Wyrms : Rush! Deck #444429 — Yu-Gi-Oh! Rush Duel Sevens

36 Main, incl. Constructor Chief Wyrm Handtoolon x3, Constructor Demolisher Wyrm Drake Crush x3, Constructor Princess Pylon x3 - Skill: Dynamic Dream-Builder.

Created by: YGO Mod (20517634)

Created On: 02/25/2025

Dynamic Dream-Builder
 
 


Official AI Deck Power Analysis
Balanced (strategy unclear; guide text describes an OTK shell that the card data cannot confirm)Confidence: LowEvaluated Nov 12, 2026
41± 15/ 100
Power Score
Structural 42
Reliability 40
Going First 42
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 41/100 (±15 · Confidence: Low)

Overall score Value
Structural Deck Power 41.6
Going First 42
Going Second 38
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Balanced (strategy unclear; guide text describes an OTK shell that the card data cannot confirm)
  • Secondary strategies: none
  • Format: rush-duel-sevens

Legality

Main 36 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Unverified: guide text describes a Maximum-monster and attack-based OTK finish, but no card resolved to text to confirm it; Unverified
  • Turn 1 (going first): Unverified: the opening hand needs at least one of the standard core cards (about 86% chance per opening hand), but which card starts the line could not be identified
  • Turn 2 (going second): Unverified: no going-second split or board data is recorded
  • Recovery: Unverified: no recursion or search text could be read
  • After siding: None: the deck runs no side cards

Why it scores here

This score reflects the deck as a system, not an average of card scores. All 17 distinct cards resolved only to passcodes, so card text, recorded combo boards and tournament results are missing, and the score rests on the list's shape, the draw odds and how closely the list follows the archetype-standard core. The list is legal in size and copy limits: 36 main-deck cards, nine of them at three copies, which earns modest credit for consistency and compactness. Floor, median and ceiling output cannot be measured because no recorded boards exist. Guide text calls the deck a Tier 1 OTK shell, but that is one author's opinion, so it earned no points. Only five of the nineteen standard-core cards are present and there is no side deck, and with no meta sample both keep the score in the low forties with a wide uncertainty band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 At least one of the 11 standard-core copies in a 5-card opening hand is about 0.86 likely; individual starter identities are unresolved (Inferred).
D2 Opening-Hand Quality & Brick Management 40 Seven single-copy and one two-copy card in 36 main-deck cards suggests moderate brick risk; no card text was available to confirm dead or conflicting draws (Inferred).
D3 Combo Conversion & Ceiling 40 No recorded boards exist, so the realistic ceiling of a starter cannot be measured; the guide's OTK claim is unverified (Inferred).
D4 Combo Floor & Median Output 35 No recorded boards exist, so the typical output of the deck cannot be measured (Inferred).
D5 Interruption Resilience & Route Redundancy 40 Nine cards at three copies give some redundancy across draws, but no independent second line could be confirmed (Inferred).
D6 Resource Economy, Recovery & Grind 40 No resource or recovery text could be read from the card data, so grind and recovery are unmeasured (Inferred).
D7 End-Board & Interaction Quality 35 No negation, removal or hand-trap text could be read; the interaction score is a low-confidence default (Inferred).
D8 Going-Second & Board-Breaking Power 40 Going-second split and board-breaking data are absent; the guide mentions a wall of Maximum monsters that the data cannot confirm (Inferred).
D9 Offensive Pressure & Closing Power 45 The guide describes a damage-based closing plan, but no end-board attack data resolved, so the finishing power is only partly supported (Inferred).
D10 Main Deck Efficiency & Flexibility 60 A compact 36-card main deck with nine three-copy cards sits near the minimum main-deck size, so the list is efficient (Verified).
D11 Extra Deck Efficiency & Coverage 40 No Extra Deck cards are listed, which is legal in Rush Duel but may be an export gap; the Extra slot's value cannot be judged (Inferred).
D12 Side Deck Adaptability 25 The deck runs zero side cards, so it has no post-game adjustment; the side-deck allowance is up to 15 (Verified).
D13 Matchup Coverage & Format Fit 40 No tournament or dated meta sample is linked; the archetype is described as strong in guide text only (Provisional).
D14 Pilotability & Error Tolerance 55 A single-archetype 36-card list with a standard core suggests a moderate learning curve, but the combo steps are unknown (Inferred).

How the score was computed

Strategy profile: Balanced. Structural ≈ 41.6, Going First ≈ 42, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional): 0.80*41.6 + 0.20*40 = 41.28, rounded to 41

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 36-card main deck inside the 30-60 size range
  • Nine cards run three copies, so key cards are redundant across draws
  • All 17 distinct cards are unrestricted, so there is no banlist exposure

Weaknesses

  • Cards did not resolve to names or text, so no card role can be checked
  • Only 5 of 19 standard-core cards are present, a clear departure from the archetype standard
  • No side deck, so there is no post-game adjustment
  • No Extra Deck cards, which should be confirmed in the export

Critical choke points

  • Opening-hand reliance on the core cards: roughly a 14% chance that a 5-card opening hand has none of them (Inferred)
Priority Remove Add Reason
1 none judged (card names unresolved) a side deck of up to 15 cards chosen for the main threats The deck runs no side cards, so it cannot adjust between games; the format allows up to 15.
2 none re-export the deck with card names and card text resolved Only then can card roles, combo lines and the deviation from the standard core be judged properly.

Evidence & confidence

  • Verified: Legality: 36 main-deck cards within the 30-60 size range, 0 Extra, 0 side, no copy-limit violations; Copy histogram: nine cards at three copies, one at two, seven at one; All 17 distinct cards are unrestricted; Five of 19 standard-core cards are present, using 11 copies
  • Inferred: About 0.86 chance of at least one standard-core copy in a 5-card opening hand; About 0.37 chance that any single three-copy card appears in a 5-card opening hand; Brick and redundancy estimates from copy counts
  • Provisional: Meta position and tournament standing (no dated sample)
  • Data gaps: 17 card passcodes did not resolve to names or card text No recorded combo boards No tournament link, so no meta share or match record No win-rate telemetry Meta Power is provisional without a dated metagame sample

More Rush Duel Sevens Info

Wyrms : Rush!

Wyrms : Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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