Flame Swordsman Deck #439715 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Fighting Flame Swordsman x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3.
Created by: YGO Mod (20517634)
Created On: 02/19/2025
Main Deck (40)
- Fighting Flame Swordsman x3
- Immortal Phoenix Gearfried x2
- Mulcharmy Fuwalos x3
- Salamandra, the Flying Flame Dragon x2
- Ash Blossom & Joyous Spring x3
- "Infernoble Arms - Durendal" x2
- Fighting Flame Sword x3
- Flame Swordsrealm x2
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- Lightning Storm x1
- Raigeki x1
- Reinforcement of the Army x1
- Salamandra Fusion x2
- Super Polymerization x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Ultimate Slayer x2
- Infinite Impermanence x3
- Salamandra with Chain x1
Extra Deck (15)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 64/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 62 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion OTK via Flame Swordsman fusions; Control/removal through negation and board clears
- Turn 1 (going first): Play early monsters/spells, set/interact, build toward turn-3–4 Fusion summon and OTK
- Turn 2 (going second): Six-card hand disruption, negate key plays, use hand traps and backrow to survive and counter
- Recovery: Return/Special Summon options from hand/GY, recycle key spells/traps, re-swing with remaining fusions
Why it scores here
The deck runs a clear Combo engine with strong OTK ceiling via Ultimate Flame Swordsman and related fusions, producing a high ceiling (D3 75) but inconsistent early access to its core monsters, dragging floor and consistency down (D4 55, D1 65). Hand vulnerability and reliance on specific Normal Summons create brick risk (D2 55). Disruption exists through negation and hand traps (D7 65) but is uneven, yielding moderate interruption resilience (D5 55). Resource flow is present but not overwhelming (D6 50), while the Extra Deck is efficiently used (D11 70). Side options are weak (D12 30) and meta fit is tentative (D13 40) due to limited format data; pilotability is moderate (D14 55).
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | |
| D2 | Opening-Hand Quality & Brick Management | 55 | |
| D3 | Combo Conversion & Ceiling | 75 | |
| D4 | Combo Floor & Median Output | 55 | |
| D5 | Interruption Resilience & Route Redundancy | 55 | |
| D6 | Resource Economy, Recovery & Grind | 50 | |
| D7 | End-Board & Interaction Quality | 65 | |
| D8 | Going-Second & Board-Breaking Power | 60 | |
| D9 | Offensive Pressure & Closing Power | 60 | |
| D10 | Main Deck Efficiency & Flexibility | — | |
| D11 | Extra Deck Efficiency & Coverage | 70 | |
| D12 | Side Deck Adaptability | 30 | |
| D13 | Matchup Coverage & Format Fit | 40 | |
| D14 | Pilotability & Error Tolerance | — |
How the score was computed
Strategy profile: Balanced (primary Combo with secondary Control elements). Structural ≈ 64, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: format_meta_missing (-3); side_deck_empty (-2); extra_deck_strength (3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Clear Fusion OTK plan with high-impact finishers
- Strong negation and removal suite
- Good Extra Deck coverage for the archetype
- Compact 40-card main deck with focused engine
Weaknesses
- Inconsistent early access to core Fusion materials
- Brick risk from non-core cards and reliance on specific Normal Summons
- Limited side deck options in this export
- No confirmed meta fit or tournament reliability data
Critical choke points
- Dependence on early Normal Summons to enable Fusion
- Lack of consistent searcher for key Fusion materials
- No side deck adaptability in the exported build
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Consider adding dedicated searchers (e.g., 'Salamangreat Almiraj' or 'Fossil Warrior Skull Knight') to smooth early Fusion access. | Improves D1 consistency and reduces brick rate. | |
| 2 | Add 1–2 side deck options (e.g., 'Red Reboot' or 'Cosmic Cyclone') if format permits, to address D12 adaptability. | Increases flexibility against disruption. | |
| 3 | Test alternate Extra Deck loadouts including additional high-impact fusions to raise D3 ceiling. | Raises median and ceiling combo power. |
Evidence & confidence
- Verified: Deck legality and card banlist status; Card text role hints and archetype breakdown; Extra Deck breakdown and fusion counts
- Observed: Best recorded combo line with high-ATK finishers; Negation and removal card presence
- Inferred: D1–D6, D8–D11, D13–D14 scores and associated hypergeometric or proxy-brick estimates; Combo floor/median inferred from limited board data
- Provisional: Meta Power and matchup fit due to absent dated metagame sample
- Data gaps: No combo floor/median/ceiling numeric data — relies on text inference No win-rate, matchup, or brick-rate telemetry from YGOVN No tournament or archetype meta-share link in the export Side deck is empty — adaptability cannot be evaluated
Couldn't load the combos





