Created by: YGO Mod (20517634)

Created On: 02/23/2025

Main: 45 Extra: 15

3 cardAitsu 3 cardAitsu
Aitsu
FIRE 5
Aitsu
  • ATK:

  • 100

  • DEF:

  • 100


He seems to be very unreliable, but he might have incredible potential.


3 cardBlue-Eyes White Dragon 3 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


3 cardCosmo Queen 3 cardCosmo Queen
Cosmo Queen
DARK 8
Cosmo Queen
  • ATK:

  • 2900

  • DEF:

  • 2450


Queen of the galaxies and mistress of the stars.


2 cardGogiga Gagagigo 2 cardGogiga Gagagigo
Gogiga Gagagigo
WATER 8
Gogiga Gagagigo
  • ATK:

  • 2950

  • DEF:

  • 2800


His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....


3 cardHero of the East 3 cardHero of the East
Hero of the East
EARTH 3
Hero of the East
  • ATK:

  • 1100

  • DEF:

  • 1000


Feel da strength ah dis sword-swingin' samurai from da Far East.


3 cardMaiden of the Moonlight 3 cardMaiden of the Moonlight
Maiden of the Moonlight
LIGHT 4
Maiden of the Moonlight
  • ATK:

  • 1500

  • DEF:

  • 1300


A sorcerer blessed by lunar light with powers far beyond mortal comprehension.


1 cardPhantasm Spiral Dragon 1 cardPhantasm Spiral Dragon
Phantasm Spiral Dragon
WATER 8
Phantasm Spiral Dragon
  • ATK:

  • 2900

  • DEF:

  • 2900


A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.


3 cardSpiral Serpent 3 cardSpiral Serpent
Spiral Serpent
WATER 8
Spiral Serpent
  • ATK:

  • 2900

  • DEF:

  • 2900


When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.


3 cardTri-Horned Dragon 3 cardTri-Horned Dragon
Tri-Horned Dragon
DARK 8
Tri-Horned Dragon
  • ATK:

  • 2850

  • DEF:

  • 2350


An unworthy dragon with three sharp horns sprouting from its head.


2 cardDragonmaid Send-Off 2 cardDragonmaid Send-Off
Dragonmaid Send-Off
Spell Quick
Dragonmaid Send-Off

    Target 1 "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster with a different name from your hand, in Defense Position, and if you do, return that targeted monster to the hand. The Special Summoned monster cannot be destroyed by battle or card effects until the end of the next turn. You can only activate 1 "Dragonmaid Send-Off" per turn.


    3 cardGolden Rule 3 cardGolden Rule
    Golden Rule
    Spell Equip
    Golden Rule

      (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.


      1 cardMaliss in Underground
      1 cardMaliss in Underground
      Maliss in Underground
      Spell Field
      Maliss in Underground

        When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss" Traps with different names are banished, "Maliss" Link Monsters you control gain 3000 ATK. While you control a "Maliss" Link Monster, your opponent's monsters can only target "Maliss" Link Monsters for attacks. You can only activate 1 "Maliss in Underground" per turn.


        1 cardSangen Kaimen
        1 cardSangen Kaimen
        Sangen Kaimen
        Spell Quick
        Sangen Kaimen

          Apply 1 of these effects, or if you activated this card during the Battle Phase, you can apply any of them, in sequence. ● Add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand. ● Special Summon 1 FIRE Dragon monster from your hand. You can only activate 1 "Sangen Kaimen" per turn.


          2 cardSangen Summoning
          2 cardSangen Summoning
          Sangen Summoning
          Spell Field
          Sangen Summoning

            During your Main Phase 1, FIRE Dragon monsters you control are unaffected by your opponent's activated effects. During your Main Phase: You can add 1 "Tenpai Dragon" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Sangen Summoning" once per turn. If this card is destroyed during the Battle Phase: You can target 1 Dragon Synchro Monster you control; double its ATK.


            3 cardSoul Servant 3 cardSoul Servant
            Soul Servant
            Spell Quick
            Soul Servant

              Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


              3 cardBig Welcome Labrynth 3 cardBig Welcome Labrynth
              Big Welcome Labrynth
              Trap Normal
              Big Welcome Labrynth

                Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                3 cardNumbers Protection 3 cardNumbers Protection
                Numbers Protection
                Trap Counter
                Numbers Protection

                  When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.


                  3 cardThe Gift of Greed 3 cardThe Gift of Greed
                  The Gift of Greed
                  Trap Normal
                  The Gift of Greed

                    Your opponent draws 2 cards.


                    3 cardHouse Dragonmaid 3 cardHouse Dragonmaid
                    House Dragonmaid
                    LIGHT 9
                    House Dragonmaid
                    • ATK:

                    • 3000

                    • DEF:

                    • 2000


                    1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.


                    2 cardThe Unstoppable Exodia Incarnate 2 cardThe Unstoppable Exodia Incarnate
                    The Unstoppable Exodia Incarnate
                    DARK 10
                    The Unstoppable Exodia Incarnate
                    • ATK:

                    • -1

                    • DEF:

                    • 0


                    5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.


                    3 cardTraptrix Sera 3 cardTraptrix Sera
                    Traptrix Sera
                    EARTH
                    Traptrix Sera
                    • ATK:

                    • 800

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.


                    3 cardHundred Eyes Dragon 3 cardHundred Eyes Dragon
                    Hundred Eyes Dragon
                    DARK 8
                    Hundred Eyes Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters Once per turn: You can banish 1 Level 6 or lower DARK Effect Monster from your Graveyard; until the End Phase, this card's name becomes that banished monster's, and replace this effect with that banished monster's original effects. If this card is destroyed and sent to the Graveyard: Add 1 "Earthbound Immortal" monster from your Deck to your hand.


                    3 cardSangenpai Transcendent Dragion 3 cardSangenpai Transcendent Dragion
                    Sangenpai Transcendent Dragion
                    FIRE 10
                    Sangenpai Transcendent Dragion
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    1 Dragon Tuner + 1+ non-Tuner Dragon monsters All monsters your opponent controls must attack, if able. Your opponent cannot activate cards or effects during the Battle Phase. If this card is Synchro Summoned: You can change all monsters on the field to Attack Position. If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 card on the field. You can only use this effect of "Sangenpai Transcendent Dragion" once per Duel.


                    1 cardRyzeal Detonator
                    1 cardRyzeal Detonator
                    Ryzeal Detonator
                    LIGHT
                    Ryzeal Detonator
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.




                    More TCG Info

                    Blue-Eyes Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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