Tearlaments Deck #433495 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Chaos Hunter x3, Fantastical Dragon Phantazmay x3, Tearlaments Kashtira x3. Created Feb 13, 2025 by YGO Mod.

Deck Tearlaments TCG

Created by: YGO Mod (20517634)

Created On: 02/13/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 48
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra-Deck pressure from Tearlaments Kaleido-Heart (3000 ATK) and other high-ATK Fusion/Xyz/Link finishers, enabled by Tearlaments GY-summon chains (Inferred from card text; no recorded boards); Perlereino +500 ATK to Fusion and Tearlaments monsters, pushing boss ATK further (Verified text, Inferred impact)
  • Turn 1 (going first): Open on Tearlaments starters (Scream, Sulliek, Reinoheart, Kashtira) and build a Fusion/Link board; hand-trap-style negates held for the opponent's first play (Inferred)
  • Turn 2 (going second): Hand-activated Havnis / Scheiren / Merrli / Chaos Hunter to answer the opponent's summon, then GY-summon recursion to rebuild (Inferred)
  • Recovery: Searchers (Sulliek, Grief, Metanoise, Perlereino) and GY-summon of banished-or-GY Tearlaments monsters (Inferred)
  • After siding: None: side deck is empty (Verified)

Why it scores here

As submitted, the list reliably opens Tearlaments starters: P(at least one of the 13 archetype-core copies in a 5-card opener) is about 0.75 (Inferred), but the 3-copy Kashtira line only reaches 0.25, and the list is illegal, so the score is capped. Its ceiling is high on the Extra Deck (Kaleido-Heart 3000 ATK, Divine Arsenal 3000, TY-PHON 2900) and Perlereino adds ATK, but no recorded boards exist, so median output is unmeasured. Interaction comes from several negates and hand-activated summons, which helps going second, while the empty side deck leaves no post-side plan. Popularity and archetype share earned no points, and the score was not produced by averaging card scores; it reflects the system after legality, brick, and purity penalties.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of 13 archetype-core copies in 5-card opener) ≈ 0.75; Kashtira alone 0.25 at 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 27 of 56 main slots are generic or off-archetype and 19 are singletons; high brick risk by composition (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combo data; ceiling read from card text only (Fusion/GY-summon chain) (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and floor are unmeasured and estimated from starter redundancy (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Hand-activated starters (Havnis, Scheiren, Merrli, Phantazmay) plus GY-summon recursion give independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers (Sulliek, Grief, Metanoise, Perlereino) and self-mill fuel recovery; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 62 Negates (Sulliek, Cryme, Lost Wind) and removal text; interaction density from text only (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand-summon answers (Chaos Hunter, Havnis, Scheiren) help going second; no going-second win split (Inferred)
D9 Offensive Pressure & Closing Power 70 Kaleido-Heart 3000 ATK, Divine Arsenal 3000, TY-PHON 2900, Perlereino +500 ATK; high end-board ATK (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 56 main slots, 33 distinct, exact-name purity 21.1%, 27 generic slots (Verified composition; Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 42 15 Extra slots split 7 Xyz / 4 Fusion / 4 Link across several sub-archetypes, with splash (Verified composition; Inferred)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion/Xyz/Link sequencing and many triggers to track (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-8); weak post-side plan (-2); engine conflicts (-2). Final formula: Structural 54 and TournamentReliability 48: 0.80*54 + 0.20*48 = 53 (Meta provisional). Modifiers -12 give 41 theoretical. Illegal cap applied: final 30, structural-only, no normal Final Contextual score.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Tearlaments core is 3-copy with hand-summon and GY-summon recursion
  • High Extra-Deck ATK ceiling (Kaleido-Heart 3000, Divine Arsenal 3000, TY-PHON 2900)
  • Several negates across Trap and quick-effect slots

Weaknesses

  • Illegal as submitted: Kashtira 3 vs 1 legal, Bahamut Shark Forbidden
  • 27 generic or off-archetype main slots; exact-name purity 21.1%
  • Empty side deck: no post-side plan

Critical choke points

  • Tearlaments Kashtira copy count (3 vs 1 legal): cutting to legal sharply lowers starter density
  • Kaleido-Heart as the main Fusion finisher
  • Extra-Deck Fusion/Link/Xyz access depends on Tearlaments being in GY
Priority Remove Add Reason
1 Bahamut Shark and 2 of the 3 Tearlaments Kashtira copies Legal Extra-Deck filler or a legal Tearlaments-compatible card Makes the list legal so it can be scored normally
2 2-3 generic traps (e.g. Needlebug Nest, Destructive Daruma Karma Cannon, Rise to Full Height) Tearlaments searchers or hand-traps Raises exact-name purity and reduces brick risk
3 A 1-3 card side deck Gives best-of-3 a post-side plan; current side is 0

Evidence & confidence

  • Verified: Legality: Kashtira 3 vs 1 legal; Bahamut Shark Forbidden; Card text and ATK/DEF stats from the cards list; Main 56 and Extra 15 are within size rules; side 0 is legal; Composition and copy histogram
  • Inferred: Starter access from hypergeometric odds (archetype core 0.75); Brick rate and interaction density from text; Combo ceiling and strategy from card text (no recorded boards)
  • Provisional: Meta Power and D13 matchup fit (no dated sample or tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred Meta Power Provisional: no dated metagame sample usage statistics marks Kaleido-Heart, S:P Little Knight, Garura and Mudragon as in this deck=false although they appear in the cards list; core-card presence 28 is likely undercounted and was not used deck title is null; name derived from archetype

More TCG Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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