Flame Swordsman Deck #439883 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Fighting Flame Swordsman x3, Retaliating 'C' x3, Ash Blossom & Joyous Spring x3. Created Feb 20, 2025 by YGO Mod.

Deck Flame Swordsman Master Duel

Created by: YGO Mod (20517634)

Created On: 02/20/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jan 1, 2026
63± 8/ 100
Power Score
Structural 63
Reliability 50
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s). Restricted cards run: Bystial Magnamhut (Limited), Maxx "C" (Limited), Reinforcement of the Army (Limited).

Identity & game plan

  • Win condition: OTK via Salamandra/Fighting Flame Dragon fusion chain and Nibiru setup; Value stall with hand traps and disruption
  • Turn 1 (going first): T1: set key fusion/trap; T2: assemble Salamandra + chain; apply pressure with board control and Nibiru threats
  • Turn 2 (going second): Six-card hand disruption, negate key spawns, pivot to board control and lethal fusion finish
  • Recovery: Retune with Ash Blossom, hand-trap trade, and spare backrow to rebuild board
  • After siding: Side into floodgates and targeted removal; aim to stabilize vs combo and OTK paths

Why it scores here

The deck runs a high-ceiling OTK plan via Salamandra and Nibiru but is burdened by a key card ban (Maxx "C" over limit) and several Limited staples, forcing inconsistency and brick risk. Its combo conversion is strong on curve when live, yet opening reliability is undercut by restrictive tech targets and narrow disruption windows. The overall score reflects a high-skill, high-variance build that can dominate in ideal draws but collapses under predictable interference or sideboard pressure.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60
D2 Opening-Hand Quality & Brick Management 55
D3 Combo Conversion & Ceiling 70
D4 Combo Floor & Median Output 55
D5 Interruption Resilience & Route Redundancy 50
D6 Resource Economy, Recovery & Grind 55
D7 End-Board & Interaction Quality 65
D8 Going-Second & Board-Breaking Power 60
D9 Offensive Pressure & Closing Power 60
D10 Main Deck Efficiency & Flexibility 55
D11 Extra Deck Efficiency & Coverage 70
D12 Side Deck Adaptability 40
D13 Matchup Coverage & Format Fit 45
D14 Pilotability & Error Tolerance 50

How the score was computed

Strategy profile: Balanced (combo primary). Structural ≈ 63, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy limit (-8); Banlist exposure (-5); High skill floor (-5); No meta data (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong OTK ceiling with Salamandra + Nibiru line
  • Solid hand-trap disruption and backrow removal
  • Good extra-deck coverage with 9 links and 5 fusions

Weaknesses

  • Illegal status due to Maxx \"C\" over copy limit
  • Narrow combo windows and high brick risk on dead draws
  • Heavy reliance on specific targets and limited tech

Critical choke points

  • Maxx \"C\" legality and consistency bottleneck
  • Salamandra/Fighting Flame Dragon live dependency
  • Ash Blossom as primary disruption enabler
Priority Remove Add Reason
1 Maxx \"C\" (Illegal; replace with consistent searcher or hand-trap) Targeted disruption or alternate searcher to improve consistency Over-limit copy is a hard violation and major consistency loss
2 2x Reinforcement of the Army (Limited) Open-role filler or additional hand traps Limited status and narrow search target reduces resilience
3 Generic backrow (e.g., 2x Raigeki) Tech hate or format-specific countermeasures Improper ratio for meta and leaves gaps vs targeted bans

Evidence & confidence

  • Verified: deck structure and card texts; banlist status and copy limits
  • Inferred: hypergeometric draw estimates; combo ceiling/floor inference; hand-trap brick risk
  • Provisional: meta fit and matchup performance
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Flame Swordsman

Flame Swordsman Breakdown

 
 

 

 

 

 

 

 
 

 

 
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