Flame Swordsman Deck #439897 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Fighting Flame Swordsman x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Feb 20, 2025 by YGO Mod.
Deck Flame Swordsman Master Duel
Created by: YGO Mod (20517634)
Created On: 02/20/2025
Main Deck (40)
- Fighting Flame Swordsman x3
- Immortal Phoenix Gearfried x2
- Mulcharmy Fuwalos x3
- Salamandra, the Flying Flame Dragon x2
- Ash Blossom & Joyous Spring x3
- "Infernoble Arms - Durendal" x2
- Fighting Flame Sword x3
- Flame Swordsrealm x2
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- Lightning Storm x1
- Raigeki x1
- Reinforcement of the Army x1
- Salamandra Fusion x2
- Super Polymerization x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Ultimate Slayer x2
- Infinite Impermanence x3
- Salamandra with Chain x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion OTK via Flame Swordsman fusions; Value stall / board control through negation and removal
- Turn 1 (going first): Play defensive hand, set/interrupt, establish Fusion material, swing with Ultimate Flame Swordsman or Salamandra board.
- Turn 2 (going second): Use hand traps vs first-turn setups, answer key cards, rebuild into board control or secondary Fusion path.
- Recovery: Return/Searchers to refill resources, use hand traps and backrow to stall and outvalue.
Why it scores here
The deck aims for a Flame Swordsman Fusion OTK but is inconsistent due to brick risk and missing key supports. It shows above-median combo ceiling and light interaction, yet struggles with hand quality and resource continuity. The score reflects a functional but fragile engine that can reach strong turns yet frequently stalls.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archtype core present 19/40 cards (48%) with 96.9% T1 live rate from hand5, but brick risk remains (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 45 | 30.9% hand5 brick proxy; 6-card hand in second increases draw variance (Inferred). |
| D3 | Combo Conversion & Ceiling | 70 | Best line reaches high damage via Ultimate Flame Swordsman/Salamandra board (Inferred). |
| D4 | Combo Floor & Median Output | 50 | Median output limited by inconsistent searcher flow and missing key enablers (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 50 | Negation exists but redundant restart paths are light; disruption can lock the engine (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 45 | Resource signature leans on value stalls and limited recursion; float potential moderate (Inferred). |
| D7 | End-Board & Interaction Quality | 60 | Multiple negation/removal tools and 6 hand-traps provide layered disruption (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second plan supported by hand traps and backrow control, yet breaker density is light (Inferred). |
| D9 | Offensive Pressure & Closing Power | 65 | 2800 ATK finisher plus board control suggests strong closing power (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 55 | Deck is fusion-centric with 21 distinct main cards; extra slots dilute focus (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra deck covers Fusion/Synchro but lacks alternate access, relying on few key cards (Inferred). |
| D12 | Side Deck Adaptability | 30 | Side deck is minimal (0 cards), offering no adaptation path (Verified). |
| D13 | Matchup Coverage & Format Fit | 40 | Archetype meta-share noted, but no dated metagame sample prevents formal fit rating (Provisional). |
| D14 | Pilotability & Error Tolerance | 50 | Combo steps are moderate; decision points are present but complexity is manageable (Inferred). |
How the score was computed
Strategy profile: Balanced. Structural ≈ 64, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong fusion engine with multiple finishers
- Good negation and removal coverage
- Above-average T1 live rate from core
Weaknesses
- Brick risk on 3-card starters
- Missing key support cards (Mereologic Aggregator, Wind Pegasus, etc.)
- Side deck is empty, limiting adaptability
Critical choke points
- Dependence on specific fusion material paths
- Limited redundancy in searcher flow
- No post-side plan recorded
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mereologic Aggregator, Wind Pegasus @Ignister, additional hand traps or draw | Improves consistency, reduces brick rate, and adds redundancy |
Evidence & confidence
- Verified: Legality: Legal with limits (Verified); Side deck: Empty (Verified)
- Inferred: Consistency, combo ceiling/floor, and interaction estimates derived from card text, probabilities, and composition (Inferred)
- Provisional: Meta power and matchup fit require a dated metagame sample (Provisional)
- Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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