Neo-Spacian Deck #442633 — Yu-Gi-Oh! TCG
57 Main, 18 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Ash Blossom & Joyous Spring x3.
Created by: YGO Mod (20517634)
Created On: 02/24/2025
Main Deck (57)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Elemental HERO Honest Neos x1
- Elemental HERO Liquid Soldier x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Spirit of Neos x1
- Elemental HERO Stratos x3
- Maxx "C" x2
- Neo-Spacian Air Hummingbird x1
- Neo-Spacian Aqua Dolphin x1
- Neo-Spacian Grand Mole x1
- Vision HERO Faris x2
- Vision HERO Increase x2
- Vision HERO Vyon x2
- Elemental HERO Neos x2
- Ash Blossom & Joyous Spring x3
- A Hero Lives x3
- Called by the Grave x2
- E - Emergency Call x3
- Foolish Burial x1
- Forbidden Droplet x3
- Fusion Destiny x3
- Harpie's Feather Duster x1
- Mask Change x1
- Miracle Fusion x1
- Neos Fusion x1
- Polymerization x2
- Pot of Greed x2
- Reinforcement of the Army x1
- Favorite Contact x1
- Infinite Impermanence x3
Extra Deck (18)
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Absolute Zero x1
- Elemental HERO Cosmo Neos x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Grand Neos x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Storm Neos x1
- Elemental HERO Sunrise x1
- Masked HERO Blast x1
- Masked HERO Dark Law x1
- Vision HERO Trinity x1
- Wake Up Your Elemental HERO x1
- Predaplant Verte Anaconda x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Dread Decimator x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Neo-Spacian / HERO Deck (Illegal list) — Deck Power Evaluation
Final Contextual Deck Power: 15/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 20 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 57 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Fusion Summon high-ATK HERO bosses (e.g., Elemental HERO Shining Neos Wingman, Masked HERO Dark Law) and attack for game; Board control via negation (Infinite Impermanence, Forbidden Droplet) and banish (Dark Law)
- Turn 1 (going first): Use E-Emergency Call / A Hero Lives / Fusion Destiny to set up fusion board with hand traps and negate protection
- Turn 2 (going second): Break opponent board with Forbidden Droplet, Harpie's Feather Duster, Mask Change into Dark Law
- Recovery: Recursion via Vision HERO Increase, Xtra HERO Cross Crusader, Liquid Soldier draws
- After siding: No side deck (0 cards) – best-of-3 post-side unavailable
Why it scores here
This deck is Illegal (contains Forbidden cards, over-limit Limited cards, and an oversized Extra Deck), so per rubric it receives a capped low Final Contextual score and is evaluated as theoretical/structural-only. The underlying HERO fusion system shows moderate consistency via many searchers (P≥1 searcher ≈0.67 Inferred) and a high combo ceiling with bosses like Cosmo Neos and Shining Neos Wingman, but the 57-card Main and 18-card Extra dilute coherence and the list misses 21 of 25 archetype-core Extra/Spell cards per usage stats. No combo telemetry exists, so floor/median are text-inferred, not observed. Popularity or archetype meta-share earned zero points, and the score is not an average of individual card power but a system read capped by illegality.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Searcher group P(≥1 in 5)=0.673 and multiple starters (E-Call, A Hero Lives) but 57-card deck lowers live rate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Oversized Main with many singles and garnet-style Neos Fusion pieces yields moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Extra Deck contains 3500-ATK Cosmo Neos and multi-attack Trinity implying high ceiling, but no parsed boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Missing 21 core extra-deck/Spell cards per usage stats suggests median output below ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Hand traps (Ash, Imperm) plus recursion but few independent fusion lines; resilience partial (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Vision HERO Increase, Cross Crusader, Liquid Soldier provide float/search but limited GY loop (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Dark Law banish, Absolute Zero leave-field wipe, Imperm/Droplet give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Forbidden Droplet, Harpie's Feather Duster, Mask Change support going second, but no side (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Bosses with 2500-3500 ATK and triple-attack Trinity enable strong closing (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Main 57 cards within size rule but bloated; off-archetype purity 4% exact name (Verified/Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra 18 > 15 illegal; 12 fusion + 6 link but several dead without core support (Verified/Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0, no post-side adaptation possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; archetype share absent, score default neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple fusion steps and Contact shuffles raise complexity; error tolerance low (Inferred) |
How the score was computed
Strategy profile: primary only. Structural ≈ 55, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: Illegal deck (copy limits + extra size) (-40); No side deck (-5). Final formula: Illegal deck: normal formula not applied; capped low per rubric (structural theoretical only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.49 · key two-card combo ≈ — · full-brick estimate ≈ 0.51 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad HERO fusion toolbox with multiple high-ATK bosses (Cosmo Neos, Shining Neos Wingman)
- Good non-engine interaction (Ash, Infinite Impermanence, Forbidden Droplet)
- Recursion avenues via Vision HERO Increase and Xtra HERO Cross Crusader
Weaknesses
- Illegal: Forbidden cards and over-limit Limited cards present
- Extra Deck exceeds size limit (18 > 15)
- Missing 21 of 25 archetype-core cards per usage stats, hurting cohesion
- Oversized 57-card Main dilutes consistency
Critical choke points
- Reliance on Neos Fusion / Contact fusion requiring specific Neo-Spacian pieces
- No side deck for post-side matches
- Single Extra-Deck copy of key bosses makes them fragile to disruption
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C", Pot of Greed, Predaplant Verte Anaconda, extra Called by the Grave | Legal alternatives (e.g., Effect Veiler, second Called by the Grave replaced by 1) | Restore legality by removing Forbidden/over-limit cards |
| 2 | 3 Extra Deck cards (e.g., redundant fusions) | Reduce Extra to 15 to meet size rule | |
| 3 | Bloat singles | Core missing Extra (Masked HERO Dark Law x2, Vision HERO Trinity, Xtra HERO Wonder Driver) | Improve archetype coherence and combo floor |
Evidence & confidence
- Verified: Legality status and violations; Card text excerpts; Banlist statuses (Forbidden/Limited); Extra size 18>15; Side count 0
- Observed: No parsed combo boards (combo data total 0)
- Inferred: Consistency probabilities from hypergeometric; Ceiling/floor from Extra Deck boss stats; Brick risk from 57-card size; Interaction layering from card text
- Provisional: Matchup format fit (no dated meta); Meta Power
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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