Railway Deck #433552 — Yu-Gi-Oh! Master Duel
40 Main, 8 Extra, incl. Carnot the Eternal Machine x3, Flying Pegasus Railroad Stampede x3, Heavy Freight Train Derricrane x3. Created Feb 14, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 02/14/2025
Main Deck (40)
- Carnot the Eternal Machine x3
- Flying Pegasus Railroad Stampede x3
- Heavy Freight Train Derricrane x3
- Lava Golem x2
- Machina Citadel x1
- Night Express Knight x1
- Santa Claws x3
- Super Express Bullet Train x3
- Effect Veiler x3
- Dark Hole x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Monster Reborn x1
- Pot of Desires x1
- Raigeki x1
- Revolving Switchyard x3
- Tokusano Shinkyojin x2
- Urgent Schedule x3
- Infinite Impermanence x2
- Red Reboot x2
Extra Deck (8)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 72/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 72.1 |
| Going First | 65 |
| Going Second | 80 |
| Meta Power | provisional |
| Tournament Reliability | 70 |
- Primary strategy: Blind-Second / OTK
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 40 / Extra 8 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon a high‑ATK XYZ monster (e.g., Number 81) for OTK; Control the board with hand traps and board‑wipe spells
- Turn 1 (going first): Deploy hand traps (Effect Veiler, Infinite Impermanence, Red Reboot) and board‑wipe spells (Raigeki, Dark Hole, Harpie's Feather Duster, Heavy Storm) to survive and set up turn‑2 engine
- Turn 2 (going second): Use searchers (Urgent Schedule, Revolving Switchyard, Flying Pegasus) to fetch Level‑10 Machine monsters, Xyz‑summon a big body, then attack for OTK
- Recovery: Draw engines (Tokusano Shinkyojin, Pot of Desires), Monster Reborn, and hand traps to regain resources after disruption
- After siding: No side deck; rely on hand traps and flexible main‑deck options to adapt
Why it scores here
The deck reliably opens with at least one core Level‑10 Machine monster in 96 % of opening hands, giving a solid starter. It can quickly establish a defensive wall using seven hand traps and board‑wipe spells, then on turn 2 use its searchers to summon a high‑ATK XYZ monster such as Number 81 for a potential OTK. Resource recovery is supported by draw engines and limited draw cards, though the main deck is heavy with off‑archetype filler, reducing efficiency. Lack of a side deck limits adaptability, and the deck’s success hinges on assembling the big XYZ body, making it moderately error‑tolerant. Overall the system’s consistency and second‑player pressure drive a score around the low‑70s.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 88 | P(at least one core starter in opening 5) ≈ 0.96; high starter reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Hand trap group P≥1 in 6‑card hand ≈ 0.71 and many searchers, but mixed spell/monster mix yields moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Potential OTK via high‑ATK XYZ (e.g., Number 81) gives a strong ceiling despite no recorded combos (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Typical turn‑2 board often lacks the big XYZ, yielding median output around mid‑range (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 78 | 7 hand traps and 13 negation cards provide layered interruption resilience (Verified) |
| D6 | Resource Economy, Recovery & Grind | 70 | Draw/search cards (Urgent Schedule, Revolving Switchyard, Tokusano Shinkyojin) and limited draw engines give decent resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Interaction density high with many negation and removal texts; XYZ effects protect board (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 85 | Going‑second hand trap probability 0.71 and OTK engine make second‑player pressure strong (Inferred) |
| D9 | Offensive Pressure & Closing Power | 80 | Big XYZ monsters (e.g., Number 81) have 3200 ATK and can become unaffected, enabling high closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40‑card main deck with 20 distinct cards and 0% exact‑name purity reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 8 extra slots filled with 7 XYZ and 1 Link provide coverage but many are off‑core (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck present, limiting adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context; meta fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multiple decision points (search, summon, hand trap timing) give moderate pilotability (Inferred) |
How the score was computed
Strategy profile: Blind-Second / OTK. Structural ≈ 72.1, Going First ≈ 65, Going Second ≈ 80, Meta = provisional, Tournament Reliability ≈ 70. Modifiers: Low archetype purity (-2); No side deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high opening‑hand consistency for core engine
- Strong OTK potential with big XYZ bodies
- Robust hand‑trap suite and board‑wipe options
Weaknesses
- Low archetype purity; many off‑archetype filler cards
- No side deck limits post‑side adaptability
- Reliance on drawing specific Level‑10 Machine and XYZ pieces
Critical choke points
- Missing a Level‑10 Machine or XYZ summon stalls OTK
- Limited draw cards (Harpy's Feather Duster, Heavy Storm, Monster Reborn, Pot of Desires) can be dead draws
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some off‑archetype filler (e.g., Fiend monsters like Lava Golem, Santa Claws) | More consistent Machine searchers (e.g., Machine Duplication, Machine Re-Activator) and a side deck with hand traps or Twin Twisters | Increase archetype purity and side adaptability while keeping engine consistency |
Evidence & confidence
- Verified: hand trap count 7 from role counts; side deck count 0 from composition
- Inferred: core starter probability 0.96 from archetype core; hand trap group probability 0.71 from hand_trap_group; engine ceiling based on XYZ OTK potential; median output based on typical turn‑2 board without big XYZ; resource recovery from draw/search cards; interaction density from role counts; going‑second pressure from hand trap probability and OTK engine; closing power from XYZ ATK values; main deck efficiency from copy_histogram and archetype purity; extra deck coverage from Extra Deck breakdown; pilotability from decision points in card texts
- Provisional: matchup coverage lacking tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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