Earth Machine Deck #422196 — Yu-Gi-Oh! Master Duel
44 Main, 15 Extra, incl. Infinitrack Brutal Dozer x3, Infinitrack Harvester x3, Machina Metalcruncher x3. Created Feb 1, 2025 by YGO Mod.
Deck Earth Machine Master Duel
Created by: YGO Mod (20517634)
Created On: 02/01/2025
Main Deck (44)
- Ancient Gear Box x1
- Flying Pegasus Railroad Stampede x1
- Heavy Freight Train Derricrane x2
- Infinitrack Anchor Drill x1
- Infinitrack Brutal Dozer x3
- Infinitrack Harvester x3
- Infinitrack Road Roller x1
- Infinitrack Trencher x1
- Infinitrack Tunneller x1
- Machina Citadel x1
- Machina Fortress x1
- Machina Metalcruncher x3
- Maxx "C" x2
- Super Express Bullet Train x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Called by the Grave x2
- Heavy Forward x3
- Machina Redeployment x3
- Revolving Switchyard x2
- Urgent Schedule x3
- Infinite Impermanence x3
- Machina Overdrive x1
Extra Deck (15)
- Ancient Gear Ballista x1
- Double Headed Anger Knuckle x2
- Infinitrack Goliath x3
- Qliphort Genius x1
- S:P Little Knight x1
- Infinitrack Earth Slicer x1
- Infinitrack River Stormer x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Phantom Fortress Enterblathnir x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 45/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 60 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Build a high‑ATK Machine board and finish with Rank‑10 XYZ or Link monsters; Control opponent via hand traps and board‑clear effects
- Turn 1 (going first): Search and summon a starter Machine, set hand traps, aim for a Rank‑10 XYZ on turn 2
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, etc.) to disrupt, then flood the field with Machine monsters and Xyz/Link summons
- Recovery: Recursion through Infinitrack Harvester, Machina Redeployment and other searchers to refill resources
- After siding: No side deck; relies on in‑deck tech and hand‑trap versatility
Why it scores here
The deck reliably opens with at least one Earth Machine core card (≈95% chance) and has a dense hand‑trap/web of disruption, giving it solid consistency and resilience. Its search engine can quickly assemble mid‑range boards and the extra deck is fully stocked with high‑ATK XYZ/Link finishers, providing decent offensive pressure. However the list exceeds the limited copy of Called by the Grave, lacks a side deck, and has no recorded combo data, which lowers overall reliability and caps the final score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | P(at least one core card in opening 5) ≈ 0.95; 3‑copy starter suite (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 80 | Full brick probability ≈ 0.05; hand‑trap group coverage 0.81 for going‑second (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Text implies possible Rank‑10 XYZ OTK but no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 50 | Typical play yields a 2‑3 monster mid‑range board (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | 10 hand‑trap cards and 17 negation texts give redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 16 searcher texts and recursion monsters provide moderate resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Interaction density not measured; many removal/negation effects present (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap group probability 0.81 for going‑second; board‑breakers like Machina Citadel (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Maximum ATK monsters 3000+ and several direct‑damage Xyz effects (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 44‑card main deck with ten 3‑copy cards creates some redundancy (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | All 15 extra‑deck slots filled with relevant Link/XYZ monsters (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck, no post‑side plan (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; only guides mention OTK potential (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex chain of searches and Xyz summons; error tolerance moderate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 65, Going First ≈ 60, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal copy limit (-20); No side deck (-5). Final formula: Score capped due to Illegal status; Structural 65 – 20 penalty = 45 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high chance of drawing a core starter
- Extensive hand‑trap and negation suite
- Strong search engine and recursion
- Full extra‑deck with high‑ATK finishers
Weaknesses
- Illegal copy of Called by the Grave makes deck unplayable as listed
- No side deck limits adaptability
- No recorded combo data; floor performance uncertain
- Complex decision‑tree lowers pilotability
Critical choke points
- Reliance on Called by the Grave (illegal) for grave‑yard control
- Need for Rank‑10 XYZ summons to achieve win‑condition
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (extra copy) | Legal alternative grave‑yard banisher (e.g., D.D. Crow) | Fix legality and maintain grave‑yard interaction |
| 2 | None | Include a 5‑card side deck with anti‑meta tools (e.g., Cosmic Cyclone, Evenly Matched) | Improve post‑side adaptability |
Evidence & confidence
- Verified: Legality status and copy limits from legality section; Card texts and role hint tags from cards array
- Inferred: Core starter probability 0.9511 from probabilities; Brick probability 0.0489 from probabilities; Hand‑trap group coverage 0.8095 from probabilities; Interaction and resource assessments from role counts
- Provisional: Matchup fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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