Flame Swordsman Deck #439701 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Fighting Flame Swordsman x3, Retaliating 'C' x3, Ash Blossom & Joyous Spring x3. Created Feb 19, 2025 by YGO Mod.
Deck Flame Swordsman Master Duel
Created by: YGO Mod (20517634)
Created On: 02/19/2025
Main Deck (40)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Fantastical Dragon Phantazmay x2
- Fighting Flame Swordsman x3
- Fire Flint Lady x1
- Infernoble Knight - Renaud x2
- Maxx "C" x2
- Mirage Swordsman x1
- Mulcharmy Fuwalos x1
- Nibiru, the Primal Being x2
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Impulse x1
- Retaliating "C" x3
- Salamandra, the Flying Flame Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Mourner & Moonlit Chill x1
- Ghost Ogre & Snow Rabbit x1
- "Infernoble Arms - Durendal" x1
- Fighting Flame Sword x3
- Flame Swordsrealm x2
- Reinforcement of the Army x1
- Salamandra Fusion x1
- Flame Swordsdance x1
- Salamandra with Chain x2
Extra Deck (15)
- Fighting Flame Dragon x1
- Flame Swordsman x2
- Ultimate Flame Swordsman x2
- Ferocious Flame Swordsman x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Isolde, Two Tales of the Noble Knights x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Salamangreat Raging Phoenix x1
- Worldsea Dragon Zealantis x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (Confidence: Medium)
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s). Restricted cards run: Bystial Magnamhut (Limited), Maxx "C" (Limited), Reinforcement of the Army (Limited).
Identity & game plan
- Win condition: OTK via Flame Swordsman fusions
- Turn 1 (going first): Setup with 3-cost searcher (Fighting Flame Sword/Infernoble Knight) and hand-trap cushion, then assemble Salamandra the Flying Flame Dragon + Ultimate Flame Swordsman for board clear and damage
- Turn 2 (going second): Six-card hand disruption via Ash Blossom & Ghost Ogre, then answer with Swordsrealm and counter via Retaliating C/Nibiru
- Recovery: Restart loops with Retaliating C search + Nibiru set-up if combo is disrupted
- After siding: Not applicable; side deck absent
How the score was computed
Modifiers: none.
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