Ragnaraika Deck #424019 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Majesty's Fiend x3, Ash Blossom & Joyous Spring x3, Dimensional Fissure x3. Created Feb 4, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 02/04/2025
Main Deck (40)
- Majesty's Fiend x3
- Maxx "C" x2
- Ragnaraika Samurai Beetle x1
- Ragnaraika the Evil Seed x2
- Ragnaraika Wicked Butterfly x1
- Ash Blossom & Joyous Spring x3
- Dimensional Fissure x3
- Ragnaraika Bloom x3
- Runick Destruction x1
- Runick Dispelling x1
- Runick Flashing Fire x3
- Runick Fountain x1
- Runick Freezing Curses x2
- Runick Golden Droplet x1
- Runick Slumber x2
- Runick Smiting Storm x2
- Runick Tip x2
- Grave of the Super Ancient Organism x2
- Infinite Impermanence x2
- Skill Drain x1
- Synchro Zone x1
- There Can Be Only One x1
Extra Deck (15)
- Freki the Runick Fangs x1
- Geri the Runick Fangs x1
- Hugin the Runick Wings x3
- Munin the Runick Wings x1
- Sleipnir the Runick Mane x1
- Ragnaraika Chain Coils x1
- Ragnaraika Selene Snapper x1
- Ragnaraika Skeletal Soldier x1
- Ragnaraika Stag Sovereign x1
- S:P Little Knight x1
- Sunavalon Dryas x1
- Sunvine Thrasher x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Ragnaraika Link and Fusion boards (Stag Sovereign, Selene Snapper, Chain Coils) built from Insect/Plant/Reptile bodies, with Runick Quick-Play spells as a board-breaking and removal layer; Runick Fusion monsters (Freki, Geri, Sleipnir) as extra attackers and removal
- Turn 1 (going first): Open Ragnaraika Samurai Beetle or Evil Seed with Ragnaraika Bloom and Wicked Butterfly, then Link or Fuse into a board and protect it with Ash Blossom and Infinite Impermanence
- Turn 2 (going second): Use Maxx 'C' and Ash Blossom to slow the opponent's first Special Summon, then Runick removal (Destruction, Smiting Storm) to break their board before the Link Summon
- Recovery: Runick Fountain and the Quick-Play spells in the GY recycle back into the Deck, and Ragnaraika Skeletal Soldier recurs Ragnaraika monsters from the GY
- After siding: Side deck is empty (0 cards), so there is no post-side plan; the deck cannot adjust between games
Why it scores here
The deck is scored as a system, not by averaging its cards. The Ragnaraika core (about 69% chance of at least one core card in a 5-card opening hand) gives a reasonable chance of a starter, but the list runs 22 distinct Main Deck cards split across the Runick and Ragnaraika sub-archetypes plus generic traps, and copy counts are low, so consistency is only moderate. Interaction is broad (Ash Blossom, Infinite Impermanence, Maxx 'C', Skill Drain, Runick removal spells), but several pieces need Runick Quick-Plays, which adds dead draws and recovery is slow. The deck has no side deck, so it cannot adjust between games, and there is no tournament or win-rate data to support any matchup claim. The deck is illegal as built (Maxx 'C' at 2 copies against a limit of 1), so the final score is capped low. Popularity and the archetype usage stat are not counted as power. Meta Power stays provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one Ragnaraika core card in 5-card hand) ≈ 0.69; starter density is moderate across Bloom, Evil Seed, Samurai Beetle and Butterfly (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 9 singletons and 7 hand traps plus Runick Quick-Plays create frequent dead or conflicting openers; no brick estimate computed from text (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Ceiling is Link/Fusion boards with Quick-Play removal, but no recorded boards exist to confirm it, so this is a text-only read (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No combos supplied; median output cannot be measured and is estimated low because of the 22-card spread (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Recursion from GY via Skeletal Soldier and Quick-Play recycling via Fountain offers some redundancy, but there is no independent second line confirmed (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Quick-Play spells recycle through Fountain, and Ragnaraika Bloom searches, but many spells spend the Battle Phase, which slows grind (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Ash Blossom, Infinite Impermanence, Maxx 'C', Skill Drain and Runick removal give broad but narrow-stage interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Runick removal spells and Grave of the Super Ancient Organism can challenge a going-second board, but Maxx 'C' is capped at one copy (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Link 4 and Link 5 bosses reach 2900 to 3300 ATK, but there is no direct damage or sustained pressure line from text alone (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 Main Deck cards with 22 distinct names is a wide mix of sub-archetypes, reducing coherence (Verified count, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 13 distinct Extra Deck cards with 7 Fusion, 7 Link and 1 Xyz gives good coverage, but the Xyz is off-plan and several Link cards need Insect/Plant/Reptile bodies (Verified count, Inferred) |
| D12 | Side Deck Adaptability | 35 | Side deck is empty, so there is no post-side adjustment (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament data and no dated meta sample; archetype usage stat only confirms the Ragnaraika core is standard (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Link and Fusion lines with Quick-Play timing and a 15-card Extra Deck require many decisions per turn (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox weighting not blended, Midrange profile used as-is. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-8); No side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 46.5 before modifiers; modifiers -12 gives 34.5; capped to 28 because the deck is Illegal (Maxx 'C' over limit)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad interaction across hand traps, Quick-Play removal and negation
- Two Extra Deck engines (Fusion and Link) with good coverage
- Recursion through Skeletal Soldier and Runick Fountain
Weaknesses
- Deck is illegal as built (Maxx 'C' over limit)
- 22 distinct Main Deck cards split across three sub-archetypes
- No side deck
- Quick-Play spells spend the Battle Phase, which slows the turn
Critical choke points
- Ragnaraika starter access (Bloom, Evil Seed, Beetle, Butterfly) is the single route into the Link boards
- A single Link Summon that goes wrong leaves few backups
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Maxx 'C' | Any legal card | Fixes the illegal copy-limit violation; this is required before the deck can receive a normal score |
| 2 | Off-plan Sunvine and Synchro cards | More Ragnaraika starters or Ragnaraika Link fodder | Raises starter density and reduces the 44 off-archetype copies |
| 3 | Some Runick Quick-Plays | A side deck of 15 cards | Adds post-side adaptation, which the deck currently lacks |
Evidence & confidence
- Verified: Maxx 'C' runs 2 copies against a legal limit of 1, so the deck is Illegal; Main Deck 40 and Extra Deck 15 are within Master Duel size rules; Side deck is empty; Archetype purity: 11 exact Ragnaraika copies out of 40 Main Deck cards
- Inferred: Starter probability ≈0.69 for the core group in a 5-card hand; Interaction density and removal breadth from card text; Going-first and going-second estimates from text only
- Provisional: Meta Power is null; no dated metagame sample; Matchup fit is unknown without tournament data
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot records are absent no win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional without a dated metagame sample deck title is null
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