Created by: Mèo Fool Gaming (37156024)

Created On: 03/27/2022

Destiny Draw

Need 22 UR

UR Rarity
Alpha The Electromagnet Warrior2 card
UR Rarity
Berserkion the Electromagna Warrior1 card
UR Rarity
Beta The Electromagnet Warrior3 card
UR Rarity
Delta The Magnet Warrior3 card
UR Rarity
Gamma The Electromagnet Warrior3 card
UR Rarity
Book of Moon1 card
UR Rarity
Cosmic Cyclone1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Mystical Space Typhoon3 card
UR Rarity
Ballista Squad1 card
UR Rarity
Floodgate Trap Hole1 card
UR Rarity
Paleozoic Canadia2 card

Main: 26 Extra: 7

UR Rarity
Alpha The Electromagnet Warrior
UR Rarity
Alpha The Electromagnet Warrior
Alpha The Electromagnet Warrior
EARTH 3
Alpha The Electromagnet Warrior
  • ATK:

  • 1700

  • DEF:

  • 1100


If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Alpha The Electromagnet Warrior
UR Rarity
Alpha The Electromagnet Warrior
Alpha The Electromagnet Warrior
EARTH 3
Alpha The Electromagnet Warrior
  • ATK:

  • 1700

  • DEF:

  • 1100


If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Berserkion the Electromagna Warrior
UR Rarity
Berserkion the Electromagna Warrior
Berserkion the Electromagna Warrior
EARTH 8
Berserkion the Electromagna Warrior
  • ATK:

  • 3000

  • DEF:

  • 2800


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.


UR Rarity
Beta The Electromagnet Warrior
UR Rarity
Beta The Electromagnet Warrior
Beta The Electromagnet Warrior
EARTH 3
Beta The Electromagnet Warrior
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Beta The Electromagnet Warrior
UR Rarity
Beta The Electromagnet Warrior
Beta The Electromagnet Warrior
EARTH 3
Beta The Electromagnet Warrior
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Beta The Electromagnet Warrior
UR Rarity
Beta The Electromagnet Warrior
Beta The Electromagnet Warrior
EARTH 3
Beta The Electromagnet Warrior
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Delta The Magnet Warrior
UR Rarity
Delta The Magnet Warrior
Delta The Magnet Warrior
EARTH 4
Delta The Magnet Warrior
  • ATK:

  • 1600

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.


UR Rarity
Delta The Magnet Warrior
UR Rarity
Delta The Magnet Warrior
Delta The Magnet Warrior
EARTH 4
Delta The Magnet Warrior
  • ATK:

  • 1600

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.


UR Rarity
Delta The Magnet Warrior
UR Rarity
Delta The Magnet Warrior
Delta The Magnet Warrior
EARTH 4
Delta The Magnet Warrior
  • ATK:

  • 1600

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.


UR Rarity
Gamma The Electromagnet Warrior
UR Rarity
Gamma The Electromagnet Warrior
Gamma The Electromagnet Warrior
EARTH 3
Gamma The Electromagnet Warrior
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Gamma The Electromagnet Warrior
UR Rarity
Gamma The Electromagnet Warrior
Gamma The Electromagnet Warrior
EARTH 3
Gamma The Electromagnet Warrior
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Gamma The Electromagnet Warrior
UR Rarity
Gamma The Electromagnet Warrior
Gamma The Electromagnet Warrior
EARTH 3
Gamma The Electromagnet Warrior
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Cosmic Cyclone
    UR Rarity
    Cosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      SR Rarity
      Forbidden Chalice
      SR Rarity
      Forbidden Chalice
      Forbidden Chalice
      Spell Quick
      Forbidden Chalice

        Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


        UR Rarity
        Monster Reborn
        UR Rarity
        Monster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            UR Rarity
            Mystical Space Typhoon
            UR Rarity
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              UR Rarity
              Mystical Space Typhoon
              UR Rarity
              Mystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                UR Rarity
                Ballista Squad
                UR Rarity
                Ballista Squad
                Ballista Squad
                Trap Normal
                Ballista Squad

                  Tribute 1 monster, then target 1 card your opponent controls; destroy it.


                  UR Rarity
                  Floodgate Trap Hole
                  UR Rarity
                  Floodgate Trap Hole
                  Floodgate Trap Hole
                  Trap Normal
                  Floodgate Trap Hole

                    When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                    UR Rarity
                    Paleozoic Canadia
                    UR Rarity
                    Paleozoic Canadia
                    Paleozoic Canadia
                    Trap Normal
                    Paleozoic Canadia

                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                      UR Rarity
                      Paleozoic Canadia
                      UR Rarity
                      Paleozoic Canadia
                      Paleozoic Canadia
                      Trap Normal
                      Paleozoic Canadia

                        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                        SR Rarity
                        Powerful Rebirth
                        SR Rarity
                        Powerful Rebirth
                        Powerful Rebirth
                        Trap Continuous
                        Powerful Rebirth

                          Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.


                          SR Rarity
                          Powerful Rebirth
                          SR Rarity
                          Powerful Rebirth
                          Powerful Rebirth
                          Trap Continuous
                          Powerful Rebirth

                            Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.


                            SR Rarity
                            Powerful Rebirth
                            SR Rarity
                            Powerful Rebirth
                            Powerful Rebirth
                            Trap Continuous
                            Powerful Rebirth

                              Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.


                              SR Rarity
                              Diamond Dire Wolf
                              SR Rarity
                              Diamond Dire Wolf
                              Diamond Dire Wolf
                              EARTH
                              Diamond Dire Wolf
                              • ATK:

                              • 2000

                              • DEF:

                              • 1200


                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                              R Rarity
                              Digital Bug Corebage
                              R Rarity
                              Digital Bug Corebage
                              Digital Bug Corebage
                              LIGHT
                              Digital Bug Corebage
                              • ATK:

                              • 2200

                              • DEF:

                              • 1800


                              2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                              SR Rarity
                              Gaia Dragon, the Thunder Charger
                              SR Rarity
                              Gaia Dragon, the Thunder Charger
                              Gaia Dragon, the Thunder Charger
                              WIND
                              Gaia Dragon, the Thunder Charger
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                              SR Rarity
                              Ghostrick Alucard
                              SR Rarity
                              Ghostrick Alucard
                              Ghostrick Alucard
                              DARK
                              Ghostrick Alucard
                              • ATK:

                              • 1800

                              • DEF:

                              • 1600


                              2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                              SR Rarity
                              Gorgonic Guardian
                              SR Rarity
                              Gorgonic Guardian
                              Gorgonic Guardian
                              DARK
                              Gorgonic Guardian
                              • ATK:

                              • 1600

                              • DEF:

                              • 1200


                              2 Level 3 Rock-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.


                              SR Rarity
                              Number 20: Giga-Brilliant
                              SR Rarity
                              Number 20: Giga-Brilliant
                              Number 20: Giga-Brilliant
                              LIGHT
                              Number 20: Giga-Brilliant
                              • ATK:

                              • 1800

                              • DEF:

                              • 1800


                              2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                              SR Rarity
                              Number 70: Malevolent Sin
                              SR Rarity
                              Number 70: Malevolent Sin
                              Number 70: Malevolent Sin
                              DARK
                              Number 70: Malevolent Sin
                              • ATK:

                              • 2400

                              • DEF:

                              • 1200


                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.




                              More Duel Links Info

                              Magnet Warriors Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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