Six Samurai Deck #43073 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Legendary Six Samurai - Kageki x3, Legendary Six Samurai - Kizan x3, Ash Blossom & Joyous Spring x3.
Created by: YGO Mod (20517634)
Created On: 01/21/2023
Main Deck (40)
- Fire Flint Lady x1
- Grandmaster of the Six Samurai x1
- Legendary Secret of the Six Samurai x1
- Legendary Six Samurai - Kageki x3
- Legendary Six Samurai - Kizan x3
- Secret Six Samurai - Hatsume x1
- Secret Six Samurai - Kizaru x2
- Ash Blossom & Joyous Spring x3
- Secret Six Samurai - Fuma x1
- Shien's Squire x1
- "Infernoble Arms - Durendal" x1
- Called by the Grave x2
- Fleuret de Fleur x1
- Gateway of the Six x1
- Instant Fusion x1
- Living Fossil x1
- Monster Reborn x1
- One for One x1
- Overdone Burial x1
- Ready Fusion x1
- Reinforcement of the Army x1
- Shien's Dojo x3
- Shien's Smoke Signal x3
- Six Samurai United x3
- World Legacy Succession x1
- The Phantom Knights of Shade Brigandine x1
Extra Deck (15)
- Karbonala Warrior x2
- Apollousa, Bow of the Goddess x1
- Battle Shogun of the Six Samurai x2
- Isolde, Two Tales of the Noble Knights x1
- Saryuja Skull Dread x1
- Underworld Goddess of the Closed World x1
- Herald of the Arc Light x1
- Legendary Six Samurai - Shi En x2
- Naturia Barkion x1
- Naturia Beast x1
- Number 60: Dugares the Timeless x1
- Shadow of the Six Samurai - Shien x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56.1 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Swarm Six Samurai monsters to overwhelm opponent; Hand‑trap disruption to stall opponent while building board
- Turn 1 (going first): Normal Summon a Legendary Six Samurai (Kageki or Kizan) to start Bushido counters, then use Shien's Dojo/Smoke Signal to fetch more Six Samurai and build a sizable board.
- Turn 2 (going second): Activate hand traps (Ash Blossom, Called by the Grave) to disrupt opponent, then swarm with Six Samurai United draws and extra‑deck summons.
- Recovery: Use searchers (Reinforcement of the Army, Shien's Smoke Signal) and Monster Reborn to refill monsters after a board clear.
- After siding: No side deck; rely on hand‑trap flexibility and extra‑deck options to adapt.
Why it scores here
The deck reliably opens with a Six Samurai starter (≈92% chance) and can swarm using Dojo and United, but its lack of the core boss Shi En caps combo potential. Hand‑trap suite adds disruption, yet off‑theme cards and illegal copies lower consistency and side‑deck adaptability. Overall the system is functional but hampered by legality issues and missing key engines, resulting in a modest power rating.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | P(at least one core Six Samurai starter in opening 5) ≈ 0.92, plus 3 copies of Kageki and Kizan give a solid starter line (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Copy histogram shows many 3‑copy generic cards and 31 off‑archetype cards, giving a moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Without recorded combo boards, the highest plausible swarm using Dojo and United is estimated ceiling ~55 (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Typical games will field only a few Six Samurai before disruption, giving a median output around 45 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starters (Kageki, Kizan, Secret Six Samurai) and hand traps provide some redundancy, yielding ~60 resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searchers (Reinforcement of the Army, Shien's Smoke Signal) and limited revives (Monster Reborn) give decent resource recovery, score ~65 (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negation sources include Ash Blossom, Called by the Grave, and the Synchro Shi En in Extra, providing decent interaction quality ~70 (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going‑second hand includes 3 hand traps (≈0.39 chance) but limited board‑breakers, giving ~55 board‑breaking power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Maximum ATK on board is modest (Kizan 1800, Kageki 200) and no high‑ATK boss, so closing power ~50 (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40‑card main deck with 26 distinct cards and only 43.6% archetype purity reduces efficiency to ~45 (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15‑card Extra contains many off‑theme links and synchros, limiting focused use to ~40 (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck present, so adaptability after side is low ~20 (Inferred) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament context; meta‑fit is provisional and estimated low ~30 (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex multi‑step swarm with many limited cards makes pilot error likely, giving ~40 (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56.1, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal deck penalty (-25). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) with Illegal penalty applied
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High starter consistency with multiple Six Samurai monsters
- Strong hand‑trap suite (Ash Blossom, Called by the Grave)
- Searchers and revives improve resource recovery
Weaknesses
- Low archetype purity and many off‑theme cards
- Illegal due to over‑limit copies
- No side deck for post‑side adaptation
- Missing core boss Legendary Six Samurai – Shi En reduces combo ceiling
Critical choke points
- Reliance on limited cards (Called by the Grave, Instant Fusion) that are over‑limit
- Absence of Shi En for board‑wide negation
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (second copy) | Legendary Six Samurai – Shi En (Synchro) or another boss negation | Eliminate illegality and boost combo ceiling |
| 2 | Apollousa, Bow of the Goddess | Additional Six Samurai core monsters (e.g., Legendary Six Samurai – Enishi) | Increase archetype purity and reduce off‑theme filler |
| 3 | Off‑theme generic cards (e.g., Noble Knight, Naturia) | More Six Samurai support (e.g., Six Samurai United extra copies) | Improve main‑deck efficiency |
Evidence & confidence
- Verified: Legality status Illegal; Card copy limits and banlist status from cards list
- Inferred: P(at least one core starter) ≈ 0.92; Brick risk from copy histogram; Combo ceiling estimate; Combo floor estimate; Interruption resilience inference; Resource economy inference; Interaction quality inference; Going‑second board‑breaking inference; Offensive closing power inference; Main deck efficiency inference; Extra deck efficiency inference; Side deck adaptability inference; Pilotability inference
- Provisional: Meta‑fit estimate due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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