Created by: Ljkad (12473560)

Created On: 02/25/2025

Crystal Radiance

Need 17 UR

 Rarity
Advanced Crystal Beast Sapphire Pegasus1 card
UR Rarity
Crystal Beast Rainbow Dragon3 card
UR Rarity
Crystal Beast Sapphire Pegasus3 card
UR Rarity
Beast-Eyes Pendulum Dragon1 card
UR Rarity
Ultimate Crystal Rainbow Dragon Overdrive1 card
UR Rarity
Decode Talker1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Puzzlomino, the Drop-n-Deleter1 card
UR Rarity
Queen Dragun Djinn1 card
UR Rarity
Crystal Bond1 card
UR Rarity
Sky Striker Mobilize - Engage!3 card

Main: 30 Extra: 8

 Rarity
Advanced Crystal Beast Sapphire Pegasus
 Rarity
Advanced Crystal Beast Sapphire Pegasus
Advanced Crystal Beast Sapphire Pegasus
WIND 4
Advanced Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


SR Rarity
Crystal Beast Amber Mammoth
SR Rarity
Crystal Beast Amber Mammoth
Crystal Beast Amber Mammoth
EARTH 4
Crystal Beast Amber Mammoth
  • ATK:

  • 1700

  • DEF:

  • 1600


When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


R Rarity
Crystal Beast Amethyst Cat
R Rarity
Crystal Beast Amethyst Cat
Crystal Beast Amethyst Cat
EARTH 3
Crystal Beast Amethyst Cat
  • ATK:

  • 1200

  • DEF:

  • 400


This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


R Rarity
Crystal Beast Cobalt Eagle
R Rarity
Crystal Beast Cobalt Eagle
Crystal Beast Cobalt Eagle
WIND 4
Crystal Beast Cobalt Eagle
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


SR Rarity
Crystal Beast Emerald Tortoise
SR Rarity
Crystal Beast Emerald Tortoise
Crystal Beast Emerald Tortoise
WATER 3
Crystal Beast Emerald Tortoise
  • ATK:

  • 600

  • DEF:

  • 2000


Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


UR Rarity
Crystal Beast Rainbow Dragon
UR Rarity
Crystal Beast Rainbow Dragon
Crystal Beast Rainbow Dragon
LIGHT 8
Crystal Beast Rainbow Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


UR Rarity
Crystal Beast Rainbow Dragon
UR Rarity
Crystal Beast Rainbow Dragon
Crystal Beast Rainbow Dragon
LIGHT 8
Crystal Beast Rainbow Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


UR Rarity
Crystal Beast Rainbow Dragon
UR Rarity
Crystal Beast Rainbow Dragon
Crystal Beast Rainbow Dragon
LIGHT 8
Crystal Beast Rainbow Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


R Rarity
Crystal Beast Ruby Carbuncle
R Rarity
Crystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


R Rarity
Crystal Beast Ruby Carbuncle
R Rarity
Crystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


SR Rarity
Crystal Beast Topaz Tiger
SR Rarity
Crystal Beast Topaz Tiger
Crystal Beast Topaz Tiger
EARTH 4
Crystal Beast Topaz Tiger
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


SR Rarity
Crystal Beacon
SR Rarity
Crystal Beacon
Crystal Beacon
Spell Normal
Crystal Beacon

    Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


    UR Rarity
    Crystal Bond
    UR Rarity
    Crystal Bond
    Crystal Bond
    Spell Normal
    Crystal Bond

      Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


      SR Rarity
      Crystal Promise
      SR Rarity
      Crystal Promise
      Crystal Promise
      Spell Normal
      Crystal Promise

        Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


        SR Rarity
        Golden Rule
        SR Rarity
        Golden Rule
        Golden Rule
        Spell Equip
        Golden Rule

          (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.


          SR Rarity
          Rainbow Bridge
          SR Rarity
          Rainbow Bridge
          Rainbow Bridge
          Spell Normal
          Rainbow Bridge

            Add 1 "Crystal" Spell/Trap from your Deck to your hand.


            R Rarity
            Sky Striker Maneuver - Afterburners!
            R Rarity
            Sky Striker Maneuver - Afterburners!
            Sky Striker Maneuver - Afterburners!
            Spell Normal
            Sky Striker Maneuver - Afterburners!

              If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


              SR Rarity
              Sky Striker Maneuver - Jamming Waves!
              SR Rarity
              Sky Striker Maneuver - Jamming Waves!
              Sky Striker Maneuver - Jamming Waves!
              Spell Normal
              Sky Striker Maneuver - Jamming Waves!

                If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                R Rarity
                Sky Striker Mecha - Eagle Booster
                R Rarity
                Sky Striker Mecha - Eagle Booster
                Sky Striker Mecha - Eagle Booster
                Spell Quick
                Sky Striker Mecha - Eagle Booster

                  If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                  R Rarity
                  Sky Striker Mecha - Eagle Booster
                  R Rarity
                  Sky Striker Mecha - Eagle Booster
                  Sky Striker Mecha - Eagle Booster
                  Spell Quick
                  Sky Striker Mecha - Eagle Booster

                    If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                    R Rarity
                    Sky Striker Mecha - Eagle Booster
                    R Rarity
                    Sky Striker Mecha - Eagle Booster
                    Sky Striker Mecha - Eagle Booster
                    Spell Quick
                    Sky Striker Mecha - Eagle Booster

                      If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                      UR Rarity
                      Sky Striker Mobilize - Engage!
                      UR Rarity
                      Sky Striker Mobilize - Engage!
                      Sky Striker Mobilize - Engage!
                      Spell Normal
                      Sky Striker Mobilize - Engage!

                        If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                        UR Rarity
                        Sky Striker Mobilize - Engage!
                        UR Rarity
                        Sky Striker Mobilize - Engage!
                        Sky Striker Mobilize - Engage!
                        Spell Normal
                        Sky Striker Mobilize - Engage!

                          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                          UR Rarity
                          Sky Striker Mobilize - Engage!
                          UR Rarity
                          Sky Striker Mobilize - Engage!
                          Sky Striker Mobilize - Engage!
                          Spell Normal
                          Sky Striker Mobilize - Engage!

                            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                            SR Rarity
                            Crystal Raigeki
                            SR Rarity
                            Crystal Raigeki
                            Crystal Raigeki
                            Trap Normal
                            Crystal Raigeki

                              Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.


                              UR Rarity
                              Beast-Eyes Pendulum Dragon
                              UR Rarity
                              Beast-Eyes Pendulum Dragon
                              Beast-Eyes Pendulum Dragon
                              EARTH 8
                              Beast-Eyes Pendulum Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2000


                              1 DARK Dragon-Type monster + 1 Beast-Type monster Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the Beast-Type Fusion Material used for this card's Summon.


                              UR Rarity
                              Ultimate Crystal Rainbow Dragon Overdrive
                              UR Rarity
                              Ultimate Crystal Rainbow Dragon Overdrive
                              Ultimate Crystal Rainbow Dragon Overdrive
                              LIGHT 12
                              Ultimate Crystal Rainbow Dragon Overdrive
                              • ATK:

                              • 4000

                              • DEF:

                              • 0


                              1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.


                              UR Rarity
                              Decode Talker
                              UR Rarity
                              Decode Talker
                              Decode Talker
                              DARK
                              Decode Talker
                              • ATK:

                              • 2300

                              • LINK-3

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom-Right


                              2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                              SR Rarity
                              Knightmare Cerberus
                              SR Rarity
                              Knightmare Cerberus
                              Knightmare Cerberus
                              EARTH
                              Knightmare Cerberus
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Top

                              Left


                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                              UR Rarity
                              Knightmare Unicorn
                              UR Rarity
                              Knightmare Unicorn
                              Knightmare Unicorn
                              DARK
                              Knightmare Unicorn
                              • ATK:

                              • 2200

                              • LINK-3

                              Link Arrow:

                              Left

                              Right

                              Bottom


                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                              UR Rarity
                              Puzzlomino, the Drop-n-Deleter
                              UR Rarity
                              Puzzlomino, the Drop-n-Deleter
                              Puzzlomino, the Drop-n-Deleter
                              LIGHT
                              Puzzlomino, the Drop-n-Deleter
                              • ATK:

                              • 1300

                              • LINK-2

                              Link Arrow:

                              Right

                              Bottom


                              2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.


                              SR Rarity
                              Coach King Giantrainer
                              SR Rarity
                              Coach King Giantrainer
                              Coach King Giantrainer
                              FIRE
                              Coach King Giantrainer
                              • ATK:

                              • 2800

                              • DEF:

                              • 2000


                              3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.


                              UR Rarity
                              Queen Dragun Djinn
                              UR Rarity
                              Queen Dragun Djinn
                              Queen Dragun Djinn
                              DARK
                              Queen Dragun Djinn
                              • ATK:

                              • 2200

                              • DEF:

                              • 1200


                              2 Level 4 monsters Dragon-Type monsters you control cannot be destroyed by battle, except "Queen Dragun Djinn". Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 5 or higher Dragon-Type monster in your Graveyard; Special Summon that target. It cannot attack this turn, and its effects are negated.




                              More Duel Links Info

                              Crystal Beasts Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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