Created by: YGO Mod (20517634)

Created On: 02/17/2025

Need 23 UR

UR Rarity
Big-Winged Berfomet2 card
UR Rarity
Bystial Magnamhut1 card
UR Rarity
Diabellze the Original Sinkeeper1 card
UR Rarity
Elzette, Azamina of the White Forest1 card
UR Rarity
Mirror Swordknight1 card
UR Rarity
Nightmare Apprentice3 card
UR Rarity
Azamina Moa Regina1 card
UR Rarity
Chimera the King of Phantom Beasts1 card
UR Rarity
Garura, Wings of Resonant Life1 card
UR Rarity
Granguignol the Dusk Dragon1 card
UR Rarity
Guardian Chimera1 card
UR Rarity
Chaos Angel2 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Effect Veiler3 card
UR Rarity
Super Polymerization1 card

Main: 41 Extra: 15

UR Rarity
2 cardBig-Winged Berfomet
UR Rarity
2 cardBig-Winged Berfomet
Big-Winged Berfomet
DARK 5
Big-Winged Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.


SR Rarity
2 cardBystial Druiswurm
SR Rarity
2 cardBystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


UR Rarity
1 cardBystial Magnamhut
UR Rarity
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


SR Rarity
3 cardCornfield Coatl
SR Rarity
3 cardCornfield Coatl
Cornfield Coatl
WIND 4
Cornfield Coatl
  • ATK:

  • 500

  • DEF:

  • 1700


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.


UR Rarity
1 cardDiabellze the Original Sinkeeper
UR Rarity
1 cardDiabellze the Original Sinkeeper
Diabellze the Original Sinkeeper
LIGHT 7
Diabellze the Original Sinkeeper
  • ATK:

  • 2500

  • DEF:

  • 2000


If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn.


SR Rarity
3 cardDroll & Lock Bird
SR Rarity
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


N Rarity
2 cardEdge Imp Chain
N Rarity
2 cardEdge Imp Chain
Edge Imp Chain
DARK 4
Edge Imp Chain
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.


UR Rarity
1 cardElzette, Azamina of the White Forest
UR Rarity
1 cardElzette, Azamina of the White Forest
Elzette, Azamina of the White Forest
LIGHT 2
Elzette, Azamina of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.


SR Rarity
3 cardGazelle the King of Mythical Claws
SR Rarity
3 cardGazelle the King of Mythical Claws
Gazelle the King of Mythical Claws
EARTH 4
Gazelle the King of Mythical Claws
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.


SR Rarity
1 cardMaster Tao the Chanter
SR Rarity
1 cardMaster Tao the Chanter
Master Tao the Chanter
EARTH 3
Master Tao the Chanter
  • ATK:

  • 1200

  • DEF:

  • 900


If this card battles a monster, neither can be destroyed by that battle. If this card is sent to the GY: You can target 1 Illusion monster in your GY, except "Master Tao the Chanter"; Special Summon it in Defense Position, also you cannot Special Summon from the GY for the rest of this turn, except Illusion monsters. You can only use this effect of "Master Tao the Chanter" once per turn.


UR Rarity
1 cardMirror Swordknight
UR Rarity
1 cardMirror Swordknight
Mirror Swordknight
LIGHT 4
Mirror Swordknight
  • ATK:

  • 1900

  • DEF:

  • 300


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.


UR Rarity
3 cardNightmare Apprentice
UR Rarity
3 cardNightmare Apprentice
Nightmare Apprentice
DARK 6
Nightmare Apprentice
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
3 cardEffect Veiler
UR Rarity
3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


SR Rarity
3 cardBook of Eclipse
SR Rarity
3 cardBook of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


    SR Rarity
    3 cardChimera Fusion
    SR Rarity
    3 cardChimera Fusion
    Chimera Fusion
    Spell Quick
    Chimera Fusion

      During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn.


      SR Rarity
      3 cardFrightfur Patchwork
      SR Rarity
      3 cardFrightfur Patchwork
      Frightfur Patchwork
      Spell Normal
      Frightfur Patchwork

        Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.


        N Rarity
        2 cardPolymerization
        N Rarity
        2 cardPolymerization
        Polymerization
        Spell Normal
        Polymerization

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


          UR Rarity
          1 cardSuper Polymerization
          UR Rarity
          1 cardSuper Polymerization
          Super Polymerization
          Spell Quick
          Super Polymerization

            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




            Tag(s):

            UR Rarity
            1 cardAzamina Moa Regina
            UR Rarity
            1 cardAzamina Moa Regina
            Azamina Moa Regina
            DARK 8
            Azamina Moa Regina
            • ATK:

            • 3000

            • DEF:

            • 2000


            1 Illusion monster + 1 Level 6 or higher Fiend monster You can target 1 Illusion monster in your GY, except "Azamina Moa Regina"; Special Summon it. When an "Azamina" or "Sinful Spoils" card or effect is activated, except "Azamina Moa Regina" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of "Azamina Moa Regina" once per turn.


            SR Rarity
            1 cardAzamina Mu Rcielago
            SR Rarity
            1 cardAzamina Mu Rcielago
            Azamina Mu Rcielago
            DARK 6
            Azamina Mu Rcielago
            • ATK:

            • 2000

            • DEF:

            • 2400


            1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


            R Rarity
            1 cardAzamina Sol Erysichthon
            R Rarity
            1 cardAzamina Sol Erysichthon
            Azamina Sol Erysichthon
            DARK 6
            Azamina Sol Erysichthon
            • ATK:

            • 2700

            • DEF:

            • 0


            1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.


            SR Rarity
            2 cardBerfomet the Mythical King of Phantom Beasts
            SR Rarity
            2 cardBerfomet the Mythical King of Phantom Beasts
            Berfomet the Mythical King of Phantom Beasts
            WIND 6
            Berfomet the Mythical King of Phantom Beasts
            • ATK:

            • 2400

            • DEF:

            • 600


            2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.


            SR Rarity
            1 cardChimera the Illusion Beast
            SR Rarity
            1 cardChimera the Illusion Beast
            Chimera the Illusion Beast
            DARK 8
            Chimera the Illusion Beast
            • ATK:

            • 3100

            • DEF:

            • 2800


            "Chimera the Flying Mythical Beast" + 1+ Illusion monsters This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.


            UR Rarity
            1 cardChimera the King of Phantom Beasts
            UR Rarity
            1 cardChimera the King of Phantom Beasts
            Chimera the King of Phantom Beasts
            WIND 6
            Chimera the King of Phantom Beasts
            • ATK:

            • 2100

            • DEF:

            • 1800


            1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.


            UR Rarity
            1 cardGarura, Wings of Resonant Life
            UR Rarity
            1 cardGarura, Wings of Resonant Life
            Garura, Wings of Resonant Life
            DARK 6
            Garura, Wings of Resonant Life
            • ATK:

            • 1500

            • DEF:

            • 2400


            2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


            UR Rarity
            1 cardGranguignol the Dusk Dragon
            UR Rarity
            1 cardGranguignol the Dusk Dragon
            Granguignol the Dusk Dragon
            LIGHT 8
            Granguignol the Dusk Dragon
            • ATK:

            • 2500

            • DEF:

            • 2500


            "Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 "Dogmatika" monster from your Deck or 1 "Despia" monster from your Extra Deck. You can only use each effect of "Granguignol the Dusk Dragon" once per turn.


            UR Rarity
            1 cardGuardian Chimera
            UR Rarity
            1 cardGuardian Chimera
            Guardian Chimera
            DARK 9
            Guardian Chimera
            • ATK:

            • 3300

            • DEF:

            • 3300


            3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


            R Rarity
            1 cardMagnum the Reliever
            R Rarity
            1 cardMagnum the Reliever
            Magnum the Reliever
            LIGHT 8
            Magnum the Reliever
            • ATK:

            • 2800

            • DEF:

            • 2000


            1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.


            SR Rarity
            1 cardMudragon of the Swamp
            SR Rarity
            1 cardMudragon of the Swamp
            Mudragon of the Swamp
            WATER 4
            Mudragon of the Swamp
            • ATK:

            • 1900

            • DEF:

            • 1600


            2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


            SR Rarity
            1 cardPredaplant Dragostapelia
            SR Rarity
            1 cardPredaplant Dragostapelia
            Predaplant Dragostapelia
            DARK 8
            Predaplant Dragostapelia
            • ATK:

            • 2700

            • DEF:

            • 1900


            1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


            UR Rarity
            2 cardChaos Angel
            UR Rarity
            2 cardChaos Angel
            Chaos Angel
            DARK 10
            Chaos Angel
            • ATK:

            • 3500

            • DEF:

            • 2800


            1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.




            More Master Duel Info

            Chimera Breakdown

             

             

             

             

             

             

             

             

             

             

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