Created by: YGO Mod (20517634)

Created On: 02/23/2025

Need 35 UR

UR Rarity
Bystial Magnamhut1 card
UR Rarity
Fiendsmith Engraver2 card
UR Rarity
Maxx "C"2 card
UR Rarity
Nibiru, the Primal Being3 card
UR Rarity
The Bystial Lubellion3 card
UR Rarity
Fiendsmith's Lacrima1 card
UR Rarity
Moon of the Closed Heaven1 card
UR Rarity
S:P Little Knight2 card
UR Rarity
Salamangreat Almiraj1 card
UR Rarity
Psychic End Punisher1 card
UR Rarity
Virtual World Kyubi - Shenshen1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Effect Veiler3 card
UR Rarity
Ghost Belle & Haunted Mansion3 card
UR Rarity
Ghost Mourner & Moonlit Chill3 card
UR Rarity
Ghost Ogre & Snow Rabbit3 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card

Main: 40 Extra: 15

SR Rarity
3 cardBystial Baldrake
SR Rarity
3 cardBystial Baldrake
Bystial Baldrake
DARK 6
Bystial Baldrake
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


SR Rarity
3 cardBystial Druiswurm
SR Rarity
3 cardBystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


UR Rarity
1 cardBystial Magnamhut
UR Rarity
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


SR Rarity
3 cardBystial Saronir
SR Rarity
3 cardBystial Saronir
Bystial Saronir
DARK 6
Bystial Saronir
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


UR Rarity
2 cardFiendsmith Engraver
UR Rarity
2 cardFiendsmith Engraver
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
3 cardNibiru, the Primal Being
UR Rarity
3 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


N Rarity
3 cardRetaliating "C"
N Rarity
3 cardRetaliating "C"
Retaliating "C"
EARTH 4
Retaliating "C"
  • ATK:

  • 1400

  • DEF:

  • 1400


During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


UR Rarity
3 cardThe Bystial Lubellion
UR Rarity
3 cardThe Bystial Lubellion
The Bystial Lubellion
LIGHT 8
The Bystial Lubellion
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
3 cardEffect Veiler
UR Rarity
3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
3 cardGhost Belle & Haunted Mansion
UR Rarity
3 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


UR Rarity
3 cardGhost Mourner & Moonlit Chill
UR Rarity
3 cardGhost Mourner & Moonlit Chill
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


UR Rarity
3 cardGhost Ogre & Snow Rabbit
UR Rarity
3 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


SR Rarity
1 cardBranded Regained
SR Rarity
1 cardBranded Regained
Branded Regained
Spell Continuous
Branded Regained

    If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


    R Rarity
    1 cardFiendsmith's Sanct
    R Rarity
    1 cardFiendsmith's Sanct
    Fiendsmith's Sanct
    Spell Quick
    Fiendsmith's Sanct

      If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.


      UR Rarity
      1 cardFiendsmith's Lacrima
      UR Rarity
      1 cardFiendsmith's Lacrima
      Fiendsmith's Lacrima
      LIGHT 6
      Fiendsmith's Lacrima
      • ATK:

      • 2400

      • DEF:

      • 2400


      2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


      R Rarity
      1 cardClara & Rushka, the Ventriloduo
      R Rarity
      1 cardClara & Rushka, the Ventriloduo
      Clara & Rushka, the Ventriloduo
      EARTH
      Clara & Rushka, the Ventriloduo
      • ATK:

      • 0

      • LINK-1

      Link Arrow:

      Top


      1 Normal Summoned/Set monster Cannot be Link Summoned except during Main Phase 2.


      SR Rarity
      1 cardFiendsmith's Requiem
      SR Rarity
      1 cardFiendsmith's Requiem
      Fiendsmith's Requiem
      LIGHT
      Fiendsmith's Requiem
      • ATK:

      • 600

      • LINK-1

      Link Arrow:

      Bottom


      1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


      SR Rarity
      1 cardFiendsmith's Sequence
      SR Rarity
      1 cardFiendsmith's Sequence
      Fiendsmith's Sequence
      LIGHT
      Fiendsmith's Sequence
      • ATK:

      • 1200

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


      UR Rarity
      1 cardMoon of the Closed Heaven
      UR Rarity
      1 cardMoon of the Closed Heaven
      Moon of the Closed Heaven
      LIGHT
      Moon of the Closed Heaven
      • ATK:

      • 1200

      • LINK-2

      Link Arrow:

      Top

      Top-Right


      2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


      UR Rarity
      2 cardS:P Little Knight
      UR Rarity
      2 cardS:P Little Knight
      S:P Little Knight
      DARK
      S:P Little Knight
      • ATK:

      • 1600

      • LINK-2

      Link Arrow:

      Left

      Right


      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


      UR Rarity
      1 cardSalamangreat Almiraj
      UR Rarity
      1 cardSalamangreat Almiraj
      Salamangreat Almiraj
      FIRE
      Salamangreat Almiraj
      • ATK:

      • 0

      • LINK-1

      Link Arrow:

      Bottom-Right


      1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


      UR Rarity
      1 cardPsychic End Punisher
      UR Rarity
      1 cardPsychic End Punisher
      Psychic End Punisher
      LIGHT 11
      Psychic End Punisher
      • ATK:

      • 3500

      • DEF:

      • 3500


      1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


      SR Rarity
      1 cardVermillion Dragon Mech
      SR Rarity
      1 cardVermillion Dragon Mech
      Vermillion Dragon Mech
      FIRE 9
      Vermillion Dragon Mech
      • ATK:

      • 2700

      • DEF:

      • 1800


      1 Tuner + 1+ non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand.


      UR Rarity
      1 cardVirtual World Kyubi - Shenshen
      UR Rarity
      1 cardVirtual World Kyubi - Shenshen
      Virtual World Kyubi - Shenshen
      WIND 9
      Virtual World Kyubi - Shenshen
      • ATK:

      • 2800

      • DEF:

      • 2400


      1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.


      R Rarity
      1 cardD/D/D Wave High King Caesar
      R Rarity
      1 cardD/D/D Wave High King Caesar
      D/D/D Wave High King Caesar
      WATER
      D/D/D Wave High King Caesar
      • ATK:

      • 2800

      • DEF:

      • 1800


      2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


      UR Rarity
      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
      UR Rarity
      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
      Divine Arsenal AA-ZEUS - Sky Thunder
      LIGHT
      Divine Arsenal AA-ZEUS - Sky Thunder
      • ATK:

      • 3000

      • DEF:

      • 3000


      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




      Tag(s):

      SR Rarity
      1 cardHieratic Dragon King of Atum
      SR Rarity
      1 cardHieratic Dragon King of Atum
      Hieratic Dragon King of Atum
      LIGHT
      Hieratic Dragon King of Atum
      • ATK:

      • 2400

      • DEF:

      • 2100


      2 Level 6 Dragon monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Dragon monster from your Deck, but make its ATK/DEF 0. This card cannot attack during the turn you activate this effect.


      UR Rarity
      1 cardSuper Starslayer TY-PHON - Sky Crisis
      UR Rarity
      1 cardSuper Starslayer TY-PHON - Sky Crisis
      Super Starslayer TY-PHON - Sky Crisis
      DARK
      Super Starslayer TY-PHON - Sky Crisis
      • ATK:

      • 2900

      • DEF:

      • 2900


      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




      More Master Duel Info

      Bystial Breakdown

       

       

       

       

       

       

       

       

       

       

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