G Golem Deck #413209 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. D.D. Crow x3, Droll & Lock Bird x3, Firewall Defenser x3. Created Jan 22, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/22/2025
Main Deck (55)
- D.D. Crow x3
- Dogoran, the Mad Flame Kaiju x1
- Droll & Lock Bird x3
- Firewall Defenser x3
- Firewall Guardian x1
- Mathmech Addition x2
- Mathmech Circular x1
- Mathmech Subtraction x3
- Nibiru, the Primal Being x3
- Parallel eXceed x3
- Sakitama x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Mathmech Diameter x3
- Mathmech Sigma x1
- Called by the Grave x1
- Cosmic Cyclone x2
- Cynet Mining x3
- Harpie's Feather Duster x1
- Mathmech Equation x1
- Small World x3
- Anti-Spell Fragrance x3
- Infinite Impermanence x3
- Mathmech Superfactorial x1
Extra Deck (15)
- Cyberse Desavewurm x1
- Accesscode Talker x1
- Cyberse Wicckid x1
- Decode Talker Heatsoul x1
- Firewall Dragon Darkfluid - Neo Tempest Terahertz x1
- G Golem Crystal Heart x1
- Linguriboh x1
- Link Decoder x1
- Salamangreat Almiraj x1
- Splash Mage x1
- Transcode Talker x1
- Update Jammer x1
- Primathmech Alembertian x2
- Primathmech Laplacian x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 40 |
| Going Second | 47 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Stun
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Disrupt the opponent with hand traps and floodgates, then convert the resulting stalled board with Cyberse Link and Xyz boss monsters (Firewall Dragon Darkfluid, Primathmech Laplacian, Cyberse Desavewurm) and 3000-ATK main-deck beaters (Nibiru, Dogoran).; Mathmech Synchro and Xyz lines through Primathmech Alembertian and Mathmech Circular, which need the Mathmech archetype core to be drawn.
- Turn 1 (going first): Open with a searcher (Cynet Mining, Small World, Sakitama) or a Mathmech starter, then hold Ash Blossom, Infinite Impermanence, Ghost Belle and Effect Veiler as interaction for the opponent's first activation.
- Turn 2 (going second): Use hand traps (Droll, Ash Blossom, Effect Veiler, D.D. Crow, Nibiru) to strip the opponent's first board and then Link Summon through the gap. Nibiru answers a 5-monster summon turn.
- Recovery: Recurs Mathmech monsters from the GY with Mathmech Equation and Mathmech Superfactorial, and Link monsters re-Link via Transcode Talker and Ghost Belle. Recovery depends on the Mathmech core being present, which is only about 65% likely in an opening 5.
- After siding: No side deck is registered, so there is no documented post-side plan. Any sideboarding would be an unmeasured change.
Why it scores here
The deck is capped low because its list is illegal: three Limited or Semi-Limited cards are run over their copy limits, and three Forbidden cards are included (Called by the Grave, Link Decoder, Splash Mage), with no side deck. The score comes from the system, not from averaging card scores. Its strongest feature is interaction density (21 hand-trap-tagged cards, 18 negation-text and 19 removal-text cards), which lifts end-board interaction and going-second disruption. Consistency is weak: the archetype label G Golem matches only one card, and the Mathmech core is present in an opening 5 about 65% of the time, so many hands are interaction-only or brick-like. There are no recorded boards, so combo ceiling and floor are inferred from card text alone. Popularity and usage stats were not counted as power, and Meta Power is left provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | Mathmech core (10 copies) P(open >=1 in 5) about 0.65 and no recorded boards; starters are split across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 21 hand-trap-tagged cards give high hand6 interaction odds (about 0.95) but many hands have no board-making starter (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards; ceiling inferred from Link/Xyz boss text such as Firewall Dragon Darkfluid and Primathmech Laplacian (Inferred) |
| D4 | Combo Floor & Median Output | 30 | Median output unknown without recorded boards; floor estimated from starter fragility (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Redundant hand traps and two Link-engine routes give some continuation after one interruption, but the Mathmech core is fragile (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Searchers (8 copies) and Mathmech Equation/Superfactorial recursion help recovery, but there is no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 18 negation and 19 removal text cards plus floodgates; durability is reduced by illegal copy counts (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap density (about 0.95 hand6) and Nibiru/Dogoran board breakers; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Several 3000-ATK boss monsters (Nibiru, Dogoran, Firewall Dragon) provide closing power when a board is stable (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Main Deck is 55 cards with 25 distinct and 26 tech-tagged cards, so it is bloated and only loosely coherent (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck has 14 distinct cards across 11 Link, 3 Xyz and 1 Fusion, with flexible access; Forbidden Link Decoder and Splash Mage are included (Verified legality, Inferred) |
| D12 | Side Deck Adaptability | 5 | No side deck registered (0 of 15), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many hand-trap timing decisions and multi-step Link/Xyz sequences with no recorded lines; error tolerance is moderate (Inferred) |
How the score was computed
Strategy profile: Stun primary; Combo considered but not blended (Mathmech engine is a supporting, not dominant, route). Structural ≈ 43, Going First ≈ 40, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 41.4 before modifiers; banlist-exposure modifier -12 gives 29; capped to 25 because the list is Illegal (Final not normal per rubric guardrail 6)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 21 hand-trap-tagged cards and 18 negation-text cards
- Strong going-second disruption from multiple hand traps with high hand6 odds
- Several 3000-ATK boss monsters (Nibiru, Dogoran, Firewall Dragon Darkfluid)
- Extra Deck flexibility across Link, Xyz and Fusion
Weaknesses
- Illegal list: copy-limit violations and three Forbidden cards
- No side deck (0 of 15), so no post-side plan
- Archetype label G Golem does not match the list (1 exact-name card); the deck is a generic Mathmech/Firewall/Cyberse mix
- Bloated main deck (55 cards, 26 tech-tagged) with low coherence
- Hand-trap-heavy hands can be dead without a board-making starter
Critical choke points
- Mathmech core presence (about 65% in an opening 5) for the Mathmech engine
- Forbidden and over-limit cards: the list cannot be played legally as built
- Searchers (8 copies) for finding the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Link Decoder, Splash Mage | Legal substitutes within the OCG list (e.g. a second Mathmech starter or a legal Link-3 Cyberse) | Forbidden cards make the list illegal; removing them is required before any real score can be trusted. |
| 2 | Excess copies: 1 Anti-Spell Fragrance, 1 Droll & Lock Bird, 1 Ash Blossom & Joyous Spring | Legal copy-limit counts (1, 1, 2) | Restores copy-limit legality and keeps the interaction package playable. |
| 3 | Tech cards with narrow use | A side deck of 8 to 15 cards | No side deck is present, so post-side adaptability (D12) is near zero. |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 are within OCG size rules; Six copy-limit violations and three Forbidden cards (legality); Card text and banlist statuses from the evidence
- Observed: Archetype usage: core cards Droll & Lock Bird, Harpie's Feather Duster and Infinite Impermanence present at 100% inclusion
- Inferred: Stun primary strategy from hand-trap and floodgate density; Consistency and brick estimates from hypergeometric odds; Going-second strength from hand6 interaction odds; Dimension scores on D1 to D11 and D14
- Provisional: Meta Power (null, no dated sample); D13 matchup and format fit
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample Deck title is null and no guides are attached No side deck registered
Couldn't load the combos





