Created by: YGO Mod (20517634)

Created On: 02/24/2025

Need 13 UR

UR Rarity
Crystal Beast Rainbow Dragon1 card
UR Rarity
Libromancer Fire3 card
UR Rarity
Rainbow Dragon1 card
UR Rarity
Masquerade the Blazing Dragon1 card
UR Rarity
Dark Templar @Ignister1 card
UR Rarity
Predaplant Verte Anaconda1 card
UR Rarity
Elemental HERO Neos1 card
UR Rarity
Libromancer First Appearance3 card
UR Rarity
Neos Fusion1 card

Main: 40 Extra: 7

SR Rarity
3 cardAluber the Jester of Despia
SR Rarity
3 cardAluber the Jester of Despia
Aluber the Jester of Despia
DARK 4
Aluber the Jester of Despia
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


UR Rarity
1 cardCrystal Beast Rainbow Dragon
UR Rarity
1 cardCrystal Beast Rainbow Dragon
Crystal Beast Rainbow Dragon
LIGHT 8
Crystal Beast Rainbow Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


R Rarity
3 cardCrystal Beast Sapphire Pegasus
R Rarity
3 cardCrystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


UR Rarity
3 cardLibromancer Fire
UR Rarity
3 cardLibromancer Fire
Libromancer Fire
FIRE 4
Libromancer Fire
  • ATK:

  • 1800

  • DEF:

  • 1800


You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" monster from your Deck to your hand, except "Libromancer Fire". You can only use each effect of "Libromancer Fire" once per turn.


SR Rarity
3 cardLibromancer Geek Boy
SR Rarity
3 cardLibromancer Geek Boy
Libromancer Geek Boy
WIND 3
Libromancer Geek Boy
  • ATK:

  • 800

  • DEF:

  • 800


You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" Spell from your Deck to your hand. You can only use each effect of "Libromancer Geek Boy" once per turn.


R Rarity
3 cardLive☆Twin Ki-sikil
R Rarity
3 cardLive☆Twin Ki-sikil
Live☆Twin Ki-sikil
LIGHT 2
Live☆Twin Ki-sikil
  • ATK:

  • 500

  • DEF:

  • 0


Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.


R Rarity
3 cardLive☆Twin Lil-la
R Rarity
3 cardLive☆Twin Lil-la
Live☆Twin Lil-la
DARK 2
Live☆Twin Lil-la
  • ATK:

  • 500

  • DEF:

  • 0


Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


UR Rarity
1 cardRainbow Dragon
UR Rarity
1 cardRainbow Dragon
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


UR Rarity
1 cardElemental HERO Neos
UR Rarity
1 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


R Rarity
1 cardLibromancer Firestarter
R Rarity
1 cardLibromancer Firestarter
Libromancer Firestarter
FIRE 3
Libromancer Firestarter
  • ATK:

  • 1800

  • DEF:

  • 1800


You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone.


R Rarity
1 cardBranded in Red
R Rarity
1 cardBranded in Red
Branded in Red
Spell Quick
Branded in Red

    Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn. You can only activate 1 "Branded in Red" per turn.


    SR Rarity
    3 cardE - Emergency Call
    SR Rarity
    3 cardE - Emergency Call
    E - Emergency Call
    Spell Normal
    E - Emergency Call

      Add 1 "Elemental HERO" monster from your Deck to your hand.


      R Rarity
      1 cardLibromancer Bonded
      R Rarity
      1 cardLibromancer Bonded
      Libromancer Bonded
      Spell Normal
      Libromancer Bonded

        This card can be used to Ritual Summon any "Libromancer" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Ritual Summon "Libromancer Fireburst" with this effect, using "Libromancer Firestarter" on the field, it cannot be destroyed, or banished, by card effects.


        UR Rarity
        3 cardLibromancer First Appearance
        UR Rarity
        3 cardLibromancer First Appearance
        Libromancer First Appearance
        Spell Field
        Libromancer First Appearance

          When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Libromancer First Appearance" per turn.


          SR Rarity
          3 cardLive☆Twin Sunny's Snitch
          SR Rarity
          3 cardLive☆Twin Sunny's Snitch
          Live☆Twin Sunny's Snitch
          Spell Continuous
          Live☆Twin Sunny's Snitch

            When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.


            UR Rarity
            1 cardNeos Fusion
            UR Rarity
            1 cardNeos Fusion
            Neos Fusion
            Spell Normal
            Neos Fusion

              Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


              N Rarity
              3 cardPolymerization
              N Rarity
              3 cardPolymerization
              Polymerization
              Spell Normal
              Polymerization

                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                SR Rarity
                3 cardPre-Preparation of Rites
                SR Rarity
                3 cardPre-Preparation of Rites
                Pre-Preparation of Rites
                Spell Normal
                Pre-Preparation of Rites

                  Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                  R Rarity
                  1 cardEarth Golem @Ignister
                  R Rarity
                  1 cardEarth Golem @Ignister
                  Earth Golem @Ignister
                  EARTH 7
                  Earth Golem @Ignister
                  • ATK:

                  • 2300

                  • DEF:

                  • 2000


                  1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                  UR Rarity
                  1 cardMasquerade the Blazing Dragon
                  UR Rarity
                  1 cardMasquerade the Blazing Dragon
                  Masquerade the Blazing Dragon
                  DARK 8
                  Masquerade the Blazing Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  1 "Despia" monster + 1 LIGHT or DARK monster While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.


                  SR Rarity
                  1 cardRainbow Neos
                  SR Rarity
                  1 cardRainbow Neos
                  Rainbow Neos
                  LIGHT 10
                  Rainbow Neos
                  • ATK:

                  • 4500

                  • DEF:

                  • 3000


                  "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


                  UR Rarity
                  1 cardDark Templar @Ignister
                  UR Rarity
                  1 cardDark Templar @Ignister
                  Dark Templar @Ignister
                  DARK
                  Dark Templar @Ignister
                  • ATK:

                  • 2300

                  • LINK-3

                  Link Arrow:

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  3 monsters with different names If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.


                  SR Rarity
                  1 cardEvil★Twin Ki-sikil
                  SR Rarity
                  1 cardEvil★Twin Ki-sikil
                  Evil★Twin Ki-sikil
                  LIGHT
                  Evil★Twin Ki-sikil
                  • ATK:

                  • 1100

                  • LINK-2

                  Link Arrow:

                  Right

                  Bottom


                  2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.


                  SR Rarity
                  1 cardEvil★Twin Lil-la
                  SR Rarity
                  1 cardEvil★Twin Lil-la
                  Evil★Twin Lil-la
                  DARK
                  Evil★Twin Lil-la
                  • ATK:

                  • 1100

                  • LINK-2

                  Link Arrow:

                  Left

                  Bottom


                  2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.


                  UR Rarity
                  1 cardPredaplant Verte Anaconda
                  UR Rarity
                  1 cardPredaplant Verte Anaconda
                  Predaplant Verte Anaconda
                  DARK
                  Predaplant Verte Anaconda
                  • ATK:

                  • 500

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.




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