G Golem Deck #415755 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Droll & Lock Bird x3, Firewall Defenser x3, Nibiru, the Primal Being x3. Created Jan 24, 2025 by YGO Mod.

Deck G Golem OCG

Created by: YGO Mod (20517634)

Created On: 01/24/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 8/ 100
Power Score
Structural 52
Reliability 38
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Link-summoned Cyberse boss monsters (Firewall Dragon Darkfluid, Firewall Dragon Singularity, Cyberse Desavewurm) closing through a hand-trap-protected board; Mathmech Synchro/Xyz follow-up from the Extra Deck
  • Turn 1 (going first): Open a searcher (Cynet Mining, Lady Debug, Mathmech Circular) into a Link Summon that deploys a Firewall or Code Talker link, keeping hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler) up for the opponent's response
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Droll & Lock Bird and Nibiru to answer the opponent's first board, then rebuild through Link Monsters from the hand and Extra Deck
  • Recovery: Recover through Cynet Codec, Firewall Phantom and Primathmech Alembertian searches and recursion of Link Monsters from the GY
  • After siding: No Side Deck is registered, so no post-side plan exists in the export

Why it scores here

The deck is scored as a system, not as an average of its cards: its 18 hand traps, 20 negation effects and 17 removal effects give it strong interaction density, and its 15-card Extra Deck (12 Link monsters) gives real finishing power through Firewall Dragon Darkfluid and Firewall Dragon Singularity. Its engine is weak, though: only 1 of 57 Main Deck cards is an actual G Golem card (exact-name purity 1.4%), the rest being a Cyberse, Mathmech, Code Talker and Firewall spread, so the archetype label does not describe what the list does. Opening reliability is limited by a 26-card level-0 spell/trap body and an archetype-core hypergeometric of about 0.67 for at least one core card in five, which leaves roughly a third of opening hands without a core piece (Inferred). Four Forbidden cards and three over-limit Limited/Semi-Limited cards make the list illegal, so the score is capped at 30 as a structural-only read, and the 3,000-plus ATK Link finishers do not rescue it. Popularity and archetype usage did not earn points, and no side deck or recorded combos exist to support the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one archetype-core card in opening 5) = 0.67; no starter-count data; 11 core copies on a 57-card main (Inferred)
D2 Opening-Hand Quality & Brick Management 38 26 level-0 spell/trap cards plus 18 hand traps mean many hands are functional only as interaction; full-brick proxy about 0.33 (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling inferred from Link finishers and searcher text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and floor cannot be measured; mid-range provisional estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple hand traps and Cyberse recursion (Firewall Phantom, Code Talker Inverted) give independent answers after interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 11 searcher-text cards and recursion via GY Link effects offer recovery; few draw effects (Inferred)
D7 End-Board & Interaction Quality 74 18 hand traps, 20 negation-text and 17 removal-text cards give high interaction density (Inferred from card text and role flags)
D8 Going-Second & Board-Breaking Power 55 Lightning Storm and Crossout Designator provide board breaking, but Called by the Grave and other key answers are illegal (Inferred)
D9 Offensive Pressure & Closing Power 58 Firewall Dragon Singularity (3500 ATK) and Firewall Dragon Darkfluid (3000 ATK) are real closers, with Cyberse Desavewurm as a backup (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 50 57 Main cards with 32 distinct names and 26 level-0 cards; compactness is weakened by off-plan tech and illegal copies (Inferred)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is full at 15 with 12 Link, 2 Xyz and 1 Fusion, giving broad summon coverage (Verified from composition)
D12 Side Deck Adaptability 15 No Side Deck registered (side count 0), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link; meta-share not supplied (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Link chains and hand-trap timing decisions raise decision load; no step counts available (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist_exposure (-6); no_side_deck (-3); illegal_list_cap (-10). Final formula: No reliable metagame: 0.80*Structural(52.3) + 0.20*TournamentReliability(38) = 49.4; context modifiers -9 gives 40.4; Illegal-list cap applied (structural-only, theoretical) gives 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.67 · key two-card combo ≈ — · full-brick estimate ≈ 0.33 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density: 18 hand traps, 20 negation effects and 17 removal effects
  • Extra Deck fully used with 12 Link monsters, giving multiple finishers and flexible Link Summons
  • Searcher coverage across 11 cards for resource recovery

Weaknesses

  • Illegal list: four Forbidden cards and three over-limit Limited/Semi-Limited cards
  • Archetype label does not match contents (G Golem exact-name purity 1.4%)
  • No Side Deck, so no best-of-3 adaptability
  • 26 level-0 spell/trap cards and 18 hand traps raise brick and dead-card risk

Critical choke points

  • Archetype-core starter access is about 0.67 in a 5-card opening hand (Inferred)
  • Link Summon chains depend on Cyberse Link Monsters being present in hand or GY
Priority Remove Add Reason
1 Called by the Grave, Link Decoder, Protectcode Talker, Splash Mage, Triple Tactics Talent (3 copies) Legal substitutes within the banlist Illegal list; these cards must be removed before the deck is legal to play
2 Ash Blossom (3 copies) and Droll & Lock Bird (3 copies) over the limit; Crossout Designator (2 copies) Reduce to legal copy counts (Ash 2, Droll 1, Crossout 1) Copy-limit violations
3 One or two level-0 spell/trap slots Side Deck of 15 cards No side deck exists; best-of-3 adaptability is currently zero

Evidence & confidence

  • Verified: Deck is Illegal: 8 copy/ban violations listed in legality; Main 57 and Extra 15 are within size rules for OCG; Extra Deck composition: 12 Link, 2 Xyz, 1 Fusion; Side count 0
  • Inferred: Opening-hand starter probability 0.67 using archetype-core proxy; Full-brick proxy 0.33; Interaction density from card text and role flags; Ceiling from Link finisher stats and text
  • Provisional: Meta Power null; no dated metagame sample; Matchup fit D13 (no tournament link)
  • Data gaps: no combos supplied, so combo floor/median/ceiling is text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists for this deck Meta Power is provisional unless a dated metagame sample is supplied no side deck registered

More OCG Info

G Golem

G Golem Breakdown

 
 

 

 

 

 

 

 
 

 

 
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