Triamids Deck #433774 — Yu-Gi-Oh! OCG
40 Main, 10 Extra, incl. Neo-Spacian Grand Mole x3, Triamid Dancer x3, Triamid Hunter x3.
Created by: YGO Mod (20517634)
Created On: 02/16/2025
Main Deck (40)
- Neo-Spacian Grand Mole x3
- Sentry Soldier of Stone x2
- Triamid Dancer x3
- Triamid Hunter x3
- Triamid Master x3
- Triamid Sphinx x3
- Chicken Game x3
- Pot of Duality x3
- Terraforming x1
- Triamid Cruiser x3
- Triamid Fortress x3
- Triamid Kingolem x3
- Triamid Loading x3
- Metaverse x3
- Triamid Pulse x1
Extra Deck (10)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50.7 |
| Going First | 52 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Field Spell engine
- Format: ocg
Legality
Main 40 / Extra 10 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Triamid board pressure: Field Spells and Rock-type bodies build a board, then Triamid Sphinx and ATK-boost effects (Triamid Kingolem, Triamid Dancer) convert into attacks.; Xyz finishers from the Extra Deck (Full Armored Utopic Ray Lancer, Super Starslayer TY-PHON, Divine Arsenal AA-ZEUS) when a monster is already on the field.
- Turn 1 (going first): Use Triamid Loading or Metaverse/Terraforming to put a Field Spell into the Field Zone, Normal Summon Rock-type monsters (Triamid Hunter, Triamid Master), then Special Summon Triamid Sphinx through a Triamid card's effect. (Inferred from card text.)
- Turn 2 (going second): Hold Triamid Master and the Triamid Pulse / Triamid Master destruction effects to answer the opponent's Set cards, then rebuild the Field Spell and Sphinx line on the next turn. (Inferred from card text; no recorded boards.)
- Recovery: Triamid Sphinx and Triamid Master can be Special Summoned again when Triamid cards are destroyed, and Triamid Dancer and Triamid Pulse can recycle Triamid cards and Field Spells from the Graveyard. (Inferred from card text.)
- After siding: No side deck is registered, so there is no post-side plan. The deck cannot adjust between games.
Why it scores here
This list is Illegal: three copies of Chicken Game exceed the single legal copy in OCG, so it is scored as a structural read only and capped at 30. The Triamid core is consistent: the archetype's core cards are in the opening hand almost every time, and several searchers (Triamid Loading, Metaverse, Terraforming, Pot of Duality) help find a Field Spell. Recursion through Triamid Sphinx, Triamid Master and Triamid Dancer lets the engine recover after a Triamid is destroyed, which earns the most points. Closing power comes from Sphinx, Kingolem's ATK boost and the Xyz finishers, but there are no hand traps or floodgates and no side deck, so interaction and going-second strength stay modest. No recorded boards exist and no meta sample was supplied, so the scores rest on card text and probability estimates. Popularity of the archetype and the average strength of the cards were not counted.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Archetype-core group ~99.7% to include at least one core card in a 5-card opening hand; each 3-copy Field Spell or Rock engine card ~34% (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Field Spell dependence and off-archetype fillers (Sentry Soldier, Terraforming, Metaverse) raise brick risk; 16 searcher-text cards help (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards exist, so conversion is judged only from card text (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median output cannot be measured; a neutral score is used (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Triamid Sphinx, Triamid Master and Triamid Dancer can be recovered after a Triamid is destroyed; limited disruption answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and Pot of Duality give card flow; Triamid Master and Triamid Pulse use the Graveyard as a resource (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Set-card destruction (Triamid Master, Triamid Pulse) and three Gorgonic negations; no hand traps or floodgates (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | No hand traps and no floodgates; going-second board-breaking rests on the Xyz negations and Triamid Pulse (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Sphinx at 2500 ATK, Kingolem ATK boost, and Xyz finishers up to 3000 ATK (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main cards with 15 distinct names; about 15 cards sit outside the Triamid archetype (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 42 | Three Gorgonic Guardian copies, then seven single-copy Extra Deck monsters from different archetypes (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Field Spell tracking and Triamid-only Special Summon conditions require a careful player (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50.7, Going First ≈ 52, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-6). Final formula: Illegal deck: uncapped 0.80*50.7 + 0.20*50 = 50.6, minus 6 banlist modifier = 44.6, then capped at 30 per the Illegal rule. Structural-only, theoretical read. Meta power null (provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always in the opening hand (~99.7%, Inferred)
- 16 searcher-text cards help find the Field Spell engine
- Recursion through Triamid Sphinx, Master and Dancer gives resilience
- Xyz finishers and ATK-boost effects give closing power
Weaknesses
- Illegal: Chicken Game runs 3 copies against an OCG limit of 1
- No hand traps, no floodgates, and no side deck
- Only 25 of 40 main cards are named Triamid; the rest are off-archetype
- Extra Deck: three Gorgonic copies plus seven single-copy monsters from different archetypes
Critical choke points
- Field Spell in the Field Zone: Fortress, Cruiser and Kingolem all depend on it
- Triamid Sphinx needs a Triamid card's effect to Special Summon
- Chicken Game must be cut to one copy to be legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2x Chicken Game | 2 legal main-deck cards that fit the Triamid engine (for example, a second Triamid Pulse) | Restores legality. Removing 2 cards leaves the main deck at 38, so 2 replacements are needed to reach the 40-card minimum. |
Evidence & confidence
- Verified: Legality: Chicken Game is 3 copies vs a Limited limit of 1; main 40, extra 10, side 0; Card text and stats for every listed card; Archetype-core inclusion of 100% for Sphinx, Metaverse, Loading and Fortress in usage stats
- Inferred: Opening-hand consistency estimates from the hypergeometric draw table; Going-first and going-second plan descriptions from card text; Recursion and interaction reads from card text
- Provisional: Meta power and matchup fit (no dated meta sample); Tournament reliability (no tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no side deck is registered no win-rate telemetry exists for this deck Meta power is provisional without a dated metagame sample
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