Karakuri Deck #414767 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Cyber Dragon x3, Karakuri Merchant mdl 177 'Inashichi' x3, Karakuri Soldier mdl 236 'Nisamu' x3. Created Jan 24, 2025 by YGO Mod.

Deck Karakuri OCG

Created by: YGO Mod (20517634)

Created On: 01/24/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
20± 8/ 100
Power Score
Structural 41
Reliability 35
Going First 40
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 40
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Karakuri Synchro boards (Shogun / Steel Shogun) recurring Karakuri monsters and drawing through battle-position changes; Synchro beatdown with Scrap Dragon and Black Rose Dragon as board-breaking extenders
  • Turn 1 (going first): Open Karakuri searchers and Synchro-path bodies, then Synchro Summon a Karakuri Shogun, backed by Trap/Spell interaction
  • Turn 2 (going second): Use Chain Disappearance, Black Horn of Heaven and Solemn Warning to slow the opponent's summons while rebuilding Karakuri bodies
  • Recovery: Karakuri Cash Cache and Karakuri Anatomy for recovery; Call of the Haunted to reuse a Graveyard monster
  • After siding: Not evaluable: the deck has an empty Side Deck, so no post-side plan exists in the evidence

Why it scores here

This list is Illegal in OCG: three Instant Fusion copies exceed the Limited cap, three Forbidden cards are run, and the Extra Deck holds 16 cards against a 15-card maximum, so the score is capped and labelled structural-only. Structurally, the Karakuri core is reasonably accessible (three copies of several starters give about 0.26 per copy in a 5-card opening hand, and the core group gives about 0.52 at least one in hand), but about half of openings lack a core card, which caps consistency. Interaction is layered through Trap and Spell negation and removal text, and Synchro bodies provide a board-presence route. No recorded boards, no tournament link, no guides and no Side Deck exist, so combo conversion, matchup fit and post-side adaptability are scored from text and composition only and are labelled Inferred or Provisional. Archetype popularity and the usage-statistics list were not used to add points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of a 3-copy starter in 5-card hand) ≈ 0.26; P(>=1 Karakuri core in hand) ≈ 0.52; 3-copy consistency is Inferred from hypergeometric odds
D2 Opening-Hand Quality & Brick Management 40 Core-proxy brick estimate ≈ 0.49 for a 5-card hand; 10 singletons and 46 off-archetype copies raise redundancy risk (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards in combos_evidence; ceiling is text-only from the Karakuri Shogun and Steel Shogun draw/summon effects (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards; median output cannot be measured and is set low for lack of data (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Two Synchro-path bodies and Call of the Haunted give some route redundancy; 14 Extra Deck cards are over the limit (Inferred)
D6 Resource Economy, Recovery & Grind 40 Karakuri Cash Cache and Karakuri Anatomy give some search and draw recovery; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 50 7 negation-text and 20 removal-text cards including Solemn Judgment and Solemn Warning, offset by Forbidden-card exposure (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 40 Going-second split not recorded; Black Horn, Chain Disappearance and Mirror Force give some board-breaking text (Inferred)
D9 Offensive Pressure & Closing Power 45 End-board attack relies on Shogun (2600/2800 ATK) and Scrap Dragon (2800 ATK); no lethal data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 54 main cards within the 40-60 range, but exact-name archetype purity is only 34.3% and 46 copies are off-archetype (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 11 Synchro, 3 Fusion and 2 Xyz across 14 distinct Extra cards; one Forbidden Synchro and the 16-card overflow reduce efficiency (Verified)
D12 Side Deck Adaptability 15 Side Deck is empty (0 of 15 slots used), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro and Karakuri chains with several decision points; complexity is moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 41, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12); illegal-deck cap (-8). Final formula: No reliable metagame: 0.80*Structural(41) + 0.20*TournamentReliability(35) = 40; modifiers -12 (banlist exposure) → 28; Illegal-deck cap applied → 20 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ 0.49 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation and removal text across Trap and Spell cards
  • Karakuri Synchro bodies give a repeatable board-presence route
  • Recovery through Cash Cache and Anatomy

Weaknesses

  • Illegal under OCG copy and size rules
  • Forbidden cards (Giant Trunade, Naturia Beast, Trishula) and Limited Instant Fusion x3
  • Empty Side Deck
  • Low exact-archetype purity (34%)
  • Roughly half of openings miss the core

Critical choke points

  • Karakuri core presence in the opening hand
  • Single Karakuri Synchro Summon line with no independent route
Priority Remove Add Reason
1 Instant Fusion x2 (keep 1), Giant Trunade, Naturia Beast, Trishula Legal replacements chosen by the player Restore legality: the copy limit and Forbidden cards are the cap-driving violations
2 One Extra Deck card Nothing Extra Deck is 16 against a 15-card maximum
3 Off-archetype copies More Karakuri searchers and Synchro bodies Raises core presence and exact-archetype purity from 34%
4 None A 15-card Side Deck An empty side leaves no post-side plan and lowers D12

Evidence & confidence

  • Verified: Legality violations and banlist statuses from the evidence pack; Composition counts and copy histogram; Extra Deck breakdown and size overflow
  • Inferred: Hypergeometric opening-hand odds and brick proxy; Semantic read of negation and removal text; Going-first and going-second estimates from text only
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit; Tournament reliability
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second or matchups Meta Power provisional without a dated metagame sample Side Deck empty; no post-side evidence

More OCG Info

Karakuri

Karakuri Breakdown

 
 

 

 

 

 

 

 
 

 

 
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