Created by: YGO Mod (20517634)

Created On: 01/23/2023

Main: 40 Extra: 15

3 cardLibromancer Agent 3 cardLibromancer Agent
Libromancer Agent
EARTH 6
Libromancer Agent
  • ATK:

  • 2000

  • DEF:

  • 2500


You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. You can target 1 "Libromancer" card in your GY, except "Libromancer Agent"; add it to your hand, then if you added a Spell/Trap by this effect, place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Libromancer Agent" once per turn.


3 cardLibromancer Fire 3 cardLibromancer Fire
Libromancer Fire
FIRE 4
Libromancer Fire
  • ATK:

  • 1800

  • DEF:

  • 1800


You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" monster from your Deck to your hand, except "Libromancer Fire". You can only use each effect of "Libromancer Fire" once per turn.


3 cardLibromancer Geek Boy 3 cardLibromancer Geek Boy
Libromancer Geek Boy
WIND 3
Libromancer Geek Boy
  • ATK:

  • 800

  • DEF:

  • 800


You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" Spell from your Deck to your hand. You can only use each effect of "Libromancer Geek Boy" once per turn.


3 cardLibromancer Magigirl 3 cardLibromancer Magigirl
Libromancer Magigirl
WATER 4
Libromancer Magigirl
  • ATK:

  • 600

  • DEF:

  • 2100


You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Libromancer Magigirl" once per turn.


2 cardLibromancer Doombroker 2 cardLibromancer Doombroker
Libromancer Doombroker
DARK 6
Libromancer Doombroker
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it can attack directly. You can only use each of the following effects of "Libromancer Doombroker" once per turn. During your Main Phase: You can Set 1 "Libromancer" Trap directly from your Deck. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; shuffle it into the Deck.


1 cardLibromancer Fireburst 1 cardLibromancer Fireburst
Libromancer Fireburst
FIRE 7
Libromancer Fireburst
  • ATK:

  • 2800

  • DEF:

  • 2800


You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, it cannot be destroyed by battle, also any battle damage it inflicts to your opponent is doubled. This card can make up to 2 attacks on monsters during each Battle Phase. When a monster declares an attack: You can banish 1 "Libromancer" Ritual Monster from your GY; this card gains 200 ATK.


1 cardLibromancer Firestarter 1 cardLibromancer Firestarter
Libromancer Firestarter
FIRE 3
Libromancer Firestarter
  • ATK:

  • 1800

  • DEF:

  • 1800


You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone.


1 cardLibromancer Mystigirl 1 cardLibromancer Mystigirl
Libromancer Mystigirl
LIGHT 4
Libromancer Mystigirl
  • ATK:

  • 1400

  • DEF:

  • 2100


You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, your opponent cannot target Ritual Monsters you control with monster effects. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. You can only use this effect of "Libromancer Mystigirl" once per turn.


2 cardEmergency Teleport
2 cardEmergency Teleport
Emergency Teleport
Spell Quick
Emergency Teleport

    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




    Tag(s):

    3 cardLibromancer Bonded 3 cardLibromancer Bonded
    Libromancer Bonded
    Spell Normal
    Libromancer Bonded

      This card can be used to Ritual Summon any "Libromancer" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Ritual Summon "Libromancer Fireburst" with this effect, using "Libromancer Firestarter" on the field, it cannot be destroyed, or banished, by card effects.


      3 cardLibromancer First Appearance 3 cardLibromancer First Appearance
      Libromancer First Appearance
      Spell Field
      Libromancer First Appearance

        When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Libromancer First Appearance" per turn.


        2 cardLibromancer Realized 2 cardLibromancer Realized
        Libromancer Realized
        Spell Continuous
        Libromancer Realized

          You can reveal 1 "Libromancer" Ritual Monster in your hand: Special Summon 1 "Fire Token" (Cyberse/FIRE/ATK 0/DEF 0) with the same Level as the revealed monster. While you control that Token, you cannot Special Summon monsters, except "Libromancer" monsters. You can only use this effect of "Libromancer Realized" once per turn.


          3 cardPre-Preparation of Rites 3 cardPre-Preparation of Rites
          Pre-Preparation of Rites
          Spell Normal
          Pre-Preparation of Rites

            Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


            1 cardTerraforming
            1 cardTerraforming
            Terraforming
            Spell Normal
            Terraforming

              Add 1 Field Spell from your Deck to your hand.




              Tag(s):

              2 cardAmaze Attraction Cyclo-Coaster 2 cardAmaze Attraction Cyclo-Coaster
              Amaze Attraction Cyclo-Coaster
              Trap Normal
              Amaze Attraction Cyclo-Coaster

                Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.


                3 cardLibromancer Displaced 3 cardLibromancer Displaced
                Libromancer Displaced
                Trap Normal
                Libromancer Displaced

                  Target 1 "Libromancer" monster you control and 1 monster your opponent controls; return your monster to the hand, and if you do, take control of that opponent's monster. If your "Libromancer" monster you targeted was not a Ritual Monster, the monster you took control of returns to the hand during the End Phase. You can only activate 1 "Libromancer Displaced" per turn.


                  3 cardLibromancer Intervention 3 cardLibromancer Intervention
                  Libromancer Intervention
                  Trap Normal
                  Libromancer Intervention

                    When your opponent activates a card or effect: Target 1 "Libromancer" Ritual Monster you control; return it to the hand, and if you do, negate that activated effect, then you can Special Summon 1 "Libromancer" monster from your hand or GY. You can only activate 1 "Libromancer Intervention" per turn.


                    1 cardLibromancer Prevented 1 cardLibromancer Prevented
                    Libromancer Prevented
                    Trap Continuous
                    Libromancer Prevented

                      If you control a "Libromancer" monster: You can target 1 face-up monster your opponent controls; this turn, that face-up monster cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Libromancer Prevented" once per turn. Once per turn, during the End Phase, if you control no "Libromancer" Ritual Monsters: Send this card to the GY.


                      1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                      Barricadeborg Blocker
                      DARK
                      Barricadeborg Blocker
                      • ATK:

                      • 1000

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom


                      2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                      1 cardBrute Enforcer 1 cardBrute Enforcer
                      Brute Enforcer
                      DARK
                      Brute Enforcer
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Effect Monsters You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original card type (Monster, Spell, or Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.


                      1 cardGaia Saber, the Lightning Shadow 1 cardGaia Saber, the Lightning Shadow
                      Gaia Saber, the Lightning Shadow
                      EARTH
                      Gaia Saber, the Lightning Shadow
                      • ATK:

                      • 2600

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Bottom


                      2+ monsters


                      1 cardPentestag 1 cardPentestag
                      Pentestag
                      DARK
                      Pentestag
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Top

                      Bottom


                      2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                      1 cardSaryuja Skull Dread 1 cardSaryuja Skull Dread
                      Saryuja Skull Dread
                      EARTH
                      Saryuja Skull Dread
                      • ATK:

                      • 2800

                      • LINK-4

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                      1 cardUnderclock Taker 1 cardUnderclock Taker
                      Underclock Taker
                      DARK
                      Underclock Taker
                      • ATK:

                      • 1000

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom


                      2 Effect Monsters Once per turn: You can target 1 face-up monster this card points to and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.


                      1 cardCastel, the Skyblaster Musketeer 1 cardCastel, the Skyblaster Musketeer
                      Castel, the Skyblaster Musketeer
                      WIND
                      Castel, the Skyblaster Musketeer
                      • ATK:

                      • 2000

                      • DEF:

                      • 1500


                      2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                      1 cardDhampir Vampire Sheridan 1 cardDhampir Vampire Sheridan
                      Dhampir Vampire Sheridan
                      DARK
                      Dhampir Vampire Sheridan
                      • ATK:

                      • 2600

                      • DEF:

                      • 1000


                      2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.


                      1 cardGagaga Samurai 1 cardGagaga Samurai
                      Gagaga Samurai
                      EARTH
                      Gagaga Samurai
                      • ATK:

                      • 1900

                      • DEF:

                      • 1600


                      2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.


                      1 cardGauntlet Launcher 1 cardGauntlet Launcher
                      Gauntlet Launcher
                      EARTH
                      Gauntlet Launcher
                      • ATK:

                      • 2400

                      • DEF:

                      • 2800


                      2 Level 6 monsters You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it.


                      1 cardGhostrick Alucard 1 cardGhostrick Alucard
                      Ghostrick Alucard
                      DARK
                      Ghostrick Alucard
                      • ATK:

                      • 1800

                      • DEF:

                      • 1600


                      2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                      1 cardMechquipped Angineer 1 cardMechquipped Angineer
                      Mechquipped Angineer
                      LIGHT
                      Mechquipped Angineer
                      • ATK:

                      • 1800

                      • DEF:

                      • 1000


                      2 Level 3 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster you control; change it to face-up Defense Position, and if you do, it cannot be destroyed by battle or by card effects this turn.


                      1 cardNumber 25: Force Focus 1 cardNumber 25: Force Focus
                      Number 25: Force Focus
                      LIGHT
                      Number 25: Force Focus
                      • ATK:

                      • 2800

                      • DEF:

                      • 2400


                      2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn.


                      1 cardSteelswarm Roach 1 cardSteelswarm Roach
                      Steelswarm Roach
                      DARK
                      Steelswarm Roach
                      • ATK:

                      • 1900

                      • DEF:

                      • 0


                      2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                      1 cardSuper Quantal Mech Beast Grampulse 1 cardSuper Quantal Mech Beast Grampulse
                      Super Quantal Mech Beast Grampulse
                      WATER
                      Super Quantal Mech Beast Grampulse
                      • ATK:

                      • 1800

                      • DEF:

                      • 2800


                      2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.




                      More OCG Info

                      Libromancer Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

                      https://metaduelist.com/
                      Toparrow_upward