Wind-Up Deck #433385 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. D.D. Crow x3, Gallis the Star Beast x3, Psychic Tracker x3. Created Feb 13, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 02/13/2025
Main Deck (40)
- D.D. Crow x3
- Dinowrestler Pankratops x1
- Fantastical Dragon Phantazmay x2
- Gallis the Star Beast x3
- Gilasaurus x2
- Junk Forward x2
- Psychic Tracker x3
- Speedroid Taketomborg x1
- Speedroid Terrortop x1
- T.G. Warwolf x1
- The Winged Dragon of Ra - Sphere Mode x2
- Wind-Up Magician x3
- Wind-Up Rabbit x1
- Wind-Up Rat x3
- Wind-Up Shark x3
- Effect Veiler x3
- Psychic Wheeleder x3
- Sekka's Light x3
Extra Deck (15)
- Accesscode Talker x1
- Decode Talker x1
- Topologic Zeroboros x1
- Wind-Up Zenmaintenance x1
- Daigusto Emeral x1
- Dark Rebellion Xyz Dragon x1
- Number 101: Silent Honor ARK x1
- Number 106: Giant Hand x1
- Number 3: Cicada King x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Tornado Dragon x1
- Wind-Up Carrier Zenmaity x3
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 48/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 55 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Wind-Up Xyz/Link and Fantastical Dragon Phantazmay, Dark Rebellion, Tornado Dragon and F0/101/106 Xyz threats converting Wind-Up board advantage into a 2000 to 3000 ATK end-board; Topologic Zeroboros and Accesscode Talker link pressure, Dinowrestler Pankratops direct removal plus attack
- Turn 1 (going first): Open a Level 3 starter (Psychic Tracker, Psychic Wheeleder, Wind-Up Rat, Gallis) on T1, chain Wind-Up Magician or Rat recursion, then Xyz or Link Summon into Carrier Zenmaity or Zenmaintenance for a Wind-Up follow-up
- Turn 2 (going second): Hold D.D. Crow or Effect Veiler (6 hand traps in the list) to interrupt the opponent's first summon or effect, then rebuild a Wind-Up board through Shark and Rat
- Recovery: Wind-Up Rabbit banish protection, Zenmaity recursion on destroyed Wind-Up monsters, Zenmaintenance search and Terrortop search rebuild the engine from the GY
- After siding: Not supported: the list runs no Side Deck cards, so the post-side plan is absent in a best-of-3
Why it scores here
The list reliably opens a functional Wind-Up starter on turn 1 through three-copy Level 3 monsters (Psychic Tracker, Psychic Wheeleder, Wind-Up Rat), with P(at least one three-copy starter in a 5-card hand) about 0.34 per card and many such cards, so the engine is accessible but conditional. Conversion depends on Xyz and Link summons into the Wind-Up Carrier and Zenmaintenance engine, plus a broad Extra Deck (Tornado Dragon, Dark Rebellion, F0 and 101 ARK) that gives the deck flexible end-boards. Interaction is the deck's strongest area: six hand traps (D.D. Crow x3, Effect Veiler x3), five negation texts and sixteen removal texts give it layering against an established board, which is why going-second play scores fairly well. The score does not come from Wind-Up being a popular archetype and was not computed by averaging card scores: the archetype-purity read (25.5 percent exact name, 41 off-archetype copies across nine other families) lowers engine coherence, and the absence of a side deck or any recorded boards keeps the ceiling and median provisional. Confidence is Low because there are no recorded combos, no usable archetype usage statistics (the core list names other archetypes) and no tournament or meta sample.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one of three-copy starters in 5-card opening hand) = 0.34 per card, several Level 3 starters across the list (Observed structure, Inferred consistency) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Many summon-conditional monsters (Wind-Up Carrier, Speedroid Terrortop, Junk Forward need empty boards or specific levels), with P(at least one hand trap in 6 going second) = 0.65 (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable recorded boards; ceiling is a text-only read of Xyz and Link follow-ups from Wind-Up Carrier Zenmaity and Zenmaintenance (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median and power distribution are unknown and scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Six hand traps, Wind-Up Rabbit banish protection and Zenmaity recursion give independent recovery routes (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion via Dark Rebellion, Zenmaity and Phantazmay, plus Zenmaintenance and Terrortop searches; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Negation and removal text across six hand traps, Decode Talker, Cicada King, Giant Hand and Tornado Dragon (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand traps and Phantazmay answer a board; no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | End-board ATK up to 3000 (Utopic Draco Future) with Zeroboros and Dark Rebellion at 2500 and above (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 18 distinct Main Deck cards with 40 total, but only 25.5 percent exact-archetype purity and multiple sub-archetype dilution (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Thirteen distinct Extra Deck cards with three Zenmaity as the only multi-copy Extra; flexible but several off-engine Xyz (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Zero Side Deck cards, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; Meta Power is null (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multiple summon conditions and a chain of Xyz and Link follow-ups give moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox secondary; the Midrange profile weights are used directly, since the Toolbox profile would move the total by less than 1 point. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine conflicts / off-archetype dilution (-3); weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample): 0.80*53.85 + 0.20*48 - 5 = 47.9, rounded to 48
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong interaction density from six hand traps, negation and removal text
- Broad Extra Deck coverage with Xyz and Link options for multiple end-board routes
- Legal in Master Duel with no banned or limited cards
Weaknesses
- Low Wind-Up exact-name purity (25.5 percent) means the engine is diluted across sub-archetypes
- Several conditional summons (empty-board or Level 3 requirements) raise brick risk
- No side deck, so there is no post-side adaptation
Critical choke points
- Three-copy Level 3 starter access on turn 1 (Inferred from hypergeometric odds)
- Wind-Up Carrier Zenmaity as the main recursion and Xyz follow-up route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Gilasaurus x2 | a Wind-Up-consistent Level 3 or 4 starter or a Wind-Up Xyz follow-up | Gilasaurus gives the opponent a monster from their GY and does not continue the Wind-Up engine, lowering the engine's coherence |
| 2 | one off-archetype Extra Deck Xyz (Dark Rebellion Xyz Dragon or Tornado Dragon) | a second Wind-Up Extra Deck card | Raises the share of Extra Deck summons that continue the Wind-Up engine without changing the end-board role |
Evidence & confidence
- Verified: Legal main/extra counts (40/15) with zero side cards under the master-duel size rules; All cards Unlimited; no banlist exposure; Archetype purity 25.5 percent and archetype spread from the export; Card stats and text excerpts for all 40 main and 15 extra cards
- Inferred: Hypergeometric opening-hand odds (0.34 per three-copy starter; 0.65 for at least one hand trap going second); Interaction density and recovery reads from card text; Going-first and going-second power estimates; Consistency and brick-risk estimates from summon conditions
- Provisional: Median and ceiling output (no recorded boards); Matchup and format fit (no tournament or meta sample); Tournament reliability
- Data gaps: No recorded combos: combo floor, median and ceiling are text-only inference (combo data.total combos = 0) usage statistics core list names other archetypes (Marauding Captain, Fusion Gate, Predapruning, Predaplant and Branded cards) and none is in this deck, so the statistics do not describe Wind-Up and are not used as evidence No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first and going-second splits, matchup and brick rates are unknown Meta Power is Provisional: no dated metagame sample No side deck: post-side and best-of-3 plan cannot be evaluated
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