Graydle Deck #417294 — Yu-Gi-Oh! OCG
52 Main, 18 Extra, incl. Artifact Lancea x3, Mulcharmy Fuwalos x3, Revealer of the Ice Barrier x3.
Created by: YGO Mod (20517634)
Created On: 01/27/2025
Main Deck (52)
- Artifact Lancea x3
- Dimension Shifter x2
- Droll & Lock Bird x2
- General Raiho of the Ice Barrier x1
- Ice Doll x1
- Maxx "C" x2
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Revealer of the Ice Barrier x3
- Speaker for the Ice Barriers x2
- Spellbreaker of the Ice Barrier x1
- Tidal, Dragon Ruler of Waterfalls x1
- Ash Blossom & Joyous Spring x3
- Georgius, Swordman of the Ice Barrier x2
- Hexa Spirit of the Ice Barrier x2
- Icejade Ran Aegirine x1
- Called by the Grave x2
- Crossout Designator x1
- Foolish Burial x1
- Freezing Chains of the Ice Barrier x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- Medallion of the Ice Barrier x3
- Mirror of the Ice Barrier x3
- Super Polymerization x2
- Winds Over the Ice Barrier x1
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (18)
- Earth Golem @Ignister x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Marincess Coral Anemone x1
- S:P Little Knight x1
- Adamancipator Risen - Dragite x1
- Baronne de Fleur x1
- Dewloren, Tiger King of the Ice Barrier x1
- Graydle Dragon x1
- Icejade Gymir Aegirine x1
- Lancea, Ancestral Dragon of the Ice Mountain x2
- Ravenous Crocodragon Archethys x1
- Swordsoul Supreme Sovereign - Chengying x1
- Trishula, Dragon of the Ice Barrier x1
- Trishula, Zero Dragon of the Ice Barrier x1
- Coral Dragon x1
- Deep Sea Prima Donna x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 40 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).
Identity & game plan
- Win condition: Synchro Summon large Dragons and Ice Barrier boss monsters (Lancea, Graydle Dragon, Swordsoul Supreme Sovereign - Chengying) that the hand traps and Ice Barrier body effects protect; Attrition through hand traps and Spell/Trap removal that strips the opponent's interaction before a Synchro boss attacks
- Turn 1 (going first): Open a Tuner plus Ice Barrier body or hand trap, then Synchro into a boss while holding Ash Blossom and similar interaction for the opponent's first response
- Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Maxx "C", Droll & Lock Bird) against the opponent's board, then Synchro through the gap they leave
- Recovery: Re-summon from the Graveyard with Icejade and Ice Barrier recursion effects, then rebuild a Synchro boss from the field
- After siding: Not assessable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
This list is illegal in OCG: it runs Forbidden cards, exceeds the copy limit on five Limited or Semi-Limited cards, and holds 18 Extra Deck cards against a 15-card maximum, so it receives a capped theoretical score rather than a normal Final Contextual score. Structurally the system opens a live Ice Barrier body or hand trap in roughly half of hands (archetype core open at least once in 5 cards about 53%), and sixteen hand traps give high interaction against the opponent's first response, which is why the going-second interaction score is the highest of the set. The deck does not earn points from its Synchro boss threats alone; its main-deck spread of 24 tech and 22 Level 0 spells and traps, plus a 52-card main with no recorded boards, pulls consistency and efficiency down. Popularity and archetype usage stats confirm the list is real and accessible, but they did not raise the score. Card scores were not averaged into the deck score; the number reflects the system as a whole.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 48 | P(at least one 3-copy starter in a 5-card opening hand) ≈ 0.27; archetype core group open in opening hand ≈ 0.53; the Ice Barrier body engine is live in roughly half of openings (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 16 hand traps and 24 tech slots against 52 main cards make many opening hands plural-interaction with no board action; P(hand-trap group in a 6-card going-second hand) ≈ 0.90 (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards exist for this deck, so the ceiling is read from card text only: Synchro bosses plus Ice Barrier recursion can chain into a large board (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards exist, so median output cannot be measured; the typical hand is inferred to produce a single hand-trap play before stalling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Sixteen hand traps and two Ice Barrier recursion routes give partial redundancy against a single disruption, but the Ice Barrier routes share the same engine pieces (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Recursion from the Graveyard through Icejade and Ice Barrier effects exists in the text; no resource signature is recorded, and there is no card advantage engine in the main deck (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Thirteen negation-text cards and eighteen removal-text cards cover the end board, but two of the most important negates (Dimension Shifter and Called by the Grave) are Forbidden in this format (Verified) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand-trap density is high enough to answer one going-second board break, but the Forbidden Trishula and Baronne reduce the Extra Deck answers available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Several high-ATK Synchro bosses (Graydle Dragon 3000, Lancea 3300, Swordsoul Chengying 3000) close games, though the Extra Deck overflow and forbidden boss copies lower reliability (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Main deck has 28 distinct cards, 24 tech slots and 22 Level 0 spell/traps; the list is loose rather than compact (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra Deck holds 18 cards against a 15-card maximum; Trishula, Dragon of the Ice Barrier and Baronne de Fleur are both Forbidden (Verified) |
| D12 | Side Deck Adaptability | 5 | The deck has no Side Deck; post-side adaptability cannot be measured and scores at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample or tournament link is provided, so matchup fit is provisional and not credited (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | The deck runs multiple Synchro lines, responds to opponent activations with several hand traps and needs precise timing, so it is demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-8). Final formula: Illegal: no normal Final Contextual score. 0.80*Structural(43) + 0.20*TournamentReliability(30) = 40.4 before the modifier; the value is capped at 25 for an illegal list (theoretical/structural-only), with the banlist modifier below.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Sixteen hand traps give high interaction on the going-second turn
- Ice Barrier body effects and recursion provide a second route when one starter is answered
- Synchro bosses at 3000 ATK or more close games
Weaknesses
- Illegal in OCG: Forbidden cards and copy-limit overages
- Extra Deck is 3 cards over the maximum
- No Side Deck, so no post-side adaptation
- Only about 1% of the main deck is the exact archetype name; many tech and dead cards
Critical choke points
- A single Synchro boss is the win condition; if it is answered before it is summoned, the board has no backup route
- Ash Blossom and Dominus Impulse are needed in multiple copies, and the legal copy limit is 2 each
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Dimension Shifter, Trishula Dragon of the Ice Barrier, Baronne de Fleur | Legal replacements (none named here) | Forbidden in OCG; the list cannot be played as built |
| 2 | 2 Ash Blossom & Joyous Spring, 1 Dominus Impulse, 1 Maxx "C", 1 Droll & Lock Bird | Legal copy counts (for example 2 Ash Blossom, 2 Dominus Impulse, 1 Maxx "C", 1 Droll & Lock Bird) | Copy limits exceeded for Semi-Limited and Limited cards |
| 3 | 3 Extra Deck cards | Side Deck (up to 15 cards) | Extra Deck is 18 against a 15 maximum; the empty Side Deck removes post-side options |
Evidence & confidence
- Verified: Deck is Illegal: Forbidden cards present and copy limits exceeded (Called by the Grave, Dimension Shifter, Trishula, Baronne de Fleur); Extra Deck is 18 against a 15-card OCG maximum; No Side Deck (side count 0); Archetype usage rows show Graydle core cards absent from this list
- Inferred: Ice Barrier body engine is live in roughly half of openings; Hand-trap density gives going-second interaction; Synchro bosses are the primary win condition
- Provisional: Matchup fit and meta position (no dated metagame sample supplied)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first and going-second performance is inferred Meta Power is provisional because no dated metagame sample is supplied No Side Deck, so post-side plan is unknown
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