Gravekeeper's Deck #424079 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Dimension Shifter x3, Droll & Lock Bird x3, Kashtira Fenrir x3. Created Feb 4, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 02/04/2025
Main Deck (56)
- Artifact Lancea x2
- Dimension Shifter x3
- Droll & Lock Bird x3
- Kashtira Fenrir x3
- Kashtira Riseheart x3
- Kashtira Unicorn x3
- Lava Golem x2
- Mulcharmy Fuwalos x3
- Scareclaw Kashtira x1
- The Winged Dragon of Ra - Sphere Mode x1
- Ash Blossom & Joyous Spring x3
- Ghost Sister & Spooky Dogwood x2
- Book of Eclipse x2
- Called by the Grave x1
- Kashtira Birth x3
- Kashtiratheosis x2
- Lightning Storm x2
- Necrovalley x1
- Pot of Prosperity x1
- Pressured Planet Wraitsoth x3
- Set Rotation x1
- Terraforming x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Different Dimension Ground x1
- Dimensional Barrier x2
- Infinite Impermanence x3
- Rivalry of Warlords x1
Extra Deck (15)
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Abyss Dweller x1
- Dark Armed, the Dragon of Annihilation x2
- Divine Arsenal AA-ZEUS - Sky Thunder x2
- Gagaga Cowboy x1
- Kashtira Shangri-Ira x2
- Number 11: Big Eye x1
- Number 76: Harmonizer Gradielle x1
- Red-Eyes Flare Metal Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 26/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 39 |
| Going First | 36 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 33 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 10 violation(s).
Identity & game plan
- Win condition: Kashtira Shangri-Ira and Kashtira-based XYZ boards built from Kashtira monsters and Kashtiratheosis / Kashtira Birth recursion (Inferred from card text; no combo data); Xyz pressure from Dark Armed, Divine Arsenal, Super Starslayer and Number 76 once a board is established (Inferred)
- Turn 1 (going first): Open Kashtira Riseheart or Kashtira Birth and search a Kashtira monster; the deck has only 3 Riseheart and no reliable T1 full starter, so the opener is weak (Inferred)
- Turn 2 (going second): Use the 16 hand traps (Ash Blossom, Infinite Impermanence, Ghost Sister, Artifact Lancea, Droll) to interrupt the opponent's first engine, then rebuild with Kashtira searchers (Inferred)
- Recovery: Kashtira Fenrir and Unicorn search the next Kashtira monster when on the field, but two of the most important searchers are Forbidden in the current format (Inferred)
- After siding: No Side Deck supplied; no post-side plan can be evaluated
Why it scores here
The score comes from the deck as a system, not from averaging card scores. The Kashtira core gives some access through searchers and Kashtira Riseheart, but P(at least one Riseheart in a 5-card opening hand) is only about 0.25, so the deck does not reliably open a live engine on turn 1. Sixteen hand traps and a 23-card tech and disruption suite give decent interaction density for going second, but many of those cards compete for the same hand slots and roughly 70 of 71 main-deck copies are off-archetype by exact name, which weakens engine coherence. Most of the deck's power-defining cards (Kashtira Fenrir, Dimension Shifter, Dimensional Barrier, Called by the Grave, Rivalry of Warlords, Triple Tactics Talent, Abyss Dweller) are Forbidden in the TCG format, and two more are Limited, so the list cannot be played as built. Popularity and archetype identity did not earn points, and no combo, win-rate or meta data exists to lift the floor or ceiling.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(at least one Riseheart in 5-card hand) ≈ 0.25 at 3 copies; searcher text in 15 cards gives P ≈ 0.80 for at least one searcher (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 16 hand traps, 23 tech and 22 removal-text cards with 27 level-0 Spell/Trap slots create frequent non-functional hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling is text-only via Kashtira Shangri-Ira and Kashtiratheosis recursion (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo evidence, so median output is unknown and is set low for lack of data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | 16 hand traps and multi-copy Kashtira searchers give some independent interruption routes; no recorded boards (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 35 | Recursion via Kashtira Birth and Kashtiratheosis exists in text, but resource signatures are unavailable (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Ash Blossom, Infinite Impermanence, Droll and Artifact Lancea give layered negation, but most floodgates and negates are Forbidden or Limited (Inferred/Verified) |
| D8 | Going-Second & Board-Breaking Power | 45 | Hand-trap density is strong going second, but board-breaking relies on Forbidden Kashtira Fenrir and Dimension Shifter (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Xyz boss monsters at 2800-3000 ATK and Kashtira Shangri-Ira at 3000 DEF give closing power, but no direct damage or piercing is verified (Verified stats / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 56 main-deck cards with 27 level-0 Spell/Trap slots, 23 tech cards and only 1 exact archetype name copy lower compactness (Verified composition / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck cards: 13 Xyz and 2 Link, with one Forbidden Xyz (Abyss Dweller) and a single Link-enabling routing; coverage is mixed (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck supplied (Side Deck size 0); no post-side plan can be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 20 | No tournament link and no dated meta sample; archetype share and matchup data are absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Several multi-step interactions, hand-trap timing windows and Forbidden-card restructuring make repeatable play demanding (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary weights not applied (structural only). Structural ≈ 39, Going First ≈ 36, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 33. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 37.8, then illegal-deck cap -12 → 26
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negate package (16 hand traps, 11 negation-text cards) for going second
- Multiple Kashtira searchers and a 15-card searcher group give ~80% chance of at least one search in an opening 5
- Strong Xyz and Link finishers in the Extra Deck (Shangri-Ira 3000 DEF, Dark Armed, Divine Arsenal, Super Starslayer)
Weaknesses
- Illegal as built: 7 Forbidden cards and 3 copy-limit breaches
- Weak T1 starter access (~25% for the 3-copy Riseheart)
- Low archetype purity: 1.4% exact-name Gravekeeper's/Kashtira coherence with a heavy generic and off-theme tech base
- Main-deck compactness: 27 level-0 Spell/Trap slots and 23 tech cards compete with the engine
- No Side Deck
Critical choke points
- Forbidden Kashtira Fenrir and Dimension Shifter are the Kashtira searchers and disruption that the list depends on
- Single Riseheart starter at 3 copies gives a low opening-hand rate
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir (3), Dimension Shifter (3), Dimensional Barrier (2), Called by the Grave (1), Triple Tactics Talent (1), Rivalry of Warlords (1), Abyss Dweller (1) | Currently legal Kashtira or Gravekeeper's-compatible replacements (no legal alternatives verified from the evidence) | Forbidden cards must be removed before the deck can be evaluated as legal; this is the largest single legality fix |
| 2 | Excess copies: Kashtira Unicorn (2), Droll & Lock Bird (2), Ash Blossom & Joyous Spring (1) | Legal-copy reduction to Limited/Semi-Limited caps | Copy-limit breaches on Limited and Semi-Limited cards make the list illegal even after Forbidden cards are removed |
| 3 | Some of the 23 tech cards and 27 level-0 Spell/Trap slots | Additional Kashtira monsters or searchers to raise starter density | Improves engine access and reduces brick risk; the deck's current composition is too dispersed |
Evidence & confidence
- Verified: Legality: 7 Forbidden and 3 Limited/Semi-Limited copy-limit violations; Main 56, Extra 15, Side 0; size rules satisfied for TCG; Card text and composition counts from evidence.json; P(≥1 Riseheart in 5) = 0.2487; P(≥1 searcher in 5) = 0.8038; P(≥1 hand trap in 6) = 0.8818
- Inferred: Consistency and brick-rate estimates are hypergeometric and text-based, not measured; Strategy classification from text and composition; Dimension scores D1–D11 and going-first/second estimates
- Provisional: Meta Power (null) and matchup fit (D13); Tournament reliability (no tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup, brick or starter rates No Side Deck supplied Meta Power is Provisional without a dated metagame sample
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