Created by: YGO Mod (20517634)

Created On: 01/18/2023

Need 25 UR

UR Rarity
Majesty Hyperion1 card
UR Rarity
Master Hyperion1 card
UR Rarity
Maxx "C"3 card
UR Rarity
Valkyrie Sigrun1 card
UR Rarity
Elder Entity N'tss1 card
UR Rarity
Apollousa, Bow of the Goddess1 card
UR Rarity
Celestial Knightlord Parshath1 card
UR Rarity
I:P Masquerena1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Mekk-Knight Crusadia Avramax1 card
UR Rarity
Topologic Zeroboros1 card
UR Rarity
Underworld Goddess of the Closed World1 card
UR Rarity
Union Carrier1 card
UR Rarity
Chaos Ruler, the Chaotic Magical Dragon1 card
UR Rarity
Masterflare Hyperion1 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
Diviner of the Herald3 card
UR Rarity
Called by the Grave2 card
UR Rarity
One for One1 card

Main: 50 Extra: 15

SR Rarity
1 cardEva
SR Rarity
1 cardEva
Eva
LIGHT 1
Eva
  • ATK:

  • 500

  • DEF:

  • 200


If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number of Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except "Eva". You can only use this effect of "Eva" once per turn.


UR Rarity
1 cardMajesty Hyperion
UR Rarity
1 cardMajesty Hyperion
Majesty Hyperion
DARK 8
Majesty Hyperion
  • ATK:

  • 2100

  • DEF:

  • 2700


You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.


UR Rarity
1 cardMaster Hyperion
UR Rarity
1 cardMaster Hyperion
Master Hyperion
LIGHT 8
Master Hyperion
  • ATK:

  • 2700

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
2 cardProtecting Spirit Loagaeth
SR Rarity
2 cardProtecting Spirit Loagaeth
Protecting Spirit Loagaeth
LIGHT 7
Protecting Spirit Loagaeth
  • ATK:

  • 2400

  • DEF:

  • 2100


If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.


R Rarity
3 cardThe Agent of Creation - Venus
R Rarity
3 cardThe Agent of Creation - Venus
The Agent of Creation - Venus
LIGHT 3
The Agent of Creation - Venus
  • ATK:

  • 1600

  • DEF:

  • 0


You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


SR Rarity
3 cardThe Agent of Life - Neptune
SR Rarity
3 cardThe Agent of Life - Neptune
The Agent of Life - Neptune
LIGHT 1
The Agent of Life - Neptune
  • ATK:

  • 0

  • DEF:

  • 600


You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


R Rarity
1 cardTrias Hierarchia
R Rarity
1 cardTrias Hierarchia
Trias Hierarchia
LIGHT 9
Trias Hierarchia
  • ATK:

  • 1900

  • DEF:

  • 2900


During the Main Phase, if this card is in your hand or GY (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card (but banish it when it leaves the field), then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters. ● 2+: Destroy 1 card your opponent controls. ● 3: Draw 2 cards. You can only use this effect of "Trias Hierarchia" once per turn.


SR Rarity
1 cardValkyrie Dritte
SR Rarity
1 cardValkyrie Dritte
Valkyrie Dritte
LIGHT 4
Valkyrie Dritte
  • ATK:

  • 1000

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent's banished monsters.


SR Rarity
1 cardValkyrie Sechste
SR Rarity
1 cardValkyrie Sechste
Valkyrie Sechste
LIGHT 1
Valkyrie Sechste
  • ATK:

  • 0

  • DEF:

  • 2000


If this card is Special Summoned: You can Special Summon 1 "Valkyrie" monster from your Deck, except "Valkyrie Sechste". During your Main Phase: You can send the top 2 cards of your opponent's Deck to the GY. You can only use each effect of "Valkyrie Sechste" once per turn.


UR Rarity
1 cardValkyrie Sigrun
UR Rarity
1 cardValkyrie Sigrun
Valkyrie Sigrun
LIGHT 9
Valkyrie Sigrun
  • ATK:

  • 2200

  • DEF:

  • 2400


If this card is in your hand: You can target 1 face-up Spell/Trap you control; send it to the GY, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can Special Summon 1 Level 8 or lower "Valkyrie" monster from your hand or GY. You can only use each effect of "Valkyrie Sigrun" once per turn.


N Rarity
3 cardMystical Shine Ball
N Rarity
3 cardMystical Shine Ball
Mystical Shine Ball
LIGHT 2
Mystical Shine Ball
  • ATK:

  • 500

  • DEF:

  • 500


A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


N Rarity
1 cardButen
N Rarity
1 cardButen
Buten
LIGHT 1
Buten
  • ATK:

  • 200

  • DEF:

  • 300


During your Main Phase: You can banish this card from the Graveyard to target 1 face-up Level 4 or lower LIGHT Fairy-Type monster you control; it is treated as a Tuner monster while face-up on the field.


R Rarity
1 cardD.D. Sprite
R Rarity
1 cardD.D. Sprite
D.D. Sprite
LIGHT 1
D.D. Sprite
  • ATK:

  • 0

  • DEF:

  • 100


You can Special Summon this card (from your hand) by banishing 1 face-up monster you control. If you Summon this way, during your next Standby Phase: Return the banished monster to the field.


UR Rarity
3 cardDiviner of the Herald
UR Rarity
3 cardDiviner of the Herald
Diviner of the Herald
LIGHT 2
Diviner of the Herald
  • ATK:

  • 500

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


R Rarity
3 cardHerald of Orange Light
R Rarity
3 cardHerald of Orange Light
Herald of Orange Light
LIGHT 2
Herald of Orange Light
  • ATK:

  • 300

  • DEF:

  • 500


When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


R Rarity
1 cardThe Agent of Destruction - Venus
R Rarity
1 cardThe Agent of Destruction - Venus
The Agent of Destruction - Venus
DARK 3
The Agent of Destruction - Venus
  • ATK:

  • 0

  • DEF:

  • 1600


You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.


SR Rarity
1 cardThe Agent of Entropy - Uranus
SR Rarity
1 cardThe Agent of Entropy - Uranus
The Agent of Entropy - Uranus
DARK 5
The Agent of Entropy - Uranus
  • ATK:

  • 2200

  • DEF:

  • 1200


If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.


SR Rarity
3 cardThe Agent of Mystery - Earth
SR Rarity
3 cardThe Agent of Mystery - Earth
The Agent of Mystery - Earth
LIGHT 2
The Agent of Mystery - Earth
  • ATK:

  • 1000

  • DEF:

  • 800


When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    R Rarity
    2 cardDownbeat
    R Rarity
    2 cardDownbeat
    Downbeat
    Spell Normal
    Downbeat

      Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn.


      UR Rarity
      1 cardOne for One
      UR Rarity
      1 cardOne for One
      One for One
      Spell Normal
      One for One

        Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


        SR Rarity
        3 cardThe Sacred Waters in the Sky
        SR Rarity
        3 cardThe Sacred Waters in the Sky
        The Sacred Waters in the Sky
        Spell Normal
        The Sacred Waters in the Sky

          Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


          R Rarity
          1 cardThe Sanctuary in the Sky
          R Rarity
          1 cardThe Sanctuary in the Sky
          The Sanctuary in the Sky
          Spell Field
          The Sanctuary in the Sky

            Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.


            SR Rarity
            2 cardTransmodify
            SR Rarity
            2 cardTransmodify
            Transmodify
            Spell Normal
            Transmodify

              Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


              SR Rarity
              2 cardValhalla, Hall of the Fallen
              SR Rarity
              2 cardValhalla, Hall of the Fallen
              Valhalla, Hall of the Fallen
              Spell Continuous
              Valhalla, Hall of the Fallen

                Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.


                SR Rarity
                1 cardDivine Punishment
                SR Rarity
                1 cardDivine Punishment
                Divine Punishment
                Trap Counter
                Divine Punishment

                  When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it.


                  UR Rarity
                  1 cardElder Entity N'tss
                  UR Rarity
                  1 cardElder Entity N'tss
                  Elder Entity N'tss
                  LIGHT 4
                  Elder Entity N'tss
                  • ATK:

                  • 2500

                  • DEF:

                  • 1200


                  1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                  UR Rarity
                  1 cardApollousa, Bow of the Goddess
                  UR Rarity
                  1 cardApollousa, Bow of the Goddess
                  Apollousa, Bow of the Goddess
                  WIND
                  Apollousa, Bow of the Goddess
                  • ATK:

                  • -1

                  • LINK-4

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                  UR Rarity
                  1 cardCelestial Knightlord Parshath
                  UR Rarity
                  1 cardCelestial Knightlord Parshath
                  Celestial Knightlord Parshath
                  LIGHT
                  Celestial Knightlord Parshath
                  • ATK:

                  • 2400

                  • LINK-3

                  Link Arrow:

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.


                  R Rarity
                  1 cardHerald of Mirage Lights
                  R Rarity
                  1 cardHerald of Mirage Lights
                  Herald of Mirage Lights
                  LIGHT
                  Herald of Mirage Lights
                  • ATK:

                  • 600

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.


                  UR Rarity
                  1 cardI:P Masquerena
                  UR Rarity
                  1 cardI:P Masquerena
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                  UR Rarity
                  1 cardKnightmare Unicorn
                  UR Rarity
                  1 cardKnightmare Unicorn
                  Knightmare Unicorn
                  DARK
                  Knightmare Unicorn
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                  UR Rarity
                  1 cardMekk-Knight Crusadia Avramax
                  UR Rarity
                  1 cardMekk-Knight Crusadia Avramax
                  Mekk-Knight Crusadia Avramax
                  LIGHT
                  Mekk-Knight Crusadia Avramax
                  • ATK:

                  • 3000

                  • LINK-4

                  Link Arrow:

                  Left

                  Right

                  Bottom-Left

                  Bottom-Right


                  2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                  R Rarity
                  1 cardProtector of The Agents - Moon
                  R Rarity
                  1 cardProtector of The Agents - Moon
                  Protector of The Agents - Moon
                  LIGHT
                  Protector of The Agents - Moon
                  • ATK:

                  • 1800

                  • LINK-2

                  Link Arrow:

                  Right

                  Bottom-Right


                  2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                  UR Rarity
                  1 cardTopologic Zeroboros
                  UR Rarity
                  1 cardTopologic Zeroboros
                  Topologic Zeroboros
                  DARK
                  Topologic Zeroboros
                  • ATK:

                  • 3000

                  • LINK-4

                  Link Arrow:

                  Top-Left

                  Top-Right

                  Bottom-Left

                  Bottom-Right


                  2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


                  UR Rarity
                  1 cardUnderworld Goddess of the Closed World
                  UR Rarity
                  1 cardUnderworld Goddess of the Closed World
                  Underworld Goddess of the Closed World
                  LIGHT
                  Underworld Goddess of the Closed World
                  • ATK:

                  • 3000

                  • LINK-5

                  Link Arrow:

                  Top

                  Top-Right

                  Right

                  Bottom

                  Bottom-Right


                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                  UR Rarity
                  1 cardUnion Carrier
                  UR Rarity
                  1 cardUnion Carrier
                  Union Carrier
                  LIGHT
                  Union Carrier
                  • ATK:

                  • 1000

                  • LINK-2

                  Link Arrow:

                  Right

                  Bottom


                  2 monsters with the same Type or Attribute Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.


                  UR Rarity
                  1 cardChaos Ruler, the Chaotic Magical Dragon
                  UR Rarity
                  1 cardChaos Ruler, the Chaotic Magical Dragon
                  Chaos Ruler, the Chaotic Magical Dragon
                  DARK 8
                  Chaos Ruler, the Chaotic Magical Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                  SR Rarity
                  1 cardHerald of the Arc Light
                  SR Rarity
                  1 cardHerald of the Arc Light
                  Herald of the Arc Light
                  LIGHT 4
                  Herald of the Arc Light
                  • ATK:

                  • 600

                  • DEF:

                  • 1000


                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                  UR Rarity
                  1 cardMasterflare Hyperion
                  UR Rarity
                  1 cardMasterflare Hyperion
                  Masterflare Hyperion
                  LIGHT 10
                  Masterflare Hyperion
                  • ATK:

                  • 3200

                  • DEF:

                  • 2600


                  1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.


                  R Rarity
                  1 cardCupid Pitch
                  R Rarity
                  1 cardCupid Pitch
                  Cupid Pitch
                  LIGHT 4
                  Cupid Pitch
                  • ATK:

                  • 0

                  • DEF:

                  • 600


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.




                  More Master Duel Info

                  The Agent Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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