Karakuri Deck #414767 — Yu-Gi-Oh! OCG
54 Main, 16 Extra, incl. Cyber Dragon x3, Karakuri Merchant mdl 177 'Inashichi' x3, Karakuri Soldier mdl 236 'Nisamu' x3. Created Jan 24, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/24/2025
Main Deck (54)
- Cyber Dragon x3
- Karakuri Merchant mdl 177 "Inashichi" x3
- Karakuri Ninja mdl 919 "Kuick" x2
- Karakuri Soldier mdl 236 "Nisamu" x3
- Snowman Eater x3
- Karakuri Komachi mdl 224 "Ninishi" x3
- Karakuri Strategist mdl 248 "Nishipachi" x2
- Karakuri Watchdog mdl 313 "Saizan" x1
- Dark Hole x1
- Giant Trunade x1
- Instant Fusion x3
- Karakuri Anatomy x3
- Karakuri Cash Cache x3
- Mind Control x1
- Monster Reborn x1
- My Body as a Shield x1
- Mystical Space Typhoon x2
- Black Horn of Heaven x2
- Bottomless Trap Hole x2
- Call of the Haunted x1
- Chain Disappearance x3
- Compulsory Evacuation Device x2
- Mirror Force x1
- Seven Tools of the Bandit x1
- Solemn Judgment x1
- Solemn Warning x2
- Xing Zhen Hu x3
Extra Deck (16)
- Chimeratech Fortress Dragon x1
- Cyber Saurus x1
- Kamionwizard x1
- Ally of Justice Catastor x1
- Black Rose Dragon x1
- Karakuri Shogun mdl 00 "Burei" x2
- Karakuri Steel Shogun mdl 00X "Bureido" x2
- Naturia Beast x1
- Naturia Landoise x1
- Scrap Dragon x1
- T.G. Hyper Librarian x1
- Trishula, Dragon of the Ice Barrier x1
- Number 17: Leviathan Dragon x1
- Steelswarm Roach x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 41 |
| Going First | 40 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 54 / Extra 16 / Side 0 — status: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Karakuri Synchro boards (Shogun / Steel Shogun) recurring Karakuri monsters and drawing through battle-position changes; Synchro beatdown with Scrap Dragon and Black Rose Dragon as board-breaking extenders
- Turn 1 (going first): Open Karakuri searchers and Synchro-path bodies, then Synchro Summon a Karakuri Shogun, backed by Trap/Spell interaction
- Turn 2 (going second): Use Chain Disappearance, Black Horn of Heaven and Solemn Warning to slow the opponent's summons while rebuilding Karakuri bodies
- Recovery: Karakuri Cash Cache and Karakuri Anatomy for recovery; Call of the Haunted to reuse a Graveyard monster
- After siding: Not evaluable: the deck has an empty Side Deck, so no post-side plan exists in the evidence
Why it scores here
This list is Illegal in OCG: three Instant Fusion copies exceed the Limited cap, three Forbidden cards are run, and the Extra Deck holds 16 cards against a 15-card maximum, so the score is capped and labelled structural-only. Structurally, the Karakuri core is reasonably accessible (three copies of several starters give about 0.26 per copy in a 5-card opening hand, and the core group gives about 0.52 at least one in hand), but about half of openings lack a core card, which caps consistency. Interaction is layered through Trap and Spell negation and removal text, and Synchro bodies provide a board-presence route. No recorded boards, no tournament link, no guides and no Side Deck exist, so combo conversion, matchup fit and post-side adaptability are scored from text and composition only and are labelled Inferred or Provisional. Archetype popularity and the usage-statistics list were not used to add points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 of a 3-copy starter in 5-card hand) ≈ 0.26; P(>=1 Karakuri core in hand) ≈ 0.52; 3-copy consistency is Inferred from hypergeometric odds |
| D2 | Opening-Hand Quality & Brick Management | 40 | Core-proxy brick estimate ≈ 0.49 for a 5-card hand; 10 singletons and 46 off-archetype copies raise redundancy risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards in combos_evidence; ceiling is text-only from the Karakuri Shogun and Steel Shogun draw/summon effects (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards; median output cannot be measured and is set low for lack of data (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Two Synchro-path bodies and Call of the Haunted give some route redundancy; 14 Extra Deck cards are over the limit (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Karakuri Cash Cache and Karakuri Anatomy give some search and draw recovery; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | 7 negation-text and 20 removal-text cards including Solemn Judgment and Solemn Warning, offset by Forbidden-card exposure (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second split not recorded; Black Horn, Chain Disappearance and Mirror Force give some board-breaking text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | End-board attack relies on Shogun (2600/2800 ATK) and Scrap Dragon (2800 ATK); no lethal data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 54 main cards within the 40-60 range, but exact-name archetype purity is only 34.3% and 46 copies are off-archetype (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 11 Synchro, 3 Fusion and 2 Xyz across 14 distinct Extra cards; one Forbidden Synchro and the 16-card overflow reduce efficiency (Verified) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 of 15 slots used), so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link or dated meta sample; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Synchro and Karakuri chains with several decision points; complexity is moderate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 41, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12); illegal-deck cap (-8). Final formula: No reliable metagame: 0.80*Structural(41) + 0.20*TournamentReliability(35) = 40; modifiers -12 (banlist exposure) → 28; Illegal-deck cap applied → 20 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ 0.49 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered negation and removal text across Trap and Spell cards
- Karakuri Synchro bodies give a repeatable board-presence route
- Recovery through Cash Cache and Anatomy
Weaknesses
- Illegal under OCG copy and size rules
- Forbidden cards (Giant Trunade, Naturia Beast, Trishula) and Limited Instant Fusion x3
- Empty Side Deck
- Low exact-archetype purity (34%)
- Roughly half of openings miss the core
Critical choke points
- Karakuri core presence in the opening hand
- Single Karakuri Synchro Summon line with no independent route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Instant Fusion x2 (keep 1), Giant Trunade, Naturia Beast, Trishula | Legal replacements chosen by the player | Restore legality: the copy limit and Forbidden cards are the cap-driving violations |
| 2 | One Extra Deck card | Nothing | Extra Deck is 16 against a 15-card maximum |
| 3 | Off-archetype copies | More Karakuri searchers and Synchro bodies | Raises core presence and exact-archetype purity from 34% |
| 4 | None | A 15-card Side Deck | An empty side leaves no post-side plan and lowers D12 |
Evidence & confidence
- Verified: Legality violations and banlist statuses from the evidence pack; Composition counts and copy histogram; Extra Deck breakdown and size overflow
- Inferred: Hypergeometric opening-hand odds and brick proxy; Semantic read of negation and removal text; Going-first and going-second estimates from text only
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit; Tournament reliability
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second or matchups Meta Power provisional without a dated metagame sample Side Deck empty; no post-side evidence
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