Crystrons Deck #433653 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Crystron Sulfefnir x3, Crystron Thystvern x3, Genex Undine x3 - Skill: Revolution des Fleurs. Created Feb 14, 2025 by YGO Mod.

Deck Crystrons Duel Links

Created by: YGO Mod (20517634)

Created On: 02/14/2025

Revolution des Fleurs
 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 22, 2026
60± 5/ 100
Power Score
Structural 59
Reliability 62
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.21
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro‑based board control and opponent banishing; Layered removal and negation to preserve advantage
  • Turn 1 (going first): Play a Crystron tuner from hand, use a Crystron effect to fetch another tuner, Synchro Summon a high‑ATK monster (e.g., Crystron Quariongandrax) and apply board‑wide banish; protect with Forbidden Droplet and hand‑trap style negation.
  • Turn 2 (going second): Use Crystron Impact to set opponent DEF to 0, then Synchro‑summon a banishing Synchro (e.g., Trishula, Zero Dragon) while preserving resources; follow up with additional negation.
  • Recovery: Recycle tuners from GY via Crystron Entry, Crystron Impact, and Crystron Rosenix; use banish‑to‑search effects to restore engine pieces after disruption.
  • After siding: No side deck; rely on flexible Extra Deck choices to adapt after opponent’s side changes.

Why it scores here

The Crystron deck reliably opens with at least one core tuner (≈97% chance), allowing early Synchro plays and strong board control through multiple negation and banishing effects. Its engine is flexible, offering several Synchro options and recovery paths via graveyard recycling, but it suffers from a lack of side‑deck tools and a moderate brick risk due to overlapping self‑destruction effects. Overall the deck is solid for control‑oriented play but its consistency and pilotability keep the final power around the mid‑range.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 88 P(at least one core Crystron in opening hand) ≈ 0.97 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Many 3‑copy tuner‑fetch cards share the same self‑destruction clause, raising brick risk to ≈3% (Inferred)
D3 Combo Conversion & Ceiling 70 Potential to summon Crystron Quariongandrax or Trishula Zero for board‑wide banish gives a high ceiling (Inferred)
D4 Combo Floor & Median Output 50 Typical games resolve to control‑oriented boards without big Synchro, yielding a modest median output (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent tuner sources (Rion, Citree, Quan, etc.) and several negation monsters provide redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 65 Graveyard‑to‑hand and banish‑to‑search effects (Crystron Entry, Impact) support resource recovery (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high with cards like Herald of the Arc Light, Clear Wing Synchro Dragon, and Trishula (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going‑second board‑breakers exist (Crystron Impact, Forbidden Droplet) but are not dominant (Inferred)
D9 Offensive Pressure & Closing Power 68 End‑board includes 3000‑ATK Crystron Quariongandrax and 2700‑ATK Trishula variants (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Only 28% of cards are exact‑Crystron core; many off‑archetype staples reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 All 9 Extra Deck slots are filled, but several are generic Synchro monsters, limiting focused coverage (Inferred)
D12 Side Deck Adaptability 0 Side deck is empty, giving no post‑side adaptability (Observed)
D13 Matchup Coverage & Format Fit 40 No tournament data; archetype meta‑share unavailable, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Complex quick‑effect timing and multiple tuner dependencies increase error tolerance demands (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 59.21, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: No side deck (-6); Low archetype purity (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high opening‑hand consistency for core tuners
  • Strong board control via multiple negation and banishing effects
  • Flexible Synchro options and good recovery loops

Weaknesses

  • No side‑deck tools limit post‑side adaptability
  • Potential brick from overlapping self‑destruction tuner fetches
  • Complex timing makes the deck error‑prone for casual pilots

Critical choke points

  • Loss of a Crystron tuner without a replacement stalls Synchro engine
  • Reliance on quick‑effect Synchro during opponent's turn can be disrupted
Priority Remove Add Reason
1 One of the three 3‑copy Crystron effect cards (e.g., Crystron Thystvern) A hand‑trap like Effect Veiler (if legal) or a generic floodgate Reduce self‑destruction redundancy and improve brick resistance
2 Sauge de Fleur (duplicate 3‑copy with similar effect) Additional tuner such as Crystron Rion copy (if allowed) or a generic searcher Increase tuner availability and streamline engine

Evidence & confidence

  • Verified: Legality status Legal; Card copy limits (e.g., Crystron Rion Semi‑Limited 2 copies); Probability table values for copy counts
  • Observed: Side deck count 0
  • Inferred: Engine accessibility from core group probability; Brick risk from overlapping effects; Combo ceiling based on available Synchro monsters; Median output based on typical control play; Interruption resilience from multiple independent tuner sources; Resource economy from graveyard recycling effects; Interaction quality from count of negation cards; Going‑second board breaking from Impact and Droplet; Offensive closing power from high‑ATK Synchro monsters; Main deck efficiency from archetype purity; Extra deck efficiency from slot usage; Matchup fit provisional due to lack of data; Pilotability from complex quick‑effect timing
  • Provisional: Meta power (no dated metagame sample)
  • Data gaps: No combos supplied — combo floor/median/ceiling is text‑only inference No tournament link — archetype meta‑share and per‑pilot match record absent No win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Crystrons

Crystrons Breakdown

 
 

 

 

 

 

 

 
 

 

 
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