Created by: YGO Mod (20517634)

Created On: 01/31/2025

Need 39 UR

UR Rarity
Maxx "C"2 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
I:P Masquerena1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Silhouhatte Rabbit1 card
UR Rarity
Sky Striker Ace - Kagari1 card
UR Rarity
Adamancipator Risen - Dragite1 card
UR Rarity
Centur-Ion Auxila1 card
UR Rarity
Centur-Ion Legatia1 card
UR Rarity
Cosmic Blazar Dragon1 card
UR Rarity
Crimson Dragon1 card
UR Rarity
Penguin Brave1 card
UR Rarity
PSY-Framelord Omega1 card
UR Rarity
Shooting Quasar Dragon1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Centur-Ion Primera2 card
UR Rarity
Effect Veiler3 card
UR Rarity
Ghost Ogre & Snow Rabbit1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
Emblema Oath3 card
UR Rarity
Sky Striker Mobilize - Engage!3 card
UR Rarity
Triple Tactics Talent2 card
UR Rarity
Triple Tactics Thrust1 card
UR Rarity
Infinite Impermanence3 card

Main: 60 Extra: 15

SR Rarity
2 cardCentur-Ion Trudea
SR Rarity
2 cardCentur-Ion Trudea
Centur-Ion Trudea
DARK 4
Centur-Ion Trudea
  • ATK:

  • 1000

  • DEF:

  • 2000


During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.


SR Rarity
3 cardDroll & Lock Bird
SR Rarity
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


SR Rarity
1 cardNopenguin
SR Rarity
1 cardNopenguin
Nopenguin
WATER 3
Nopenguin
  • ATK:

  • 1600

  • DEF:

  • 100


During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.


R Rarity
1 cardPuny Penguin
R Rarity
1 cardPuny Penguin
Puny Penguin
WATER 1
Puny Penguin
  • ATK:

  • 400

  • DEF:

  • 200


When this card is sent from the field to the Graveyard after being flipped face-up: Target 1 "Penguin" monster in your Graveyard, except "Puny Penguin"; Special Summon that target in face-up Attack Position or face-down Defense Position.


R Rarity
3 cardThe Great Emperor Penguin
R Rarity
3 cardThe Great Emperor Penguin
The Great Emperor Penguin
WATER 5
The Great Emperor Penguin
  • ATK:

  • 1800

  • DEF:

  • 1500


You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".


N Rarity
1 cardWorld Chalice Guardragon
N Rarity
1 cardWorld Chalice Guardragon
World Chalice Guardragon
WIND 1
World Chalice Guardragon
  • ATK:

  • 400

  • DEF:

  • 400


When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn.


R Rarity
1 cardPenguin Ninja
R Rarity
1 cardPenguin Ninja
Penguin Ninja
WATER 3
Penguin Ninja
  • ATK:

  • 1400

  • DEF:

  • 700


FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand. You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn.


N Rarity
1 cardPenguin Soldier
N Rarity
1 cardPenguin Soldier
Penguin Soldier
WATER 2
Penguin Soldier
  • ATK:

  • 750

  • DEF:

  • 500


FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
2 cardCentur-Ion Primera
UR Rarity
2 cardCentur-Ion Primera
Centur-Ion Primera
LIGHT 4
Centur-Ion Primera
  • ATK:

  • 1600

  • DEF:

  • 1600


While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.


UR Rarity
3 cardEffect Veiler
UR Rarity
3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
1 cardGhost Ogre & Snow Rabbit
UR Rarity
1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


R Rarity
1 cardGlacial Beast Polar Penguin
R Rarity
1 cardGlacial Beast Polar Penguin
Glacial Beast Polar Penguin
WATER 3
Glacial Beast Polar Penguin
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn.


R Rarity
3 cardPenguin Squire
R Rarity
3 cardPenguin Squire
Penguin Squire
WATER 5
Penguin Squire
  • ATK:

  • 1800

  • DEF:

  • 600


Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. If a monster is Set on your field (except during the Damage Step): You can Special Summon this card from your hand, then you can reduce its Level by 1 or 2. You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, its effects are negated unless it is a "Penguin" monster. You can only use each effect of "Penguin Squire" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardCrossout Designator
    UR Rarity
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      UR Rarity
      3 cardEmblema Oath
      UR Rarity
      3 cardEmblema Oath
      Emblema Oath
      Spell Quick
      Emblema Oath

        Activate 1 of these effects; ● Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters. ● Set 1 "Centur-Ion" Spell/Trap directly from your Deck. You can only activate 1 "Emblema Oath" per turn.


        SR Rarity
        3 cardRoyal Penguins Garden
        SR Rarity
        3 cardRoyal Penguins Garden
        Royal Penguins Garden
        Spell Continuous
        Royal Penguins Garden

          When this card is activated: You can add 1 "Penguin" card from your Deck to your hand, except "Royal Penguins Garden". Once per turn, during your Main Phase: You can decrease the Level of 1 "Penguin" monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You can only activate 1 "Royal Penguins Garden" per turn.


          SR Rarity
          3 cardSky Striker Mecha - Hornet Drones
          SR Rarity
          3 cardSky Striker Mecha - Hornet Drones
          Sky Striker Mecha - Hornet Drones
          Spell Quick
          Sky Striker Mecha - Hornet Drones

            If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


            N Rarity
            1 cardSky Striker Mecha - Shark Cannon
            N Rarity
            1 cardSky Striker Mecha - Shark Cannon
            Sky Striker Mecha - Shark Cannon
            Spell Quick
            Sky Striker Mecha - Shark Cannon

              If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


              SR Rarity
              1 cardSky Striker Mecha - Widow Anchor
              SR Rarity
              1 cardSky Striker Mecha - Widow Anchor
              Sky Striker Mecha - Widow Anchor
              Spell Quick
              Sky Striker Mecha - Widow Anchor

                If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                UR Rarity
                3 cardSky Striker Mobilize - Engage!
                UR Rarity
                3 cardSky Striker Mobilize - Engage!
                Sky Striker Mobilize - Engage!
                Spell Normal
                Sky Striker Mobilize - Engage!

                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                  SR Rarity
                  3 cardStand Up Centur-Ion!
                  SR Rarity
                  3 cardStand Up Centur-Ion!
                  Stand Up Centur-Ion!
                  Spell Field
                  Stand Up Centur-Ion!

                    Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.


                    R Rarity
                    1 cardSynchro Rumble
                    R Rarity
                    1 cardSynchro Rumble
                    Synchro Rumble
                    Spell Normal
                    Synchro Rumble

                      Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.


                      UR Rarity
                      2 cardTriple Tactics Talent
                      UR Rarity
                      2 cardTriple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                        Tag(s):

                        UR Rarity
                        1 cardTriple Tactics Thrust
                        UR Rarity
                        1 cardTriple Tactics Thrust
                        Triple Tactics Thrust
                        Spell Normal
                        Triple Tactics Thrust

                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                          R Rarity
                          1 cardWake Up Centur-Ion!
                          R Rarity
                          1 cardWake Up Centur-Ion!
                          Wake Up Centur-Ion!
                          Spell Quick
                          Wake Up Centur-Ion!

                            If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.


                            SR Rarity
                            1 cardWorld Legacy Succession
                            SR Rarity
                            1 cardWorld Legacy Succession
                            World Legacy Succession
                            Spell Normal
                            World Legacy Succession

                              Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.


                              SR Rarity
                              1 cardAngel Statue - Azurune
                              SR Rarity
                              1 cardAngel Statue - Azurune
                              Angel Statue - Azurune
                              Trap Continuous
                              Angel Statue - Azurune

                                Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                                N Rarity
                                1 cardCentur-Ion Phalanx
                                N Rarity
                                1 cardCentur-Ion Phalanx
                                Centur-Ion Phalanx
                                Trap Normal
                                Centur-Ion Phalanx

                                  Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.


                                  UR Rarity
                                  3 cardInfinite Impermanence
                                  UR Rarity
                                  3 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    SR Rarity
                                    1 cardBorrelguard Dragon
                                    SR Rarity
                                    1 cardBorrelguard Dragon
                                    Borrelguard Dragon
                                    DARK
                                    Borrelguard Dragon
                                    • ATK:

                                    • 3000

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Right

                                    Bottom

                                    Bottom-Right


                                    3+ Effect Monsters Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation.


                                    UR Rarity
                                    1 cardI:P Masquerena
                                    UR Rarity
                                    1 cardI:P Masquerena
                                    I:P Masquerena
                                    DARK
                                    I:P Masquerena
                                    • ATK:

                                    • 800

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                    UR Rarity
                                    1 cardS:P Little Knight
                                    UR Rarity
                                    1 cardS:P Little Knight
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                    UR Rarity
                                    1 cardSilhouhatte Rabbit
                                    UR Rarity
                                    1 cardSilhouhatte Rabbit
                                    Silhouhatte Rabbit
                                    LIGHT
                                    Silhouhatte Rabbit
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                    UR Rarity
                                    1 cardSky Striker Ace - Kagari
                                    UR Rarity
                                    1 cardSky Striker Ace - Kagari
                                    Sky Striker Ace - Kagari
                                    FIRE
                                    Sky Striker Ace - Kagari
                                    • ATK:

                                    • 1500

                                    • LINK-1

                                    Link Arrow:

                                    Top-Left


                                    1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                    UR Rarity
                                    1 cardAdamancipator Risen - Dragite
                                    UR Rarity
                                    1 cardAdamancipator Risen - Dragite
                                    Adamancipator Risen - Dragite
                                    WATER 8
                                    Adamancipator Risen - Dragite
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2200


                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                    UR Rarity
                                    1 cardCentur-Ion Auxila
                                    UR Rarity
                                    1 cardCentur-Ion Auxila
                                    Centur-Ion Auxila
                                    DARK 12
                                    Centur-Ion Auxila
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.


                                    UR Rarity
                                    1 cardCentur-Ion Legatia
                                    UR Rarity
                                    1 cardCentur-Ion Legatia
                                    Centur-Ion Legatia
                                    LIGHT 12
                                    Centur-Ion Legatia
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.


                                    UR Rarity
                                    1 cardCosmic Blazar Dragon
                                    UR Rarity
                                    1 cardCosmic Blazar Dragon
                                    Cosmic Blazar Dragon
                                    WIND 12
                                    Cosmic Blazar Dragon
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                                    UR Rarity
                                    1 cardCrimson Dragon
                                    UR Rarity
                                    1 cardCrimson Dragon
                                    Crimson Dragon
                                    LIGHT 12
                                    Crimson Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                    UR Rarity
                                    1 cardPenguin Brave
                                    UR Rarity
                                    1 cardPenguin Brave
                                    Penguin Brave
                                    WATER 6
                                    Penguin Brave
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1200


                                    1 Tuner + 1+ non-Tuner monsters Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.


                                    UR Rarity
                                    1 cardPSY-Framelord Omega
                                    UR Rarity
                                    1 cardPSY-Framelord Omega
                                    PSY-Framelord Omega
                                    LIGHT 8
                                    PSY-Framelord Omega
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2200


                                    1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                    UR Rarity
                                    1 cardShooting Quasar Dragon
                                    UR Rarity
                                    1 cardShooting Quasar Dragon
                                    Shooting Quasar Dragon
                                    LIGHT 12
                                    Shooting Quasar Dragon
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


                                    SR Rarity
                                    1 cardCoral Dragon
                                    SR Rarity
                                    1 cardCoral Dragon
                                    Coral Dragon
                                    WATER 6
                                    Coral Dragon
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 500


                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                    SR Rarity
                                    1 cardIb the World Chalice Justiciar
                                    SR Rarity
                                    1 cardIb the World Chalice Justiciar
                                    Ib the World Chalice Justiciar
                                    WATER 5
                                    Ib the World Chalice Justiciar
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 2100


                                    1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. ● If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand. ● If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar".




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