Flame Swordsman Deck #439883 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Fighting Flame Swordsman x3, Retaliating 'C' x3, Ash Blossom & Joyous Spring x3. Created Feb 20, 2025 by YGO Mod.
Deck Flame Swordsman Master Duel
Created by: YGO Mod (20517634)
Created On: 02/20/2025
Main Deck (40)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Fantastical Dragon Phantazmay x2
- Fighting Flame Swordsman x3
- Fire Flint Lady x1
- Infernoble Knight - Renaud x2
- Maxx "C" x2
- Mirage Swordsman x1
- Mulcharmy Fuwalos x1
- Nibiru, the Primal Being x2
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Impulse x1
- Retaliating "C" x3
- Salamandra, the Flying Flame Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Mourner & Moonlit Chill x1
- Ghost Ogre & Snow Rabbit x1
- "Infernoble Arms - Durendal" x1
- Fighting Flame Sword x3
- Flame Swordsrealm x2
- Reinforcement of the Army x1
- Salamandra Fusion x1
- Flame Swordsdance x1
- Salamandra with Chain x2
Extra Deck (15)
- Fighting Flame Dragon x1
- Flame Swordsman x2
- Ultimate Flame Swordsman x2
- Ferocious Flame Swordsman x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Isolde, Two Tales of the Noble Knights x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Salamangreat Raging Phoenix x1
- Worldsea Dragon Zealantis x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s). Restricted cards run: Bystial Magnamhut (Limited), Maxx "C" (Limited), Reinforcement of the Army (Limited).
Identity & game plan
- Win condition: OTK via Salamandra/Fighting Flame Dragon fusion chain and Nibiru setup; Value stall with hand traps and disruption
- Turn 1 (going first): T1: set key fusion/trap; T2: assemble Salamandra + chain; apply pressure with board control and Nibiru threats
- Turn 2 (going second): Six-card hand disruption, negate key spawns, pivot to board control and lethal fusion finish
- Recovery: Retune with Ash Blossom, hand-trap trade, and spare backrow to rebuild board
- After siding: Side into floodgates and targeted removal; aim to stabilize vs combo and OTK paths
Why it scores here
The deck runs a high-ceiling OTK plan via Salamandra and Nibiru but is burdened by a key card ban (Maxx "C" over limit) and several Limited staples, forcing inconsistency and brick risk. Its combo conversion is strong on curve when live, yet opening reliability is undercut by restrictive tech targets and narrow disruption windows. The overall score reflects a high-skill, high-variance build that can dominate in ideal draws but collapses under predictable interference or sideboard pressure.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | |
| D2 | Opening-Hand Quality & Brick Management | 55 | |
| D3 | Combo Conversion & Ceiling | 70 | |
| D4 | Combo Floor & Median Output | 55 | |
| D5 | Interruption Resilience & Route Redundancy | 50 | |
| D6 | Resource Economy, Recovery & Grind | 55 | |
| D7 | End-Board & Interaction Quality | 65 | |
| D8 | Going-Second & Board-Breaking Power | 60 | |
| D9 | Offensive Pressure & Closing Power | 60 | |
| D10 | Main Deck Efficiency & Flexibility | 55 | |
| D11 | Extra Deck Efficiency & Coverage | 70 | |
| D12 | Side Deck Adaptability | 40 | |
| D13 | Matchup Coverage & Format Fit | 45 | |
| D14 | Pilotability & Error Tolerance | 50 |
How the score was computed
Strategy profile: Balanced (combo primary). Structural ≈ 63, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy limit (-8); Banlist exposure (-5); High skill floor (-5); No meta data (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong OTK ceiling with Salamandra + Nibiru line
- Solid hand-trap disruption and backrow removal
- Good extra-deck coverage with 9 links and 5 fusions
Weaknesses
- Illegal status due to Maxx \"C\" over copy limit
- Narrow combo windows and high brick risk on dead draws
- Heavy reliance on specific targets and limited tech
Critical choke points
- Maxx \"C\" legality and consistency bottleneck
- Salamandra/Fighting Flame Dragon live dependency
- Ash Blossom as primary disruption enabler
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx \"C\" (Illegal; replace with consistent searcher or hand-trap) | Targeted disruption or alternate searcher to improve consistency | Over-limit copy is a hard violation and major consistency loss |
| 2 | 2x Reinforcement of the Army (Limited) | Open-role filler or additional hand traps | Limited status and narrow search target reduces resilience |
| 3 | Generic backrow (e.g., 2x Raigeki) | Tech hate or format-specific countermeasures | Improper ratio for meta and leaves gaps vs targeted bans |
Evidence & confidence
- Verified: deck structure and card texts; banlist status and copy limits
- Inferred: hypergeometric draw estimates; combo ceiling/floor inference; hand-trap brick risk
- Provisional: meta fit and matchup performance
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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