Created by: YGO Mod (20517634)

Created On: 01/15/2023

Command of the Doom King

Need 11 UR

UR Rarity
D/D Swirl Slime1 card
UR Rarity
D/D/D Flame High King Genghis1 card
UR Rarity
D/D/D Doom King Armageddon3 card
UR Rarity
Galaxy-Eyes Cipher Dragon1 card
UR Rarity
Galaxy-Eyes Full Armor Photon Dragon1 card
UR Rarity
Book of Moon2 card
UR Rarity
Mystical Space Typhoon1 card
UR Rarity
Needle Ceiling1 card

Main: 21 Extra: 8

UR Rarity
D/D Swirl Slime
UR Rarity
D/D Swirl Slime
D/D Swirl Slime
DARK 2
D/D Swirl Slime
  • ATK:

  • 200

  • DEF:

  • 200


If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


SR Rarity
D/D Savant Kepler
SR Rarity
D/D Savant Kepler
D/D Savant Kepler
DARK 110
D/D Savant Kepler
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


SR Rarity
D/D Savant Kepler
SR Rarity
D/D Savant Kepler
D/D Savant Kepler
DARK 110
D/D Savant Kepler
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


SR Rarity
D/D Savant Newton
SR Rarity
D/D Savant Newton
D/D Savant Newton
DARK 710
D/D Savant Newton
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card. [ Monster Effect ] You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn.


R Rarity
D/D Savant Thomas
R Rarity
D/D Savant Thomas
D/D Savant Thomas
DARK 86
D/D Savant Thomas
  • ATK:

  • 1800

  • DEF:

  • 2600


[ Pendulum Effect ] During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. [ Monster Effect ] You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.


SR Rarity
D/D/D Destiny King Zero Laplace
SR Rarity
D/D/D Destiny King Zero Laplace
D/D/D Destiny King Zero Laplace
DARK 101
D/D/D Destiny King Zero Laplace
  • ATK:

  • -1

  • DEF:

  • 0


[ Pendulum Effect ] During your Main Phase: You can add 1 face-up "D/D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D/D Destiny King Zero Laplace". You can only use this effect of "D/D/D Destiny King Zero Laplace" once per turn. [ Monster Effect ] You can Special Summon this card (from your hand) by Tributing 1 "D/D/D" monster. Before damage calculation, if this card battles an opponent's monster: You can activate this effect; this card's ATK becomes double that opponent's monster's original ATK until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle.


UR Rarity
D/D/D Doom King Armageddon
UR Rarity
D/D/D Doom King Armageddon
D/D/D Doom King Armageddon
DARK 84
D/D/D Doom King Armageddon
  • ATK:

  • 3000

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


UR Rarity
D/D/D Doom King Armageddon
UR Rarity
D/D/D Doom King Armageddon
D/D/D Doom King Armageddon
DARK 84
D/D/D Doom King Armageddon
  • ATK:

  • 3000

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


UR Rarity
D/D/D Doom King Armageddon
UR Rarity
D/D/D Doom King Armageddon
D/D/D Doom King Armageddon
DARK 84
D/D/D Doom King Armageddon
  • ATK:

  • 3000

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


SR Rarity
D/D/D Oblivion King Abyss Ragnarok
SR Rarity
D/D/D Oblivion King Abyss Ragnarok
D/D/D Oblivion King Abyss Ragnarok
DARK 85
D/D/D Oblivion King Abyss Ragnarok
  • ATK:

  • 2200

  • DEF:

  • 3000


[ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


SR Rarity
D/D/D Oblivion King Abyss Ragnarok
SR Rarity
D/D/D Oblivion King Abyss Ragnarok
D/D/D Oblivion King Abyss Ragnarok
DARK 85
D/D/D Oblivion King Abyss Ragnarok
  • ATK:

  • 2200

  • DEF:

  • 3000


[ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


SR Rarity
D/D/D Oblivion King Abyss Ragnarok
SR Rarity
D/D/D Oblivion King Abyss Ragnarok
D/D/D Oblivion King Abyss Ragnarok
DARK 85
D/D/D Oblivion King Abyss Ragnarok
  • ATK:

  • 2200

  • DEF:

  • 3000


[ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


SR Rarity
D/D Orthros
SR Rarity
D/D Orthros
D/D Orthros
DARK 43
D/D Orthros
  • ATK:

  • 600

  • DEF:

  • 1800


[ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      N Rarity
      Card of the Soul
      N Rarity
      Card of the Soul
      Card of the Soul
      Spell Normal
      Card of the Soul

        Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn.


        SR Rarity
        Dark Contract with the Gate
        SR Rarity
        Dark Contract with the Gate
        Dark Contract with the Gate
        Spell Continuous
        Dark Contract with the Gate

          During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


          SR Rarity
          Dark Contract with the Gate
          SR Rarity
          Dark Contract with the Gate
          Dark Contract with the Gate
          Spell Continuous
          Dark Contract with the Gate

            During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


            SR Rarity
            Dark Contract with the Swamp King
            SR Rarity
            Dark Contract with the Swamp King
            Dark Contract with the Swamp King
            Spell Continuous
            Dark Contract with the Swamp King

              During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.


              UR Rarity
              Mystical Space Typhoon
              UR Rarity
              Mystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                UR Rarity
                Needle Ceiling
                UR Rarity
                Needle Ceiling
                Needle Ceiling
                Trap Normal
                Needle Ceiling

                  When there are 4 or more monsters on the field: Destroy all face-up monsters.


                  R Rarity
                  D/D/D Dragonbane King Beowulf
                  R Rarity
                  D/D/D Dragonbane King Beowulf
                  D/D/D Dragonbane King Beowulf
                  DARK 8
                  D/D/D Dragonbane King Beowulf
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.


                  UR Rarity
                  D/D/D Flame High King Genghis
                  UR Rarity
                  D/D/D Flame High King Genghis
                  D/D/D Flame High King Genghis
                  FIRE 8
                  D/D/D Flame High King Genghis
                  • ATK:

                  • 2800

                  • DEF:

                  • 2400


                  1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.


                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  Knightmare Phoenix
                  FIRE
                  Knightmare Phoenix
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                  SR Rarity
                  Coach King Giantrainer
                  SR Rarity
                  Coach King Giantrainer
                  Coach King Giantrainer
                  FIRE
                  Coach King Giantrainer
                  • ATK:

                  • 2800

                  • DEF:

                  • 2000


                  3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.


                  SR Rarity
                  Galaxy-Eyes Cipher Blade Dragon
                  SR Rarity
                  Galaxy-Eyes Cipher Blade Dragon
                  Galaxy-Eyes Cipher Blade Dragon
                  LIGHT
                  Galaxy-Eyes Cipher Blade Dragon
                  • ATK:

                  • 3200

                  • DEF:

                  • 2800


                  3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


                  UR Rarity
                  Galaxy-Eyes Cipher Dragon
                  UR Rarity
                  Galaxy-Eyes Cipher Dragon
                  Galaxy-Eyes Cipher Dragon
                  LIGHT
                  Galaxy-Eyes Cipher Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


                  UR Rarity
                  Galaxy-Eyes Full Armor Photon Dragon
                  UR Rarity
                  Galaxy-Eyes Full Armor Photon Dragon
                  Galaxy-Eyes Full Armor Photon Dragon
                  LIGHT
                  Galaxy-Eyes Full Armor Photon Dragon
                  • ATK:

                  • 4000

                  • DEF:

                  • 3500


                  3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                  R Rarity
                  Number 68: Sanaphond the Sky Prison
                  R Rarity
                  Number 68: Sanaphond the Sky Prison
                  Number 68: Sanaphond the Sky Prison
                  DARK
                  Number 68: Sanaphond the Sky Prison
                  • ATK:

                  • 2100

                  • DEF:

                  • 2700


                  2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.




                  More Duel Links Info

                  D/D/D Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                  https://metaduelist.com/
                  Toparrow_upward