G Golem Deck #413220 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Droll & Lock Bird x3, Firewall Defenser x3, Nibiru, the Primal Being x3. Created Jan 22, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/22/2025
Main Deck (57)
- Code Generator x1
- Dotscaper x1
- Droll & Lock Bird x3
- Firewall Defenser x3
- Firewall Guardian x1
- Firewall Phantom x1
- Gatchiri @Ignister x1
- Lady Debug x1
- Mathmech Addition x1
- Mathmech Circular x1
- Mathmech Subtraction x1
- Micro Coder x2
- Nibiru, the Primal Being x3
- Parallel eXceed x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Mathmech Diameter x1
- Mathmech Sigma x1
- Called by the Grave x1
- Crossout Designator x2
- Cynet Codec x1
- Cynet Mining x3
- Forbidden Droplet x3
- Lightning Storm x2
- Mathmech Equation x1
- Small World x1
- Triple Tactics Talent x3
- Cynet Conflict x1
- Cynet Refresh x1
- Evenly Matched x3
- Infinite Impermanence x3
- Mathmech Superfactorial x1
Extra Deck (15)
- Cyberse Desavewurm x1
- Code Talker Inverted x1
- Decode Talker Heatsoul x1
- Firewall Dragon x1
- Firewall Dragon Darkfluid - Neo Tempest Terahertz x1
- Firewall Dragon Singularity x1
- G Golem Crystal Heart x1
- Linguriboh x1
- Link Decoder x1
- Protectcode Talker x1
- Salamangreat Almiraj x1
- Splash Mage x1
- Transcode Talker x1
- Primathmech Alembertian x1
- Primathmech Laplacian x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 50 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Link-monster board pressure (Firewall Dragon Darkfluid, Firewall Dragon Singularity, Transcode Talker, Decode Talker Heatsoul) built off Cyberse Link Summons; Mathmech Synchro/Xyz recursion into Primathmech boards
- Turn 1 (going first): Open a Cyberse starter (Cynet Mining, Lady Debug, Micro Coder, Code Generator) and Link Summon into Code Talker or Firewall Link monsters; hold hand traps for the opponent's first activated effect
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Droll & Lock Bird, Nibiru) to break the opponent's first board, then rebuild through Link recursion from the GY
- Recovery: Recycle Link Monsters from the GY via Code Talker and Firewall GY effects; Mathmech Circular and Lady Debug add searchers back to hand
- After siding: Not evaluable: the deck runs zero side cards, so there is no post-side plan
Why it scores here
This list cannot earn a normal score: it runs eight banned or limited cards over their legal copy counts, including three Triple Tactics Talent and several Forbidden cards, and it has no side deck. Its structural read rests on a Cyberse starter density where about 67% of openings contain at least one searcher-text card (Inferred), and on a Link-heavy Extra Deck of 12 Link monsters that gives board pressure once a starter is live. Interaction is the strongest area: 18 hand-trap and about 20 negation-text cards give about 91% odds of at least one hand trap when going second (Inferred). No recorded boards, tournament link, or guides exist, so floor, median and ceiling are text-only inference and the deck's real output is unknown. Popularity and archetype usage stats were not credited, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one searcher-text card in a 5-card opening) ≈ 0.67; 11 searcher-text cards across 32 distinct Main Deck cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 18 hand traps and 29 tech cards compete for hand slots; 11 Main Deck cards are copy-limited so brick risk is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combo boards; best Link lines are read from card text (Firewall Dragon Darkfluid, Transcode Talker) (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data, so the median output is unknown; scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Recursion through Code Talker and Firewall GY effects plus negation density give several independent interruption routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers (Cynet Mining, Lady Debug, Mathmech Circular) and Link recursion recover resources; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Hand traps Ash Blossom, Infinite Impermanence, Effect Veiler and Nibiru plus negation text give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | P(at least one hand trap in a 6-card opening going second) ≈ 0.91; Link boards and negations can contest a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Link monsters reach 2300 to 3500 ATK (Firewall Dragon Singularity 3500, Firewall Dragon Darkfluid 3000); closing power is text-derived (Verified stat / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 57 Main Deck cards across 32 distinct names; exact archetype purity is 1.4%, with 71 off-archetype copies spread across Mathmech, Code Talker, Firewall and generic cards (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 12 Link, 2 Xyz and 1 Fusion Extra Deck monsters fill the 15 slots, all usable by the Cyberse core (Verified composition / Inferred) |
| D12 | Side Deck Adaptability | 10 | Zero side-deck cards, so no adaptability is built in (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Link chains, Code Talker and Mathmech interactions and many hand-trap decisions are demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo primary; Stun secondary read via D7 and D13 weighting (no separate reweighting applied). Structural ≈ 55, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal-deck cap (-15). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*40 - 12 = 40; Illegal-deck cap applied → 25 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.67 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (18 hand traps, about 91% odds of one going second)
- Searcher density (11 cards) gives about 67% odds of a starter in the opening hand
- Strong Link-monster top end (Firewall Dragon Singularity 3500 ATK, Firewall Dragon Darkfluid 3000 ATK)
Weaknesses
- Illegal list: eight cards over the legal copy limit, including four Forbidden cards
- Zero side deck, so no post-side plan
- Low archetype purity: 1.4% exact G Golem, 71 of 72 copies from other archetypes
- Heavy tech and hand-trap count (47 cards) competes for a 57-card Main Deck
Critical choke points
- The searcher/starter layer (Cynet Mining, Lady Debug, Micro Coder) has only about a 67% chance per opening
- G Golem Crystal Heart is the only exact G Golem card; the archetype identity does not drive the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent x3, Called by the Grave x1, Link Decoder x1, Protectcode Talker x1, Splash Mage x1 | Legal replacements from the same Cyberse/Mathmech lines (copy-limit compliant) | Restores legal status; the deck cannot receive a normal score until the list is legal |
| 2 | Ash Blossom & Joyous Spring x1, Droll & Lock Bird x2, Crossout Designator x1 | Non-restricted copies or alternative tech | Brings Semi-Limited and Limited cards within their legal copy counts |
| 3 | Off-archetype tech cards | Side deck of 15 (best-of-3 adaptability) | The deck runs zero side cards, so it has no post-side plan |
Evidence & confidence
- Verified: Legality: 8 over-limit or Forbidden cards; Illegal status; Composition: 57 Main / 15 Extra / 0 Side; Archetype purity 1.4%; 12 Link, 2 Xyz, 1 Fusion in Extra; Usage stats: 4 of 6 core cards present (66.7%)
- Inferred: Starter access about 67% (searcher group) and 91% hand-trap odds going second (hypergeometric); Interaction density 18 hand traps and about 20 negation-text cards; Link-board pressure ceiling from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck: post-side performance unevaluable deck title is null in the export
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