G Golem Deck #422005 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 02/01/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
31± 10/ 100
Power Score
Structural 47
Reliability 30
Going First 38
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46.8
Going First 38
Going Second 58
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra Deck Link/Synchro boss monsters (Firewall Dragon Singularity, Firewall Dragon Darkfluid, Allied Code Talker @Ignister) supported by a Cyberse and @Ignister engine; Recursive Cyberse Link and Synchro pressure via Mathmech and Code Talker monsters
  • Turn 1 (going first): Open a Cyberse starter (Achichi, Pikari, Backup or Cynet Mining) to search an @Ignister monster, then Link Summon toward a boss; hand traps are held back so the turn is not punished by a disruption that costs the setup
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Maxx C, Infinite Impermanence, Effect Veiler, Ghost Ogre) to answer the opponent's first board, then rebuild with Cyberse searchers and Link monsters
  • Recovery: Recycle GY monsters with Dark Infant, Transcode Talker and Allied Code Talker, and use the searchers in the Deck to rebuild the next Link Summon
  • After siding: No side deck is registered, so no post-side plan can be verified; any side plan is theoretical until the list is legal and sideboard slots are added

Why it scores here

The deck is Illegal in the OCG format: three Forbidden cards (Called by the Grave x2, Link Decoder, Splash Mage) and three over-limit Limited or Semi-Limited cards are run, so it is scored on a theoretical structural basis only and capped low. Its engine is a Cyberse and @Ignister mix rather than the declared G Golem archetype, with an exact-name purity of 1.4 percent, which lowers consistency in the Inferred estimate. Its strongest feature is 18 hand traps, which give a 92 percent chance of at least one hand trap in a going-second six-card hand, so going second scores well while going first is weaker. No combos or boards were supplied, so the floor, median and ceiling are text-only estimates and are not averaged from card scores. Popularity and archetype usage did not earn points, and the lack of a side deck and of any tournament or win-rate data keeps confidence Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in a 5-card opening hand) = 0.65; engine is Cyberse/@Ignister, not the declared archetype (Inferred)
D2 Opening-Hand Quality & Brick Management 40 18 hand traps and 22 tech cards plus 13 Spells create dead-card risk in the opening hand; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; the Link and Synchro boss text suggests a ceiling but no recorded line supports it (Inferred)
D4 Combo Floor & Median Output 30 No combo data; the median is unknown and is estimated low because the engine needs two or more starters (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Redundant hand traps and recursion via Dark Infant and Transcode Talker give some route redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (15 copies of searcher text) and GY recursion support resource regrowth; no resource data is recorded (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density is high (18 hand traps, 13 negation texts) but three Forbidden cards and over-limit copies reduce the list's real value (Verified/Inferred)
D8 Going-Second & Board-Breaking Power 72 Going-second hand-trap probability is 0.92 for a 6-card hand, which is strong against a going-second board (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss monsters reach ATK 3000 to 3500 (Firewall Dragon Singularity, Firewall Dragon Darkfluid), but closing depends on the Link chain surviving (Verified stat/Inferred)
D10 Main Deck Efficiency & Flexibility 38 55 Main Deck cards with 32 distinct cards, over-limit copies and seven level 0 non-monsters reduce compactness (Verified composition/Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots are full, with 13 Link monsters and 2 other summon types that cover several lines (Verified composition/Inferred)
D12 Side Deck Adaptability 10 No side deck is registered, so post-side adaptability cannot be scored (Verified data gap)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or archetype meta-share is supplied; this is provisional only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Cyberse chains with many optional triggers and hand-trap timing decisions make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46.8, Going First ≈ 38, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Illegal cap applied, theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 18 hand traps give strong going-second interaction (0.92 chance of at least one in a 6-card hand)
  • Multiple Link and Synchro boss monsters with high ATK
  • Searchers and GY recursion support resource regrowth

Weaknesses

  • Illegal under the OCG banlist: Forbidden cards and over-limit copies
  • Engine is split across Cyberse and @Ignister sub-archetypes, not the declared G Golem
  • No side deck and no post-side plan
  • Many dead cards in the opening hand (tech and Spells)

Critical choke points

  • Opening-hand starter access is about 0.65 for the archetype core, so the going-first start is fragile
  • Forbidden Link Decoder and Splash Mage are Extra Deck pieces that cannot be replaced by the rest of the engine
Priority Remove Add Reason
1 Called by the Grave (2) and Link Decoder and Splash Mage (1 each) Legal interaction or Link-3 and Link-2 Cyberse replacements Forbidden cards make the list illegal, so no score above the structural cap is valid
2 Excess copies: Maxx C (1 of 2) and Ash Blossom & Joyous Spring (1 of 3) Legal copies or other hand traps Over-limit copies make the list illegal
3 Two Spell or tech cards with low hand utility A 15-card side deck with targeted hand traps or Spell and Trap answers A side deck is required to score post-side adaptability and to play a best-of-3 OCG match

Evidence & confidence

  • Verified: Legality: Illegal, Forbidden and over-limit cards (from evidence); Main 55 and Extra 15 are within the OCG size rules; Banlist status of each restricted card
  • Inferred: Hypergeometric opening-hand estimates (0.65 starter, 0.92 hand trap going second); Engine coherence and dimension scores from card text; Going-first and going-second power estimates
  • Provisional: Meta Power is null; no dated metagame sample is supplied
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) No side deck registered for an OCG best-of-3 format Deck title is null Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

G Golem

G Golem Breakdown

 
 

 

 

 

 

 

 
 

 

 
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