Vision HERO Deck #422263 — Yu-Gi-Oh! TCG

44 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Vision HERO Faris x3. Created Feb 1, 2025 by YGO Mod.

Deck Vision HERO TCG

Created by: YGO Mod (20517634)

Created On: 02/01/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 23, 2026
40± 10/ 100
Power Score
Structural 55
Reliability 40
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion/Link mechanic
  • Format: tcg

Legality

Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a HERO end-boss (Neos Lord, Wake Up Your Elemental HERO, Shining Neos Wingman, Sunrise) off Polymerization-type enablers, with Link material from the HERO pool; Link and Fusion pressure from Xtra HERO links (Cross Crusader, Dread Decimator) once the GY holds HERO monsters
  • Turn 1 (going first): Open a searcher or Vision HERO Faris, pull a Polymerization-type enabler through Vyon, Shadow Mist or Adusted Gold, and fuse into a Fusion boss
  • Turn 2 (going second): Hold Ash Blossom and Infinite Impermanence to answer the opponent's starter, then rebuild through GY recursion (Vision HERO Increase, Destiny HERO - Denier, Evil HERO Sinister Necrom)
  • Recovery: Recycle HERO monsters from the GY through Sinister Necrom, Destiny HERO - Malicious and Vyon's Polymerization search; Super Polymerization and Dark Fusion rebuild the board
  • After siding: Not defined: the deck has no Side Deck, so there is no post-side plan (see d12)

Why it scores here

The deck is scored as a system: 44 Main cards mixing four HERO sub-archetypes (Elemental, Evil, Destiny, Vision) plus Masked and Change, all tied together by the shared 'HERO' fusion-material and search text rather than by one engine. Consistency is moderate: the searcher group gives about 81% at least one searcher in a 5-card opening, but the four Polymerization-type enablers are singletons, so a Fusion starter is far from guaranteed, and the archetype-core proxy suggests a brick rate near 61%. Recursion from the GY (Increase, Denier, Malicious, Sinister Necrom, Vyon) and 6 interruption cards give it real route redundancy, and the 2500-ATK Fusion bosses give the closing power. The score is held down because the list is illegal (Ash Blossom at 3 copies over a 2-copy limit, plus two Forbidden cards), the deck has no Side Deck, and no recorded combos or tournament data exist. Popularity and the archetype's usage share did not add points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 searcher in 5-card hand) ≈ 0.81 across 12 searchers; P(≥1 of 3 Vision HERO Faris) ≈ 0.31; singleton Polymerization-type enablers make the Fusion starter unreliable (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Archetype-core proxy brick rate ≈ 0.61 (4 core copies); copy histogram 17 singletons and 10 multi-copy cards; several HERO monsters conflict on Normal Summon (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling via Fusion bosses (Neos Lord 2500, Wake Up Your Elemental HERO, Shining Neos Wingman 3100) and HERO link recursion; no recorded boards to confirm the best line (Inferred from text)
D4 Combo Floor & Median Output 45 No recorded boards, so the median output is unknown and is taken as a text-only estimate; floor is limited by the singleton enabler count (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Independent HERO recursion routes (Increase, Denier, Malicious, Sinister Necrom, Vyon) and two negation-capable hand traps give several independent lines (Inferred from text)
D6 Resource Economy, Recovery & Grind 60 Searching and drawing pieces (Adusted Gold, Vyon, Liquid Soldier draw 2, Shadow Mist searches) plus GY recycling; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom ×2 legal, Infinite Impermanence ×3 and Dark Supremacy; the two Forbidden interaction cards would be removed in a legal build (Inferred from text and legality)
D8 Going-Second & Board-Breaking Power 55 Hand traps at Ash ×2 and Impermanence ×3 cover going second; board breaking relies on Fusion bosses and Infernal-type negation; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 66 Fusion bosses at 2500–3100 ATK, Destroyer Phoenix Enforcer and Dread Decimator piercing text; no end-board telemetry (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 45 44 Main cards across 27 distinct names with exact-name purity 11.9% (7 of 59 archetype copies) and 52 off-archetype copies; compactness is weak for a single engine (Verified from composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra slots: 10 Fusion + 5 Link, all HERO-linked, with two Xtra Link monsters ×2 and singleton Fusion bosses; no mandatory flex slot (Verified from composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15); no post-side plan exists for best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion chains with Dark Fusion, Super Polymerization and GY Link recursion; many decision points per turn (Inferred)

How the score was computed

Strategy profile: Combo profile (13/8/13/8/14/7/9/5/5/6/5/2/3/2); Midrange secondary not blended. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); No side deck (-2); Illegal list cap (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Illegal list, so theoretical/structural only: 0.80*55 + 0.20*40 = 52, then modifiers -12 → 40

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ 0.61 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and GY-recursion package (12 searchers, several self-recycling HERO monsters) gives consistent access to fusion starters
  • Fusion bosses at 2500–3100 ATK give high closing power
  • Interaction spread across Ash Blossom, Infinite Impermanence and Dark Supremacy

Weaknesses

  • Illegal list: Ash Blossom over its Semi-Limited copy limit and two Forbidden cards
  • Four Polymerization-type enablers are singletons, so the Fusion starter is fragile
  • No Side Deck, so no post-side plan
  • Low archetype purity (11.9%) makes the engine less coherent

Critical choke points

  • Fusion starter density: enablers are mostly singletons, so one missed Polymerization-type card stops the boss line
  • Hand traps need Ash Blossom at 2 legal copies; with 3 copies the list is illegal
Priority Remove Add Reason
1 Called by the Grave A second Dark Fusion or Polymerization (legal, no banlist exposure) Forbidden card; removing it makes the list legal and adds a Fusion enabler
2 Triple Tactics Talent A legal Side Deck card or Infinite Impermanence copy Forbidden card; removing it makes the list legal
3 1 Ash Blossom & Joyous Spring A Fusion enabler such as a 2nd Polymerization Brings Ash Blossom to its 2-copy limit and strengthens the fusion starter count
4 A 10–15 card Side Deck Current Side Deck is 0; adding one enables a post-side plan for best-of-3

Evidence & confidence

  • Verified: Legality: 44 Main, 15 Extra, 0 Side; Ash Blossom 3 copies vs 2 legal; Called by the Grave and Triple Tactics Talent Forbidden; Composition: 27 distinct Main names, 14 distinct Extra names, exact-name purity 11.9%; Extra Deck: 10 Fusion + 5 Link
  • Inferred: Searcher access 0.81 at 5-card hand (hypergeometric); Brick proxy 0.61 from archetype-core copies; Ceiling from Fusion bosses and HERO recursion; Interaction density from text
  • Provisional: Meta power and matchup fit (no dated meta sample); Median output (no recorded boards)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export Deck is Illegal (Ash Blossom copy limit, two Forbidden cards); evaluation is theoretical/structural only Side Deck empty (0 cards)

More TCG Info

Vision HERO

Vision HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
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