G Golem Deck #413220 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Droll & Lock Bird x3, Firewall Defenser x3, Nibiru, the Primal Being x3. Created Jan 22, 2025 by YGO Mod.

Deck G Golem OCG

Created by: YGO Mod (20517634)

Created On: 01/22/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 23, 2026
25± 10/ 100
Power Score
Structural 55
Reliability 40
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Link-monster board pressure (Firewall Dragon Darkfluid, Firewall Dragon Singularity, Transcode Talker, Decode Talker Heatsoul) built off Cyberse Link Summons; Mathmech Synchro/Xyz recursion into Primathmech boards
  • Turn 1 (going first): Open a Cyberse starter (Cynet Mining, Lady Debug, Micro Coder, Code Generator) and Link Summon into Code Talker or Firewall Link monsters; hold hand traps for the opponent's first activated effect
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Droll & Lock Bird, Nibiru) to break the opponent's first board, then rebuild through Link recursion from the GY
  • Recovery: Recycle Link Monsters from the GY via Code Talker and Firewall GY effects; Mathmech Circular and Lady Debug add searchers back to hand
  • After siding: Not evaluable: the deck runs zero side cards, so there is no post-side plan

Why it scores here

This list cannot earn a normal score: it runs eight banned or limited cards over their legal copy counts, including three Triple Tactics Talent and several Forbidden cards, and it has no side deck. Its structural read rests on a Cyberse starter density where about 67% of openings contain at least one searcher-text card (Inferred), and on a Link-heavy Extra Deck of 12 Link monsters that gives board pressure once a starter is live. Interaction is the strongest area: 18 hand-trap and about 20 negation-text cards give about 91% odds of at least one hand trap when going second (Inferred). No recorded boards, tournament link, or guides exist, so floor, median and ceiling are text-only inference and the deck's real output is unknown. Popularity and archetype usage stats were not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher-text card in a 5-card opening) ≈ 0.67; 11 searcher-text cards across 32 distinct Main Deck cards (Inferred)
D2 Opening-Hand Quality & Brick Management 50 18 hand traps and 29 tech cards compete for hand slots; 11 Main Deck cards are copy-limited so brick risk is high (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; best Link lines are read from card text (Firewall Dragon Darkfluid, Transcode Talker) (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so the median output is unknown; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Recursion through Code Talker and Firewall GY effects plus negation density give several independent interruption routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (Cynet Mining, Lady Debug, Mathmech Circular) and Link recursion recover resources; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 72 Hand traps Ash Blossom, Infinite Impermanence, Effect Veiler and Nibiru plus negation text give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 P(at least one hand trap in a 6-card opening going second) ≈ 0.91; Link boards and negations can contest a board (Inferred)
D9 Offensive Pressure & Closing Power 60 Link monsters reach 2300 to 3500 ATK (Firewall Dragon Singularity 3500, Firewall Dragon Darkfluid 3000); closing power is text-derived (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 40 57 Main Deck cards across 32 distinct names; exact archetype purity is 1.4%, with 71 off-archetype copies spread across Mathmech, Code Talker, Firewall and generic cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 12 Link, 2 Xyz and 1 Fusion Extra Deck monsters fill the 15 slots, all usable by the Cyberse core (Verified composition / Inferred)
D12 Side Deck Adaptability 10 Zero side-deck cards, so no adaptability is built in (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link chains, Code Talker and Mathmech interactions and many hand-trap decisions are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo primary; Stun secondary read via D7 and D13 weighting (no separate reweighting applied). Structural ≈ 55, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal-deck cap (-15). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*40 - 12 = 40; Illegal-deck cap applied → 25 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.67 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (18 hand traps, about 91% odds of one going second)
  • Searcher density (11 cards) gives about 67% odds of a starter in the opening hand
  • Strong Link-monster top end (Firewall Dragon Singularity 3500 ATK, Firewall Dragon Darkfluid 3000 ATK)

Weaknesses

  • Illegal list: eight cards over the legal copy limit, including four Forbidden cards
  • Zero side deck, so no post-side plan
  • Low archetype purity: 1.4% exact G Golem, 71 of 72 copies from other archetypes
  • Heavy tech and hand-trap count (47 cards) competes for a 57-card Main Deck

Critical choke points

  • The searcher/starter layer (Cynet Mining, Lady Debug, Micro Coder) has only about a 67% chance per opening
  • G Golem Crystal Heart is the only exact G Golem card; the archetype identity does not drive the engine
Priority Remove Add Reason
1 Triple Tactics Talent x3, Called by the Grave x1, Link Decoder x1, Protectcode Talker x1, Splash Mage x1 Legal replacements from the same Cyberse/Mathmech lines (copy-limit compliant) Restores legal status; the deck cannot receive a normal score until the list is legal
2 Ash Blossom & Joyous Spring x1, Droll & Lock Bird x2, Crossout Designator x1 Non-restricted copies or alternative tech Brings Semi-Limited and Limited cards within their legal copy counts
3 Off-archetype tech cards Side deck of 15 (best-of-3 adaptability) The deck runs zero side cards, so it has no post-side plan

Evidence & confidence

  • Verified: Legality: 8 over-limit or Forbidden cards; Illegal status; Composition: 57 Main / 15 Extra / 0 Side; Archetype purity 1.4%; 12 Link, 2 Xyz, 1 Fusion in Extra; Usage stats: 4 of 6 core cards present (66.7%)
  • Inferred: Starter access about 67% (searcher group) and 91% hand-trap odds going second (hypergeometric); Interaction density 18 hand traps and about 20 negation-text cards; Link-board pressure ceiling from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck: post-side performance unevaluable deck title is null in the export

More OCG Info

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