Flame Swordsman Deck #439897 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Fighting Flame Swordsman x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Feb 20, 2025 by YGO Mod.

Deck Flame Swordsman Master Duel

Created by: YGO Mod (20517634)

Created On: 02/20/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
64± 6/ 100
Power Score
Structural 64
Reliability 50
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion OTK via Flame Swordsman fusions; Value stall / board control through negation and removal
  • Turn 1 (going first): Play defensive hand, set/interrupt, establish Fusion material, swing with Ultimate Flame Swordsman or Salamandra board.
  • Turn 2 (going second): Use hand traps vs first-turn setups, answer key cards, rebuild into board control or secondary Fusion path.
  • Recovery: Return/Searchers to refill resources, use hand traps and backrow to stall and outvalue.

Why it scores here

The deck aims for a Flame Swordsman Fusion OTK but is inconsistent due to brick risk and missing key supports. It shows above-median combo ceiling and light interaction, yet struggles with hand quality and resource continuity. The score reflects a functional but fragile engine that can reach strong turns yet frequently stalls.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archtype core present 19/40 cards (48%) with 96.9% T1 live rate from hand5, but brick risk remains (Inferred).
D2 Opening-Hand Quality & Brick Management 45 30.9% hand5 brick proxy; 6-card hand in second increases draw variance (Inferred).
D3 Combo Conversion & Ceiling 70 Best line reaches high damage via Ultimate Flame Swordsman/Salamandra board (Inferred).
D4 Combo Floor & Median Output 50 Median output limited by inconsistent searcher flow and missing key enablers (Inferred).
D5 Interruption Resilience & Route Redundancy 50 Negation exists but redundant restart paths are light; disruption can lock the engine (Inferred).
D6 Resource Economy, Recovery & Grind 45 Resource signature leans on value stalls and limited recursion; float potential moderate (Inferred).
D7 End-Board & Interaction Quality 60 Multiple negation/removal tools and 6 hand-traps provide layered disruption (Inferred).
D8 Going-Second & Board-Breaking Power 55 Going-second plan supported by hand traps and backrow control, yet breaker density is light (Inferred).
D9 Offensive Pressure & Closing Power 65 2800 ATK finisher plus board control suggests strong closing power (Inferred).
D10 Main Deck Efficiency & Flexibility 55 Deck is fusion-centric with 21 distinct main cards; extra slots dilute focus (Inferred).
D11 Extra Deck Efficiency & Coverage 60 Extra deck covers Fusion/Synchro but lacks alternate access, relying on few key cards (Inferred).
D12 Side Deck Adaptability 30 Side deck is minimal (0 cards), offering no adaptation path (Verified).
D13 Matchup Coverage & Format Fit 40 Archetype meta-share noted, but no dated metagame sample prevents formal fit rating (Provisional).
D14 Pilotability & Error Tolerance 50 Combo steps are moderate; decision points are present but complexity is manageable (Inferred).

How the score was computed

Strategy profile: Balanced. Structural ≈ 64, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong fusion engine with multiple finishers
  • Good negation and removal coverage
  • Above-average T1 live rate from core

Weaknesses

  • Brick risk on 3-card starters
  • Missing key support cards (Mereologic Aggregator, Wind Pegasus, etc.)
  • Side deck is empty, limiting adaptability

Critical choke points

  • Dependence on specific fusion material paths
  • Limited redundancy in searcher flow
  • No post-side plan recorded
Priority Remove Add Reason
1 Mereologic Aggregator, Wind Pegasus @Ignister, additional hand traps or draw Improves consistency, reduces brick rate, and adds redundancy

Evidence & confidence

  • Verified: Legality: Legal with limits (Verified); Side deck: Empty (Verified)
  • Inferred: Consistency, combo ceiling/floor, and interaction estimates derived from card text, probabilities, and composition (Inferred)
  • Provisional: Meta power and matchup fit require a dated metagame sample (Provisional)
  • Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Flame Swordsman

Flame Swordsman Breakdown

 
 

 

 

 

 

 

 
 

 

 
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