War Rock Deck #440197 — Yu-Gi-Oh! Master Duel

44 Main, 15 Extra, incl. Hayate the Earth Star x3, Joker's Knight x3, Kaiki the Unity Star x3.

Created by: YGO Mod (20517634)

Created On: 02/21/2025

 
 


Official AI Deck Power Analysis
Fusion MidrangeConfidence: LowEvaluated May 20, 2024
28± 5/ 100
Power Score
Structural 36
Reliability 25
Going First 38
Going Second 32

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 36
Going First 38
Going Second 32
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Fusion Midrange
  • Secondary strategies: Control
  • Format: master-duuel

Legality

Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: High-ATK Fusion Bosses (Idaten/Raijin/Shura); Board Control via Negates
  • Turn 1 (going first): Summon Level 5 Warriors to Fusion Summon Idaten or Shura for advantage and pressure
  • Turn 2 (going second): Use spell/trap removal and hand traps to stabilize, then extend into fusion line
  • Recovery: Pot of Avarice recursion or Gilti-Gearfried field protection
  • After siding: No side deck provided; unable to adapt post-side

Why it scores here

This War Rock list functions as a fusion-focused midrange engine that aims to summon Level 5 Warriors to access high-ATK bosses like Idaten and Shura. Its 44-card main deck severely dilutes consistency, leading to frequent bricks and unreliable turn-one boards. The absence of a side deck and reliance on complex fusion materials further cripple its adaptability and resilience against disruption. While individual cards offer strong negation and offensive potential, the system lacks the compactness and redundant starter density required for competitive play. Popularity and archetype tags do not compensate for these structural flaws.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(starter live) ≈ 0.31 per card; 44-card deck dilutes consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 35 High brick risk from oversized main deck and conflicting Normal Summon conditions (Inferred)
D3 Combo Conversion & Ceiling 48 Text supports Idaten/Shura fusion lines, but unverified ceiling (Inferred)
D4 Combo Floor & Median Output 32 Median output drops quickly without reliable searchers or extender redundancy (Inferred)
D5 Interruption Resilience & Route Redundancy 30 Limited independent lines; disruption easily halts fusion attempts (Inferred)
D6 Resource Economy, Recovery & Grind 38 Pot of Avarice and Gilti-Gearfried provide minor resource recovery (Inferred)
D7 End-Board & Interaction Quality 45 Endboard features Gilti-Gearfried and Trishula negates, but fragile to mass removal (Inferred)
D8 Going-Second & Board-Breaking Power 35 Weak board-breaking tools; relies on Heavy Storm/HFD which are limited (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss monsters reach 3000+ ATK, but consistent summoning is unproven (Inferred)
D10 Main Deck Efficiency & Flexibility 28 44 cards exceeds optimal ratio; garnet density is low (Inferred)
D11 Extra Deck Efficiency & Coverage 40 15-slot Extra mixes Fusion/Synchro with generic tech, reducing coverage efficiency (Inferred)
D12 Side Deck Adaptability 10 Zero side deck slots utilized, preventing post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 20 No metagame data available; alignment with environment is unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Complex fusion/synchro requirements and multiple hand traps increase pilot error risk (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 36, Going First ≈ 38, Going Second ≈ 32, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Illegal List Size & Copy Limit Violation (-10); Zero Side Deck (-5); Bloat & Low Consistency (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High-ATK Fusion Boss Monsters
  • Multiple Negate Options in Extra Deck
  • Versatile Field Spells & Searchers

Weaknesses

  • 44-Card Main Deck Causes Severe Bloat
  • Over Limited Cards (Called by the Grave)
  • No Side Deck Provided
  • Lack of Redundant Starters
  • Complex Fusion Requirements

Critical choke points

  • Requires specific Level 5 Warriors for Fusion Summons
  • Dependent on drawing Polymerization or Kaiki the Unity Star
  • Vulnerable to hand traps due to single-starter lines
Priority Remove Add Reason
1 Called by the Grave (2nd copy) Polymerization or Feast of the Wild LV5 Fix legality violation while adding fusion material/searcher.
2 Generic Synchro Tech (Trishula/Goyo Guardian) War Rock Orpis or Amazoness War Chief Increase archetype purity and reduce bloat.
3 Jet Synchron Side Deck Slot (Best-of-3) Improve adaptability and fix zero-side issue.

Evidence & confidence

  • Verified: Deck size 44, Extra 15, Side 0; Called by the Grave run 2 copies (Limited); Banlist status for key spells
  • Inferred: Consistency estimates from hypergeometric draw odds; Combo floor/median derived from card text roles; Resilience and interaction quality assessed structurally
  • Provisional: Matchup fit and format alignment; Tournament reliability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no archetype usage statistics — core/meta-standard comparison unavailable no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

War Rock

War Rock Breakdown

 
 

 

 

 

 

 

 
 

 

 
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