Gravekeeper's Deck #424079 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Dimension Shifter x3, Droll & Lock Bird x3, Kashtira Fenrir x3. Created Feb 4, 2025 by YGO Mod.

Deck Gravekeeper's TCG

Created by: YGO Mod (20517634)

Created On: 02/04/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
26± 8/ 100
Power Score
Structural 39
Reliability 33
Going First 36
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 26/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 39
Going First 36
Going Second 42
Meta Power provisional
Tournament Reliability 33
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 10 violation(s).

Identity & game plan

  • Win condition: Kashtira Shangri-Ira and Kashtira-based XYZ boards built from Kashtira monsters and Kashtiratheosis / Kashtira Birth recursion (Inferred from card text; no combo data); Xyz pressure from Dark Armed, Divine Arsenal, Super Starslayer and Number 76 once a board is established (Inferred)
  • Turn 1 (going first): Open Kashtira Riseheart or Kashtira Birth and search a Kashtira monster; the deck has only 3 Riseheart and no reliable T1 full starter, so the opener is weak (Inferred)
  • Turn 2 (going second): Use the 16 hand traps (Ash Blossom, Infinite Impermanence, Ghost Sister, Artifact Lancea, Droll) to interrupt the opponent's first engine, then rebuild with Kashtira searchers (Inferred)
  • Recovery: Kashtira Fenrir and Unicorn search the next Kashtira monster when on the field, but two of the most important searchers are Forbidden in the current format (Inferred)
  • After siding: No Side Deck supplied; no post-side plan can be evaluated

Why it scores here

The score comes from the deck as a system, not from averaging card scores. The Kashtira core gives some access through searchers and Kashtira Riseheart, but P(at least one Riseheart in a 5-card opening hand) is only about 0.25, so the deck does not reliably open a live engine on turn 1. Sixteen hand traps and a 23-card tech and disruption suite give decent interaction density for going second, but many of those cards compete for the same hand slots and roughly 70 of 71 main-deck copies are off-archetype by exact name, which weakens engine coherence. Most of the deck's power-defining cards (Kashtira Fenrir, Dimension Shifter, Dimensional Barrier, Called by the Grave, Rivalry of Warlords, Triple Tactics Talent, Abyss Dweller) are Forbidden in the TCG format, and two more are Limited, so the list cannot be played as built. Popularity and archetype identity did not earn points, and no combo, win-rate or meta data exists to lift the floor or ceiling.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one Riseheart in 5-card hand) ≈ 0.25 at 3 copies; searcher text in 15 cards gives P ≈ 0.80 for at least one searcher (Inferred)
D2 Opening-Hand Quality & Brick Management 35 16 hand traps, 23 tech and 22 removal-text cards with 27 level-0 Spell/Trap slots create frequent non-functional hands (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling is text-only via Kashtira Shangri-Ira and Kashtiratheosis recursion (Inferred)
D4 Combo Floor & Median Output 35 No combo evidence, so median output is unknown and is set low for lack of data (Inferred)
D5 Interruption Resilience & Route Redundancy 40 16 hand traps and multi-copy Kashtira searchers give some independent interruption routes; no recorded boards (Inferred)
D6 Resource Economy, Recovery & Grind 35 Recursion via Kashtira Birth and Kashtiratheosis exists in text, but resource signatures are unavailable (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom, Infinite Impermanence, Droll and Artifact Lancea give layered negation, but most floodgates and negates are Forbidden or Limited (Inferred/Verified)
D8 Going-Second & Board-Breaking Power 45 Hand-trap density is strong going second, but board-breaking relies on Forbidden Kashtira Fenrir and Dimension Shifter (Inferred)
D9 Offensive Pressure & Closing Power 50 Xyz boss monsters at 2800-3000 ATK and Kashtira Shangri-Ira at 3000 DEF give closing power, but no direct damage or piercing is verified (Verified stats / Inferred)
D10 Main Deck Efficiency & Flexibility 30 56 main-deck cards with 27 level-0 Spell/Trap slots, 23 tech cards and only 1 exact archetype name copy lower compactness (Verified composition / Inferred)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck cards: 13 Xyz and 2 Link, with one Forbidden Xyz (Abyss Dweller) and a single Link-enabling routing; coverage is mixed (Verified)
D12 Side Deck Adaptability 10 No Side Deck supplied (Side Deck size 0); no post-side plan can be assessed (Verified)
D13 Matchup Coverage & Format Fit 20 No tournament link and no dated meta sample; archetype share and matchup data are absent (Provisional)
D14 Pilotability & Error Tolerance 30 Several multi-step interactions, hand-trap timing windows and Forbidden-card restructuring make repeatable play demanding (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary weights not applied (structural only). Structural ≈ 39, Going First ≈ 36, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 33. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 37.8, then illegal-deck cap -12 → 26

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negate package (16 hand traps, 11 negation-text cards) for going second
  • Multiple Kashtira searchers and a 15-card searcher group give ~80% chance of at least one search in an opening 5
  • Strong Xyz and Link finishers in the Extra Deck (Shangri-Ira 3000 DEF, Dark Armed, Divine Arsenal, Super Starslayer)

Weaknesses

  • Illegal as built: 7 Forbidden cards and 3 copy-limit breaches
  • Weak T1 starter access (~25% for the 3-copy Riseheart)
  • Low archetype purity: 1.4% exact-name Gravekeeper's/Kashtira coherence with a heavy generic and off-theme tech base
  • Main-deck compactness: 27 level-0 Spell/Trap slots and 23 tech cards compete with the engine
  • No Side Deck

Critical choke points

  • Forbidden Kashtira Fenrir and Dimension Shifter are the Kashtira searchers and disruption that the list depends on
  • Single Riseheart starter at 3 copies gives a low opening-hand rate
Priority Remove Add Reason
1 Kashtira Fenrir (3), Dimension Shifter (3), Dimensional Barrier (2), Called by the Grave (1), Triple Tactics Talent (1), Rivalry of Warlords (1), Abyss Dweller (1) Currently legal Kashtira or Gravekeeper's-compatible replacements (no legal alternatives verified from the evidence) Forbidden cards must be removed before the deck can be evaluated as legal; this is the largest single legality fix
2 Excess copies: Kashtira Unicorn (2), Droll & Lock Bird (2), Ash Blossom & Joyous Spring (1) Legal-copy reduction to Limited/Semi-Limited caps Copy-limit breaches on Limited and Semi-Limited cards make the list illegal even after Forbidden cards are removed
3 Some of the 23 tech cards and 27 level-0 Spell/Trap slots Additional Kashtira monsters or searchers to raise starter density Improves engine access and reduces brick risk; the deck's current composition is too dispersed

Evidence & confidence

  • Verified: Legality: 7 Forbidden and 3 Limited/Semi-Limited copy-limit violations; Main 56, Extra 15, Side 0; size rules satisfied for TCG; Card text and composition counts from evidence.json; P(≥1 Riseheart in 5) = 0.2487; P(≥1 searcher in 5) = 0.8038; P(≥1 hand trap in 6) = 0.8818
  • Inferred: Consistency and brick-rate estimates are hypergeometric and text-based, not measured; Strategy classification from text and composition; Dimension scores D1–D11 and going-first/second estimates
  • Provisional: Meta Power (null) and matchup fit (D13); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup, brick or starter rates No Side Deck supplied Meta Power is Provisional without a dated metagame sample

More TCG Info

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Gravekeeper's Breakdown

 
 

 

 

 

 

 

 
 

 

 
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