Abyss- Deck #440175 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3.
Created by: YGO Mod (20517634)
Created On: 02/21/2025
Main Deck (55)
- Abyssrhine, the Atlantean Spirit x3
- Artifact Lancea x2
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Atlantean Marksman x1
- Mermail Abyssgunde x1
- Mermail Abyssmegalo x1
- Mermail Abysspike x2
- Mermail Abyssteus x3
- Mermail Shadow Squad x2
- Moulinglacia the Elemental Lord x1
- Neptabyss, the Atlantean Prince x3
- Superancient Deepsea King Coelacanth x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Diva x1
- Deep Sea Minstrel x3
- Gluttonous Reptolphin Greethys x1
- Abyss-scale of the Mizuchi x1
- Abyss-sting Triaina x1
- Called by the Grave x1
- Dark Ruler No More x3
- Forbidden Chalice x3
- One for One x1
- Twin Twisters x3
- Dimensional Barrier x3
- Infinite Impermanence x3
- Solemn Judgment x3
- Virtue Stream x1
Extra Deck (15)
- Marincess Coral Anemone x1
- Mermail Abyssalacia x1
- Mermail King - Neptabyss x1
- Worldsea Dragon Zealantis x1
- Icejade Gymir Aegirine x1
- Swordsoul Supreme Sovereign - Chengying x1
- Deep Sea Prima Donna x1
- Abyss Dweller x1
- Bahamut Shark x2
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51.7 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Xyz and Link bosses (Poseidra Abyss, Mermail Abyssgaios, Worldsea Dragon Zealantis) reached through Atlantean and Mermail searcher chains; Level 7 Mermail Abyssmegalo second attack and direct attacks from Atlantean Dragoons
- Turn 1 (going first): Open a searcher or tuner starter, search a Mermail or Atlantean monster, and build toward a Xyz or Link boss; hold Ash Blossom and Infinite Impermanence for the opponent's first response
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Artifact Lancea) to stop the opponent's board, then rebuild through GY-revived WATER monsters
- Recovery: Recur WATER monsters from the Graveyard (Mermail Abyssgunde, Mermail Abysspike, Gluttonous Reptolphin Greethys) and rebuild with searchers
- After siding: No side deck is registered, so no post-side plan can be evaluated
Why it scores here
The list is illegal: four Forbidden cards are included and three other cards exceed their copy limits, so the score is capped and reflects structure only. Structurally the deck opens reasonably often, because about 15 searcher cards and an 11-copy archetype core give roughly an 81% chance of at least one searcher in the opening five and about a 69% chance of at least one core card. Its interaction suite (hand traps and negation text) is broad and is strongest on the second turn. Its finishing bosses are strong, but there are no recorded boards or guides to show how often they are actually reached, so the conversion and median scores rest on inference. No side deck and no tournament or matchup data lower the reliability and matchup scores. Archetype popularity was not credited, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one searcher in opening 5) ≈ 0.81; P(at least one archetype core card in opening 5) ≈ 0.69 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Eight hand traps and fifteen tech cards compete for hand space, so a meaningful share of hands are redundant or dead (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards exist; the ceiling is read from the text of the Xyz and Link bosses and their searches (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards exist, so the typical output cannot be measured; the estimate is text-only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Eight hand traps and several redundant searchers give some alternative routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Graveyard revival of WATER monsters gives partial recovery, but no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Twenty-one negation effects and twenty removal effects in the text, plus hand traps; the Forbidden cards are removed from this list (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap density is high, but no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Bosses reach 2400–3000 ATK and Zealantis has direct effects; no end-board recordings exist (Verified text, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Fifty-five main cards are legal in size, but 64 of them are off the exact archetype name and copy limits are broken, which lowers efficiency (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Fifteen Extra Deck cards are present, including two Forbidden Extra Deck cards, which reduces usable access (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is registered, so no adaptability can be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample exists; the score is a neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | The engine has many multi-step Xyz, Link and GY-revival chains with many hand-trap timing decisions (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 51.7, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-12); illegal-list cap (-12.8). Final formula: Illegal cap: 0.80*Structural(51.7) + 0.20*TournamentReliability(42) = 49.8, then modifiers -12 gives 37.8, then capped at 25 for an illegal list (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher chains into Mermail and Atlantean payoffs
- Broad negation and hand-trap suite that works on the second turn
- Strong Xyz and Link bosses with high ATK
Weaknesses
- Illegal copy counts and Forbidden cards
- No side deck for best-of-three rounds
- High dependence on hand traps that can be dead in hand
Critical choke points
- Forbidden cards must be removed before the list can be played
- Most engine lines need WATER monsters in the Graveyard, which a clean opening may lack
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dimensional Barrier, Called by the Grave, Bahamut Shark, Abyss Dweller | Legal substitutes from the same archetype or a Mermail/Atlantean searcher | Forbidden cards make the list illegal and must be removed before any normal score applies |
| 2 | One copy each of Solemn Judgment and one copy of Ash Blossom & Joyous Spring | Legal engine cards | Brings the copy counts within Limited and Semi-Limited limits |
| 3 | One or two tech cards | A side deck of 15 cards | Adds the post-side plan this list currently lacks |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 are within the size rules; Four Forbidden cards and three over-limit cards are present; Card texts and archetype breakdowns match the evidence
- Inferred: Hypergeometric opening estimates; Hand-trap dead-hand rate; Combo ceiling and median read from card text
- Provisional: Matchup and format fit (no dated meta sample); Meta Power (null)
- Data gaps: No combos supplied; conversion and median are text-only inference No tournament link; archetype meta-share and match record are absent No win-rate telemetry; going-first and going-second splits are unknown No side deck; post-side plan cannot be assessed Meta Power is provisional without a dated metagame sample
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