)
D11 Extra Deck Efficiency & Coverage 52 15-card Extra Deck: 4 Fusion (Phantom of Yubel ×2, Fiendsmith Lacrima, Fiendsmith Desirae), 8 Link (Fiendsmith Requiem, Sequence, Unchained Soul Lord/Rage, S:P Little Knight, Muckraker, Moon, Underworld Goddess, others), 3 XYZ (Beatrice forbidden, Varudras, D/D Wave Caesar); high flexibility but Beatrice ban removes one utility tool (Verified)
D12 Side Deck Adaptability 0 Master Duel best-of-1 (no side deck); score capped at 0 (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link provided; archetype meta-share unavailable; Sacred Beast is niche in Master Duel meta; deck deviates significantly from meta Sacred Beast core (only 24% of 21-card meta core present); general environment fit poor due to illegality (Provisional)
D14 Pilotability & Error Tolerance 50 Combo sequences are short but multi-branching (Yubel vs Fiendsmith vs Unchained vs hand trap response); 1–2 decision points per opening line; error tolerance moderate—illegal cards (Maxx C ×2, Called by ×2, Beatrice) create pilot confusion and bracket ineligibility; otherwise pilot-friendly (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 22. Modifiers: Banlist Illegality Penalty (-11); Low Archetype Core Commitment (-2); Lack of Combo Corpus (-1). Final formula: 0.70*Structural + 0.30*TournamentReliability (Meta provisional; illegality modifier −11 applied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ 0.38 · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Substantial hand-trap density (9 copies across 6 distinct cards) provides going-second disruption and adaptation
  • Yubel recursion engine + Nightmare Pain loop supports grind-game resource economy and recovery after disruption
  • Fiendsmith Fusion bridge (Engraver + Lacrima + Desirae) offers multi-route board assembly and flexibility
  • 17 searcher-text cards create redundant access to core pieces (Nightmare Throne, Opening of the Spirit Gates, Fiendsmith's Tract)
  • Extra Deck utility high: 8 Link monsters provide multiple interaction vectors (Underworld Goddess negation, Unchained Soul tutors, Fiendsmith equips)

Weaknesses

  • ILLEGAL: Three banlist violations (Maxx C ×2, Called by Grave ×2, Beatrice Forbidden) make deck unplayable in Master Duel
  • Archetype core severely diluted—only 24% of meta Sacred Beast core present; heavy reliance on adjacent engines (Fiendsmith, Yubel, Unchained) splits consistency
  • Medium board power—interaction density limited; typical end-board has 1–2 interaction pieces, not 3+; lacks hard negation or omni-negate
  • Limited offensive payoff—no direct damage, piercing, or OTK line; closing power slow; typical game length 3+ turns
  • Single-choke-point dependency on Yubel or Fiendsmith opener; if disrupted early, deck falls back to grind pieces only
  • 44 cards with 16 one-copy slots creates hand redundancy; multiple Normal Summon choices (Dark Beckoning Beast vs Fiendsmith Engraver) induce draw variance
  • No post-side adaptability (Master Duel best-of-1); structural weakness remains fixed across all games

Critical choke points

  • Maxx C illegality removes turn-1 draw engine; Called by Grave illegality removes GY negation answer; Beatrice ban removes Rank-6 Xyz utility
  • Yubel searcher (Samsara D Lotus or Dark Beckoning Beast) is the primary T1 consistency anchor—if hand lacks both, deck is forced into grind/stall mode
  • Fiendsmith Engraver tutor is secondary consistency line but requires exact copy construction; only 2 copies in deck
  • No independent combo line that generates 3+ negations or board protection on its own; deck relies on accumulated interaction pieces
  • Going-second into established multi-negation board: deck has removal coverage but limited board-breaker chaining
Priority Remove Add Reason
1 Maxx C (2 copies, illegal—limit 1) 1 legal hand trap (Ghost Belle second copy or Effect Veiler second copy) Maxx C is Semi-Limited in Master Duel; running 2 violates the banlist. Replace with redundant hand trap coverage.
2 Called by the Grave (2 copies, illegal—limit 1) 1 copy Droll & Lock Bird (already at 2; no third available) or tech like Lancea Called by the Grave is Limited; running 2 violates format. Use only 1 copy and pivot to alternate GY hate if needed.
3 Beatrice, Lady of the Eternal (Forbidden in Master Duel) Second copy of Varudras or D/D Wave Caesar for Rank-6 Xyz redundancy Beatrice is Forbidden; remove entirely. Varudras and D/D Wave Caesar both offer negation on Rank-6 Xyz summon.
4 16 one-copy main-deck cards (e.g., Unchained Soul of Sharvara, Mulcharmy Purulia, Fabled Lurrie, etc.) Increase Yubel/Fiendsmith/searcher copies or add missing meta-core cards (Phantom Knights Cursed Javelin, Awakening of the Sacred Beasts, Fallen Paradise) One-ofs create draw variance; consolidate around the two primary engines (Yubel + Fiendsmith) and include archetype-standard utility.
5 Reduction to 40-card main deck is optional but recommended Cut flex techs (Mulcharmy line, Unchained Soul of Sharvara) to maximize consistency 44-card main is legal but suboptimal; moving to 40 cards raises consistency of Yubel openers and Fiendsmith searchers by ~3–4%.

Evidence & confidence

  • Verified: Legality: Illegal (Maxx C ×2 over limit, Called by Grave ×2 over limit, Beatrice Forbidden); Main/Extra/Side counts: 44 / 15 / 0 (all within format rules except violations); Card text: All 29 main-deck and 14 extra-deck card descriptions resolved from official rulings; Archetype composition: Sacred Beast (exact name) 6.8%, Fiendsmith 11.3%, Yubel 8.1%, generic 42.7%; Hand-trap density: 9 copies (Ash, Infinite Impermanence, Ghost Belle, Droll, Mulcharmy line, Maxx C, Effect Veiler); Searcher-text count: 17 cards with explicit tutoring effects (Nightmare Pain, Opening of the Spirit Gates, Dark Beckoning Beast, Fiendsmith Engraver, Fiendsmith's Tract, etc.); Removal-text count: 20 cards with explicit removal effects (Gruesome Grave Squirmer, Bystial Druiswurm, Yubel chain, Fiendsmith Desirae, etc.); Extra Deck breakdown: 4 Fusion, 8 Link, 3 XYZ (Verified)
  • Observed: Archetype core card inclusion: 5 of 21 meta-core cards present (Effect Veiler, Infinite Impermanence, Opening of the Spirit Gates, Ash Blossom, Dark Beckoning Beast); Usage statistics show meta-core at 100% inclusion for these 5 cards; typical 3-copy runs; this deck runs 1–2 copies (Observed)
  • Inferred: P(≥1 core Yubel searcher in hand 5) ≈ 0.65; based on 3 Samsara D Lotus + 3 Spirit of Yubel + 2 Dark Beckoning Beast hypergeometric draw; Opening-hand brick rate ~22%; estimated from 16 one-copy dead cards and inflexible Normal Summon slots; Best combo ceiling: Samsara search Yubel → Nightmare Pain loop → Fiendsmith Engraver summon chain ≈ 2–3 summons + 1–2 negations; no parsed boards available for verification; Median board power: typical T1 result is 1 Yubel + 1 Fiendsmith boss or 1 interaction piece; ceiling ~2–3 negate effects across field if all pieces resolve; Going-first power ~50: moderate board with grind-game resilience; lacks hard omni-negate or multi-negate lock; Going-second power ~48: hand traps + removal coverage adequate but not overwhelming; board breaker chaining limited; Tournament reliability ~22: reduced from 60+ due to banlist illegality rendering deck ineligible; if made legal, TR would rise to ~55; Engine coherence: Yubel and Fiendsmith are compatible (both Fiend, both search/tutor, both GY-centric) but deck dilutes both with 76% off-archetype cards; Pilotability: low-to-medium complexity; 1–2 decision points per opener; error tolerance moderate if illegality issue fixed
  • Provisional: Meta Power: null—no dated Master Duel metagame sample supplied; archetype meta-share unavailable; Matchup coverage: Unable to assess without top-deck meta breakdown; Sacred Beast is niche; Fiendsmith is mid-tier; no explicit matchup plan in guides; Post-side plan: Master Duel best-of-1 format; no side deck provided; structural weakness cannot be addressed
  • Data gaps: No combo boards parsed—all combo floor/median/ceiling scores are text-only inferred, not observed from real games No tournament link—archetype meta-share, per-pilot match record, and format-wide win-rate data absent No win-rate telemetry (brick rate, starter success rate, going-first vs going-second split, matchup outcomes)—all consistency estimates are hypergeometric only No guides for Sacred Beast hybrid archetype—only card text rules apply Banlist illegality makes structural evaluation theoretical; no actual gameplay data available for this list Master Duel best-of-1 format means no side-deck adaptation possible; post-side plan cannot be assessed

More Master Duel Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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