Created by: Mèo Fool Gaming (37156024)

Created On: 03/25/2022

Need 17 UR

UR Rarity
Maxx "C"2 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
D/D/D Flame High King Genghis1 card
UR Rarity
D/D/D Cursed King Siegfried1 card
UR Rarity
D/D/D Gust High King Alexander1 card
UR Rarity
Ash Blossom & Joyous Spring1 card
UR Rarity
D/D/D Duo-Dawn King Kali Yuga1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Foolish Burial1 card
UR Rarity
Upstart Goblin2 card
UR Rarity
Infinite Impermanence3 card
UR Rarity
Solemn Judgment1 card

Main: 40 Extra: 15

N Rarity
1 cardD/D Berfomet
N Rarity
1 cardD/D Berfomet
D/D Berfomet
DARK 4
D/D Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.


R Rarity
3 cardD/D Necro Slime
R Rarity
3 cardD/D Necro Slime
D/D Necro Slime
DARK 1
D/D Necro Slime
  • ATK:

  • 300

  • DEF:

  • 300


If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.


SR Rarity
3 cardD/D Swirl Slime
SR Rarity
3 cardD/D Swirl Slime
D/D Swirl Slime
DARK 2
D/D Swirl Slime
  • ATK:

  • 200

  • DEF:

  • 200


If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


R Rarity
3 cardD/D Savant Copernicus
R Rarity
3 cardD/D Savant Copernicus
D/D Savant Copernicus
DARK 41
D/D Savant Copernicus
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. [ Monster Effect ] If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.


N Rarity
3 cardD/D Savant Kepler
N Rarity
3 cardD/D Savant Kepler
D/D Savant Kepler
DARK 110
D/D Savant Kepler
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


SR Rarity
3 cardD/D/D Oblivion King Abyss Ragnarok
SR Rarity
3 cardD/D/D Oblivion King Abyss Ragnarok
D/D/D Oblivion King Abyss Ragnarok
DARK 85
D/D/D Oblivion King Abyss Ragnarok
  • ATK:

  • 2200

  • DEF:

  • 3000


[ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


SR Rarity
1 cardGo! - D/D/D Divine Zero King Rage
SR Rarity
1 cardGo! - D/D/D Divine Zero King Rage
Go! - D/D/D Divine Zero King Rage
DARK 10
Go! - D/D/D Divine Zero King Rage
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] If you would take effect damage, you take no damage. If you Normal Summon 1 Level 5 or higher "D/D" monster, you can do it without Tributing. You can only use each Pendulum Effect of "Go! - D/D/D Divine Zero King Rage" once per turn. [ Monster Effect ] When this card declares an attack, if your opponent's LP is 4000 or less: You can make this card gain ATK equal to your opponent's LP, until the end of this turn. Cannot be destroyed by battle, also you take no damage from battles involving this card. You can Tribute 1 other monster; apply 1 of these effects until the end of this turn. ● This card can attack directly. ● Your opponent cannot activate cards or effects in the Spell & Trap Zones. ● Your opponent cannot activate card effects in their hand or GY.


R Rarity
2 cardD/D Orthros
R Rarity
2 cardD/D Orthros
D/D Orthros
DARK 43
D/D Orthros
  • ATK:

  • 600

  • DEF:

  • 1800


[ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.


UR Rarity
1 cardAsh Blossom & Joyous Spring
UR Rarity
1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


R Rarity
2 cardD/D Lamia
R Rarity
2 cardD/D Lamia
D/D Lamia
DARK 1
D/D Lamia
  • ATK:

  • 100

  • DEF:

  • 1900


If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    SR Rarity
    3 cardDark Contract with the Gate
    SR Rarity
    3 cardDark Contract with the Gate
    Dark Contract with the Gate
    Spell Continuous
    Dark Contract with the Gate

      During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


      N Rarity
      1 cardDark Contract with the Swamp King
      N Rarity
      1 cardDark Contract with the Swamp King
      Dark Contract with the Swamp King
      Spell Continuous
      Dark Contract with the Swamp King

        During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.


        UR Rarity
        1 cardFoolish Burial
        UR Rarity
        1 cardFoolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.




          Tag(s):

          SR Rarity
          2 cardPot of Desires
          SR Rarity
          2 cardPot of Desires
          Pot of Desires
          Spell Normal
          Pot of Desires

            Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




            Tag(s):

            UR Rarity
            2 cardUpstart Goblin
            UR Rarity
            2 cardUpstart Goblin
            Upstart Goblin
            Spell Normal
            Upstart Goblin

              Draw 1 card, then your opponent gains 1000 LP.


              UR Rarity
              3 cardInfinite Impermanence
              UR Rarity
              3 cardInfinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                UR Rarity
                1 cardSolemn Judgment
                UR Rarity
                1 cardSolemn Judgment
                Solemn Judgment
                Trap Counter
                Solemn Judgment

                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                  Tag(s):

                  UR Rarity
                  1 cardD/D/D Flame High King Genghis
                  UR Rarity
                  1 cardD/D/D Flame High King Genghis
                  D/D/D Flame High King Genghis
                  FIRE 8
                  D/D/D Flame High King Genghis
                  • ATK:

                  • 2800

                  • DEF:

                  • 2400


                  1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.


                  SR Rarity
                  2 cardD/D/D Flame King Genghis
                  SR Rarity
                  2 cardD/D/D Flame King Genghis
                  D/D/D Flame King Genghis
                  FIRE 6
                  D/D/D Flame King Genghis
                  • ATK:

                  • 2000

                  • DEF:

                  • 1500


                  2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.


                  N Rarity
                  1 cardD/D/D Oracle King d'Arc
                  N Rarity
                  1 cardD/D/D Oracle King d'Arc
                  D/D/D Oracle King d'Arc
                  DARK 7
                  D/D/D Oracle King d'Arc
                  • ATK:

                  • 2800

                  • DEF:

                  • 2000


                  2 "D/D" monsters Any effect that would inflict damage to you makes you gain that much LP, instead.


                  SR Rarity
                  3 cardD/D/D Abyss King Gilgamesh
                  SR Rarity
                  3 cardD/D/D Abyss King Gilgamesh
                  D/D/D Abyss King Gilgamesh
                  DARK
                  D/D/D Abyss King Gilgamesh
                  • ATK:

                  • 1800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 "D/D" monsters If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn.


                  R Rarity
                  1 cardD/D/D Super Doom King Purple Armageddon
                  R Rarity
                  1 cardD/D/D Super Doom King Purple Armageddon
                  D/D/D Super Doom King Purple Armageddon
                  DARK 101
                  D/D/D Super Doom King Purple Armageddon
                  • ATK:

                  • 3500

                  • DEF:

                  • 3000


                  [ Pendulum Effect ] Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] 2 "D/D/D" monsters You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                  UR Rarity
                  1 cardD/D/D Cursed King Siegfried
                  UR Rarity
                  1 cardD/D/D Cursed King Siegfried
                  D/D/D Cursed King Siegfried
                  DARK 8
                  D/D/D Cursed King Siegfried
                  • ATK:

                  • 2800

                  • DEF:

                  • 2200


                  1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.


                  UR Rarity
                  1 cardD/D/D Gust High King Alexander
                  UR Rarity
                  1 cardD/D/D Gust High King Alexander
                  D/D/D Gust High King Alexander
                  WIND 10
                  D/D/D Gust High King Alexander
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner monsters If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.


                  UR Rarity
                  1 cardD/D/D Duo-Dawn King Kali Yuga
                  UR Rarity
                  1 cardD/D/D Duo-Dawn King Kali Yuga
                  D/D/D Duo-Dawn King Kali Yuga
                  DARK
                  D/D/D Duo-Dawn King Kali Yuga
                  • ATK:

                  • 3500

                  • DEF:

                  • 3000


                  2 Level 8 "D/D" monsters After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.


                  SR Rarity
                  1 cardD/D/D Marksman King Tell
                  SR Rarity
                  1 cardD/D/D Marksman King Tell
                  D/D/D Marksman King Tell
                  DARK
                  D/D/D Marksman King Tell
                  • ATK:

                  • 2300

                  • DEF:

                  • 2000


                  2 Level 5 monsters You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.


                  R Rarity
                  1 cardD/D/D Wave High King Caesar
                  R Rarity
                  1 cardD/D/D Wave High King Caesar
                  D/D/D Wave High King Caesar
                  WATER
                  D/D/D Wave High King Caesar
                  • ATK:

                  • 2800

                  • DEF:

                  • 1800


                  2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                  SR Rarity
                  1 cardD/D/D Wave King Caesar
                  SR Rarity
                  1 cardD/D/D Wave King Caesar
                  D/D/D Wave King Caesar
                  WATER
                  D/D/D Wave King Caesar
                  • ATK:

                  • 2400

                  • DEF:

                  • 1200


                  2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.


                  R Rarity
                  1 cardD/D/D Super Doom King Dark Armageddon
                  R Rarity
                  1 cardD/D/D Super Doom King Dark Armageddon
                  D/D/D Super Doom King Dark Armageddon
                  DARK1
                  D/D/D Super Doom King Dark Armageddon
                  • ATK:

                  • 3500

                  • DEF:

                  • 3000


                  [ Pendulum Effect ] Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon". [ Monster Effect ] 2 Level 8 "D/D/D" monsters Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.




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