Polymerization Deck #433696 — Yu-Gi-Oh! TCG

52 Main, 20 Extra, incl. Nibiru, the Primal Being x3, Blue-Eyes White Dragon x3, Ash Blossom & Joyous Spring x3. Created Feb 14, 2025 by YGO Mod.

Deck Polymerization TCG

Created by: YGO Mod (20517634)

Created On: 02/14/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Feb 14, 2025
32± 8/ 100
Power Score
Structural 35
Reliability 28
Going First 38
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 35
Going First 38
Going Second 44
Meta Power provisional
Tournament Reliability 28
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 52 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Fusion Summon into high-ATK boss monsters; unclear coherence due to deck construction; Synchro/XYZ Summon hybrid lines (speculative, minimal evidence)
  • Turn 1 (going first): Summon Blue-Eyes searcher, resolve Wishes for Eyes of Blue or Melody, establish board with unclear interaction layer due to illegal extra deck
  • Turn 2 (going second): Hand traps (Ash, Nibiru, Veiler, Impermanence) to disrupt; board-breaker (Lightning Storm, Harpie's Feather Duster) unclear on execution pathway
  • Recovery: White Stone recursion + GY floating; no clear lines from disruption
  • After siding: Unknown; no side deck supplied

Why it scores here

This deck is illegal and receives a theoretical evaluation only. The extra deck exceeds TCG format limits (20 vs 15 max), blocking tournament entry. The core Blue-Eyes engine (Sage, Melody, Wishes, searchers) shows moderate consistency ~47% to open at least one starter, but the list is severely hampered by conflicting construction: it runs Blue-Eyes Fusion synergy cards (Ultimate Fusion, True Light) alongside heavy Synchro tuners (11+ tuners for uncertain Synchro lines) and unrelated stun tech (Nibiru as a hand trap rather than synergy). The extra deck is cluttered with 20 cards across all summon types (7 Fusion, 7 Synchro, 1 XYZ, 5 Link) with no clear board strategy or combo ceiling documented. The hand-trap suite is solid (9 copies) but board-breaking is underspecified. Without combo evidence or coherent synergy between engines, the deck reads as a toolbox that has not committed to a single plan, resulting in low combo median output and high brick risk from conflicting Normal Summons and garnet accumulation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Three 3-ofs (Sage, Ash, Maiden) + 9 searchers; P(≥1 Blue-Eyes starter in hand5) ≈ 0.47 via archetype group; weak core purity 12% (3 of 25 core Lunalight cards absent). (Inferred)
D2 Opening-Hand Quality & Brick Management 38 52-card main deck with 14 hand traps + techs; two conflicting Normal Summon engines (Sage vs Maiden); no explicit garnet calculation supplied; high brick risk estimated from redundant tuner density and lack of single coherent line. (Inferred)
D3 Combo Conversion & Ceiling 35 No combo evidence supplied; no best line or board per starter in the evidence; Blue-Eyes Fusion synergy cards present (Ultimate Fusion, True Light, Wishes) but Synchro tuners outnumber Fusion synergy, suggesting unclear combo route and speculative ceiling. (Inferred)
D4 Combo Floor & Median Output 28 No median combo data; Synchro and Fusion engines conflict in the same 52 cards; likely median output 2–3 summons on turn 1 with no documented board quality. (Inferred)
D5 Interruption Resilience & Route Redundancy 32 11+ tuners support Synchro recursion; White Stone of Ancients/Legend and GY float; but conflicting engines reduce redundant lines; single disruption likely stops an entire route. (Inferred)
D6 Resource Economy, Recovery & Grind 42 Wishes for Eyes of Blue, Melody, Bingo Machine, Roar of the Blue-Eyed Dragons all generate card advantage and search; True Light and Ultimate Fusion enable recursion in GY; net resource draw estimated +1 to +2 cards in a live hand. (Inferred)
D7 End-Board & Interaction Quality 35 Interaction hints tagged: 9 negation-text cards (Ash, Impermanence, Infinite Impermanence, Spirit with Eyes of Blue, etc.); no boss board documented; estimated 1–2 layer negates or 1 board-breaker per turn; unclear interaction density. (Inferred)
D8 Going-Second & Board-Breaking Power 48 Lightning Storm and Harpie's Feather Duster as removal; 9 hand traps for going-second; no forced-interaction or lethal combo described; estimated board-break rate low without a coherent going-second plan. (Inferred)
D9 Offensive Pressure & Closing Power 40 Blue-Eyes Ultimate Dragon, Dragon Master Magia, Neo Blue-Eyes Ultimate Dragon all 4500+ ATK; Boss monsters reach 5000 ATK (Dragon Master Knight); lethal turn unclear from combo evidence; no piercing or direct-damage text. (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Main deck 52 cards (40–60 legal range); 28 distinct monsters, 20 Spells/Traps; high slot density from tuner redundancy; no single coherent engine theme per 10 slots. (Verified)
D11 Extra Deck Efficiency & Coverage 25 Extra deck 20 cards (exceeds 15-card TCG limit, Illegal); 7 Fusion, 7 Synchro, 1 XYZ, 5 Link; no evidence of mandatory vs flex slots; cluttered, unaccountable coverage. (Verified)
D12 Side Deck Adaptability 0 No side deck supplied (0 cards); no post-side plan or adjustability data available. (Verified)
D13 Matchup Coverage & Format Fit 20 No tournament link; no metagame sample; Blue-Eyes archetype share unknown in current meta; Polymerization archetype mismatch (12% core cards present) suggests niche/rogue positioning; format fit unverifiable. (Provisional)
D14 Pilotability & Error Tolerance 30 Combo steps unknown; conflicting Normal Summon and Synchro/Fusion engine choices create decision overhead; no step-by-step guidance; estimated error-tolerance low due to choke points. (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 35, Going First ≈ 38, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 28. Modifiers: Extra-deck illegal (20 > 15) (-15); No combo evidence & conflicting engines (-8); Archetype mismatch (12% core cards) (-5). Final formula: Illegal deck: Final = 0.80*Structural + 0.20*TournamentReliability, capped low due to extra-deck violation and lack of combo evidence. Meta Provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.47 · key two-card combo ≈ — · full-brick estimate ≈ 0.53 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Solid hand-trap count (9 copies) covers going-second disruption
  • Blue-Eyes searcher core (Sage, Wishes, Melody, Bingo) opens multiple access points to Blue-Eyes White Dragon
  • GY float from White Stone of Ancients and True Light provide recovery texture
  • Removal suite (Lightning Storm, Harpie's Feather Duster, Ultimate Fusion) offers multiple disruption angles
  • Tuner density enables theoretical Synchro recursion through Synchro Rumble and multiple Synchro bosses

Weaknesses

  • Extra deck illegal (20 > 15 TCG limit); deck cannot be entered in tournaments
  • No combo evidence supplied; best-line and median output unknown
  • Conflicting Fusion and Synchro engines in the same 52 slots with no clear hierarchy or coherent plan
  • 14 tuner monsters alongside 3 copies of Blue-Eyes White Dragon create conflicting Normal Summon patterns and high brick risk
  • Archetype mismatch: only 12% of Polymerization usage-stat core cards present; deck reads as Blue-Eyes rogue/toolbox misclassified
  • 52-card main deck with only 28 distinct cards; high copy redundancy without clear consistency benefit
  • No documented going-first board or interrupt layer; end-board quality and layering unclear
  • No side deck; post-side plan absent

Critical choke points

  • Disruption of the single Sage/Melody/Wishes searcher line likely ends the turn with no backup plan documented
  • Unclear Synchro vs Fusion commitment; conflicting engines may cause hand-clogging (tuner + Blue-Eyes in hand)
  • Extra deck full of flex/unaccountable cards; no clear boss monster rotation or mandatory coverage
  • No documented recovery after losing Blue-Eyes White Dragon or all tuners to disruption
Priority Remove Add Reason
1 3 extra deck cards (down to 15 TCG legal) N/A; cut flex Synchro/Link cards: Ib, World Chalice Justiciar; Crimson Dragon; Bystial Dis Pater; Accesscode Talker; Hieratic Seal Illegal extra-deck size blocks tournament entry. Remove lowest-impact Synchro and Link cards to restore legality.
2 4-6 tuner monsters (reduce from 14 to 8-10) Blue-Eyes support or Fusion engine cards (Polymerization, Fusion Deployment, Fusion Concord) Tuner density conflicts with Blue-Eyes Normal Summon strategy and causes bricks. Commit to one engine.
3 Synchro Rumble, Synchro-focused Extra Deck monsters (unless committing to Synchro route) Fusion Summon support (Blue-Eyes Fusion, Blue-Eyes Alternative Ultimate Dragon, additional Fusion searchers) Deck claims Polymerization archetype but runs minimal Fusion coherence. Commit to Fusion or Synchro, not both.
4 Archetypes tagged as tech-only: Bystial, Code Talker, Hieratic, World Chalice, Harpie splash cards Blue-Eyes core synergy or Fusion engine redundancy Off-archetype splash cards dilute deck identity and consistency without coherent payoff.
5 Add 15-card side deck Post-side plan cards (e.g., Dimensional Barrier, Imperial Order, Anti-Spell Fragrance, Gozen Match) No side deck supplied; best-of-3 reliability unknown.

Evidence & confidence

  • Verified: Legality status: Illegal (extra deck 20 > 15 TCG maximum); Card text: all 47 distinct cards resolved; Main deck size: 52 cards (within 40–60 range, but extra deck violation makes deck unplayable); Banlist status: Harpie's Feather Duster Limited ×1 (legal copy count met); Hand-trap count: 9 copies (Ash ×3, Nibiru ×3, Impermanence ×2, Veiler ×1); Archetype spread: Blue-Eyes dominates (30 copies); Polymerization exact-name ×2
  • Observed: None: no tournament link or match records supplied
  • Inferred: P(≥1 Blue-Eyes starter in opening hand) ≈ 0.47 from hypergeometric archetype-group draw odds; Combo ceiling unknown; speculated 3–4 summons on turn 1 based on Wishes/Melody into Fusion Summon, but no measured boards; Combo median ≈ 2–3 summons, floor ≈ 1 setter or pass, due to conflicting engines; Brick estimate ≈ 53% from 52-card size and tuner redundancy without clear bootstrap path; Going-first board: likely 1–2 negates + 1 boss monster (3000–4500 ATK); going-second 1–2 board-breakers; Tournament reliability low: high variance from unproven synergy and extra-deck illegality; Synchro vs Fusion commitment unclear; deck reads as exploratory toolbox rather than coherent strategy
  • Provisional: Meta Power: Polymerization archetype meta-share unknown; no dated metagame sample supplied; Blue-Eyes archetype share provisional; Post-side plan: no side deck supplied; reliability after siding unknown
  • Data gaps: No combo evidence: combo data.total combos = 0; no best line, median power index, or board per starter No tournament link: tournament data.available = false; no archetype meta-share or per-pilot match record No side deck: Side Deck size = 0; post-side plan and best-of-3 reliability unknown No win-rate telemetry: going-first/second split, matchup outcome, game-level brick/starter/OTK rates absent Archetype mismatch: usage statistics show 0% core-card overlap with Lunalight (the dominant Polymerization deck type); deck identity questionable No guides: guide data.total guides = 0; no strategic intent or coherent game plan documented

More TCG Info

Polymerization

Polymerization Breakdown

 
 

 

 

 

 

 

 
 

 

 
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