Six Samurai Deck #43059 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Legendary Six Samurai - Kageki x3, Legendary Six Samurai - Kizan x3, Shien's Dojo x3. Created Jan 21, 2023 by YGO Mod.

Deck Six Samurai Master Duel

Created by: YGO Mod (20517634)

Created On: 01/21/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Jul 31, 2026
49± 10/ 100
Power Score
Structural 66
Reliability 55
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 66
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Swarm Six Samurai monsters to overwhelm and apply board control; Hand‑trap removal and graveyard recursion for late‑game recovery
  • Turn 1 (going first): Normal Summon Kageki or Kizan, use Shien's Dojo and Six Samurai United to accumulate Bushido Counters, then Special Summon additional Six Samurai from the deck.
  • Turn 2 (going second): Open with hand traps Evenly Matched or Called by the Grave, then bring out a six‑samurai engine via Gateway of the Six or Shien's Dojo.
  • Recovery: Use Reinforcement of the Army, Monster Reborn, and searchers (Shien's Smoke Signal, Gateway) to refill missing monsters; Grandmaster can retrieve GY monsters.
  • After siding: No side deck; rely on remaining hand traps and extra‑deck Link/Synchro options to adapt.

Why it scores here

The Six Samurai engine reliably opens with many core cards (≈92% chance of a starter) and can build a sizable board by turn 2. Searchers and the Dojo provide decent recovery, but the list is diluted with off‑archetype cards, has no side deck, and contains illegal copies, which depresses overall reliability and adaptability. Interaction is limited to a few hand traps and a single negator, so the deck struggles against heavy control. Consequently the structural power is moderate, but the illegal status forces a low final contextual rating.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 Core group (15 copies) opens ≥1 in 5‑hand with 0.919 probability (Inferred)
D2 Opening-Hand Quality & Brick Management 85 Full‑brick estimate 0.0807 from composition (Inferred)
D3 Combo Conversion & Ceiling 70 Engine can generate a 5‑monster board by turn 2 via Dojo + United (Inferred)
D4 Combo Floor & Median Output 55 Typical games end with 3‑4 monsters; median power ~55 (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent starters (Dojo, Gateway, Grandmaster) give alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 70 Searchers (Smoke Signal, Reinforcement) and Monster Reborn supply recursion (Inferred)
D7 End-Board & Interaction Quality 50 Only two true negators (Shi En, Evenly Matched) → modest interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand‑trap Evenly Matched plus Called by the Grave give some board‑break on turn 2 (Inferred)
D9 Offensive Pressure & Closing Power 60 Swarm pressure from six‑samurai monsters, but no high‑ATK boss (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Archetype purity 40 % (22 core / 33 off) reduces deck cohesion (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra deck filled with many non‑Six‑Samurai links/synchros, limited relevance (Inferred)
D12 Side Deck Adaptability 30 Side deck empty, no post‑side plan (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; archetype meta‑share absent → provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Many tech pieces, hand‑trap timing, and illegal cards increase error tolerance (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 66, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal deck penalty (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) minus illegal penalty

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High opening‑hand consistency for core engine
  • Multiple search and recycle effects (Smoke Signal, Reinforcement, Monster Reborn)
  • Swarm potential can overwhelm by turn 2

Weaknesses

  • Low archetype purity; many off‑archetype cards dilute engine
  • No side deck, limiting post‑side adaptation
  • Interaction density is weak; only a few negators

Critical choke points

  • Reliance on Shien's Dojo / Six Samurai United to generate Bushido counters
  • Illegal copies (Called by the Grave, Apollousa) prevent legal play
Priority Remove Add Reason
1 Called by the Grave (second copy) Battle Shogun of the Six Samurai Replace illegal over‑limit card with a core engine monster to improve consistency
2 Apollousa, Bow of the Goddess Legendary Six Samurai – Shi En Add a legal, high‑impact negator that fits the Six Samurai archetype
3 Off‑archetype filler cards (e.g., Sky Striker Mecha - Hornet Drones) More Six Samurai/Tactical Trainer variants Increase archetype purity and engine cohesion

Evidence & confidence

  • Verified: legality status and copy limits; card text excerpts for core cards; probabilities table
  • Inferred: engine accessibility from core group probability; brick rate from composition; engine lines from card abilities; resource recursion from searcher texts; interaction density from count of negation cards
  • Provisional: matchup fit (no tournament data)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown

More Master Duel Info

Six Samurai

Six Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
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