Earth Machine Deck #422196 — Yu-Gi-Oh! Master Duel

44 Main, 15 Extra, incl. Infinitrack Brutal Dozer x3, Infinitrack Harvester x3, Machina Metalcruncher x3. Created Feb 1, 2025 by YGO Mod.

Deck Earth Machine Master Duel

Created by: YGO Mod (20517634)

Created On: 02/01/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Jul 22, 2026
45± 10/ 100
Power Score
Structural 65
Reliability 55
Going First 60
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 60
Going Second 70
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Build a high‑ATK Machine board and finish with Rank‑10 XYZ or Link monsters; Control opponent via hand traps and board‑clear effects
  • Turn 1 (going first): Search and summon a starter Machine, set hand traps, aim for a Rank‑10 XYZ on turn 2
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, etc.) to disrupt, then flood the field with Machine monsters and Xyz/Link summons
  • Recovery: Recursion through Infinitrack Harvester, Machina Redeployment and other searchers to refill resources
  • After siding: No side deck; relies on in‑deck tech and hand‑trap versatility

Why it scores here

The deck reliably opens with at least one Earth Machine core card (≈95% chance) and has a dense hand‑trap/web of disruption, giving it solid consistency and resilience. Its search engine can quickly assemble mid‑range boards and the extra deck is fully stocked with high‑ATK XYZ/Link finishers, providing decent offensive pressure. However the list exceeds the limited copy of Called by the Grave, lacks a side deck, and has no recorded combo data, which lowers overall reliability and caps the final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 P(at least one core card in opening 5) ≈ 0.95; 3‑copy starter suite (Inferred)
D2 Opening-Hand Quality & Brick Management 80 Full brick probability ≈ 0.05; hand‑trap group coverage 0.81 for going‑second (Inferred)
D3 Combo Conversion & Ceiling 70 Text implies possible Rank‑10 XYZ OTK but no recorded boards (Inferred)
D4 Combo Floor & Median Output 50 Typical play yields a 2‑3 monster mid‑range board (Inferred)
D5 Interruption Resilience & Route Redundancy 70 10 hand‑trap cards and 17 negation texts give redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 16 searcher texts and recursion monsters provide moderate resource recovery (Inferred)
D7 End-Board & Interaction Quality 75 Interaction density not measured; many removal/negation effects present (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand‑trap group probability 0.81 for going‑second; board‑breakers like Machina Citadel (Inferred)
D9 Offensive Pressure & Closing Power 70 Maximum ATK monsters 3000+ and several direct‑damage Xyz effects (Inferred)
D10 Main Deck Efficiency & Flexibility 55 44‑card main deck with ten 3‑copy cards creates some redundancy (Inferred)
D11 Extra Deck Efficiency & Coverage 65 All 15 extra‑deck slots filled with relevant Link/XYZ monsters (Inferred)
D12 Side Deck Adaptability 30 No side deck, no post‑side plan (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; only guides mention OTK potential (Provisional)
D14 Pilotability & Error Tolerance 45 Complex chain of searches and Xyz summons; error tolerance moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 65, Going First ≈ 60, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal copy limit (-20); No side deck (-5). Final formula: Score capped due to Illegal status; Structural 65 – 20 penalty = 45 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high chance of drawing a core starter
  • Extensive hand‑trap and negation suite
  • Strong search engine and recursion
  • Full extra‑deck with high‑ATK finishers

Weaknesses

  • Illegal copy of Called by the Grave makes deck unplayable as listed
  • No side deck limits adaptability
  • No recorded combo data; floor performance uncertain
  • Complex decision‑tree lowers pilotability

Critical choke points

  • Reliance on Called by the Grave (illegal) for grave‑yard control
  • Need for Rank‑10 XYZ summons to achieve win‑condition
Priority Remove Add Reason
1 Called by the Grave (extra copy) Legal alternative grave‑yard banisher (e.g., D.D. Crow) Fix legality and maintain grave‑yard interaction
2 None Include a 5‑card side deck with anti‑meta tools (e.g., Cosmic Cyclone, Evenly Matched) Improve post‑side adaptability

Evidence & confidence

  • Verified: Legality status and copy limits from legality section; Card texts and role hint tags from cards array
  • Inferred: Core starter probability 0.9511 from probabilities; Brick probability 0.0489 from probabilities; Hand‑trap group coverage 0.8095 from probabilities; Interaction and resource assessments from role counts
  • Provisional: Matchup fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Earth Machine

Earth Machine Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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