Vision HERO Deck #422263 — Yu-Gi-Oh! TCG
44 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Vision HERO Faris x3. Created Feb 1, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 02/01/2025
Main Deck (44)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Elemental HERO Liquid Soldier x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x3
- Evil HERO Adusted Gold x2
- Evil HERO Dead-End Prison x1
- Evil HERO Infernal Rider x1
- Evil HERO Sinister Necrom x1
- Evil HERO Toxic Bubble x1
- Vision HERO Faris x3
- Vision HERO Increase x2
- Vision HERO Vyon x2
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- A Hero Lives x3
- Called by the Grave x1
- Dark Fusion x1
- Evil Assault x3
- Mask Change x1
- Miracle Fusion x1
- Polymerization x1
- Super Polymerization x1
- Triple Tactics Talent x1
- Dark Supremacy x1
- Favorite Contact x1
- Infinite Impermanence x3
Extra Deck (15)
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Absolute Zero x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Evil HERO Inferno Wing - Backfire x1
- Evil HERO Neos Lord x1
- Masked HERO Blast x1
- Masked HERO Dark Law x1
- Wake Up Your Elemental HERO x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Dread Decimator x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Fusion/Link mechanic
- Format: tcg
Legality
Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon a HERO end-boss (Neos Lord, Wake Up Your Elemental HERO, Shining Neos Wingman, Sunrise) off Polymerization-type enablers, with Link material from the HERO pool; Link and Fusion pressure from Xtra HERO links (Cross Crusader, Dread Decimator) once the GY holds HERO monsters
- Turn 1 (going first): Open a searcher or Vision HERO Faris, pull a Polymerization-type enabler through Vyon, Shadow Mist or Adusted Gold, and fuse into a Fusion boss
- Turn 2 (going second): Hold Ash Blossom and Infinite Impermanence to answer the opponent's starter, then rebuild through GY recursion (Vision HERO Increase, Destiny HERO - Denier, Evil HERO Sinister Necrom)
- Recovery: Recycle HERO monsters from the GY through Sinister Necrom, Destiny HERO - Malicious and Vyon's Polymerization search; Super Polymerization and Dark Fusion rebuild the board
- After siding: Not defined: the deck has no Side Deck, so there is no post-side plan (see d12)
Why it scores here
The deck is scored as a system: 44 Main cards mixing four HERO sub-archetypes (Elemental, Evil, Destiny, Vision) plus Masked and Change, all tied together by the shared 'HERO' fusion-material and search text rather than by one engine. Consistency is moderate: the searcher group gives about 81% at least one searcher in a 5-card opening, but the four Polymerization-type enablers are singletons, so a Fusion starter is far from guaranteed, and the archetype-core proxy suggests a brick rate near 61%. Recursion from the GY (Increase, Denier, Malicious, Sinister Necrom, Vyon) and 6 interruption cards give it real route redundancy, and the 2500-ATK Fusion bosses give the closing power. The score is held down because the list is illegal (Ash Blossom at 3 copies over a 2-copy limit, plus two Forbidden cards), the deck has no Side Deck, and no recorded combos or tournament data exist. Popularity and the archetype's usage share did not add points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(≥1 searcher in 5-card hand) ≈ 0.81 across 12 searchers; P(≥1 of 3 Vision HERO Faris) ≈ 0.31; singleton Polymerization-type enablers make the Fusion starter unreliable (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Archetype-core proxy brick rate ≈ 0.61 (4 core copies); copy histogram 17 singletons and 10 multi-copy cards; several HERO monsters conflict on Normal Summon (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling via Fusion bosses (Neos Lord 2500, Wake Up Your Elemental HERO, Shining Neos Wingman 3100) and HERO link recursion; no recorded boards to confirm the best line (Inferred from text) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median output is unknown and is taken as a text-only estimate; floor is limited by the singleton enabler count (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Independent HERO recursion routes (Increase, Denier, Malicious, Sinister Necrom, Vyon) and two negation-capable hand traps give several independent lines (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searching and drawing pieces (Adusted Gold, Vyon, Liquid Soldier draw 2, Shadow Mist searches) plus GY recycling; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom ×2 legal, Infinite Impermanence ×3 and Dark Supremacy; the two Forbidden interaction cards would be removed in a legal build (Inferred from text and legality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps at Ash ×2 and Impermanence ×3 cover going second; board breaking relies on Fusion bosses and Infernal-type negation; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Fusion bosses at 2500–3100 ATK, Destroyer Phoenix Enforcer and Dread Decimator piercing text; no end-board telemetry (Inferred from card text) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 44 Main cards across 27 distinct names with exact-name purity 11.9% (7 of 59 archetype copies) and 52 off-archetype copies; compactness is weak for a single engine (Verified from composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra slots: 10 Fusion + 5 Link, all HERO-linked, with two Xtra Link monsters ×2 and singleton Fusion bosses; no mandatory flex slot (Verified from composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 of 15); no post-side plan exists for best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion chains with Dark Fusion, Super Polymerization and GY Link recursion; many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Combo profile (13/8/13/8/14/7/9/5/5/6/5/2/3/2); Midrange secondary not blended. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); No side deck (-2); Illegal list cap (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Illegal list, so theoretical/structural only: 0.80*55 + 0.20*40 = 52, then modifiers -12 → 40
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ 0.61 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and GY-recursion package (12 searchers, several self-recycling HERO monsters) gives consistent access to fusion starters
- Fusion bosses at 2500–3100 ATK give high closing power
- Interaction spread across Ash Blossom, Infinite Impermanence and Dark Supremacy
Weaknesses
- Illegal list: Ash Blossom over its Semi-Limited copy limit and two Forbidden cards
- Four Polymerization-type enablers are singletons, so the Fusion starter is fragile
- No Side Deck, so no post-side plan
- Low archetype purity (11.9%) makes the engine less coherent
Critical choke points
- Fusion starter density: enablers are mostly singletons, so one missed Polymerization-type card stops the boss line
- Hand traps need Ash Blossom at 2 legal copies; with 3 copies the list is illegal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave | A second Dark Fusion or Polymerization (legal, no banlist exposure) | Forbidden card; removing it makes the list legal and adds a Fusion enabler |
| 2 | Triple Tactics Talent | A legal Side Deck card or Infinite Impermanence copy | Forbidden card; removing it makes the list legal |
| 3 | 1 Ash Blossom & Joyous Spring | A Fusion enabler such as a 2nd Polymerization | Brings Ash Blossom to its 2-copy limit and strengthens the fusion starter count |
| 4 | A 10–15 card Side Deck | Current Side Deck is 0; adding one enables a post-side plan for best-of-3 |
Evidence & confidence
- Verified: Legality: 44 Main, 15 Extra, 0 Side; Ash Blossom 3 copies vs 2 legal; Called by the Grave and Triple Tactics Talent Forbidden; Composition: 27 distinct Main names, 14 distinct Extra names, exact-name purity 11.9%; Extra Deck: 10 Fusion + 5 Link
- Inferred: Searcher access 0.81 at 5-card hand (hypergeometric); Brick proxy 0.61 from archetype-core copies; Ceiling from Fusion bosses and HERO recursion; Interaction density from text
- Provisional: Meta power and matchup fit (no dated meta sample); Median output (no recorded boards)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export Deck is Illegal (Ash Blossom copy limit, two Forbidden cards); evaluation is theoretical/structural only Side Deck empty (0 cards)
Couldn't load the combos





