Created by: test (054123)

Created On: 01/20/2025

Need 14 UR

 Rarity
Denko Sekka
 Rarity
Denko Sekka
 Rarity
Ghostrick Nekomusume
 Rarity
Ghostrick Nekomusume
UR Rarity
Neo Blue-Eyes Ultimate Dragon
UR Rarity
Neo Blue-Eyes Ultimate Dragon
UR Rarity
Neo Blue-Eyes Ultimate Dragon
UR Rarity
Red-Eyes Dark Dragoon
 Rarity
Ash Blossom & Joyous Spring
 Rarity
Ash Blossom & Joyous Spring
 Rarity
Ash Blossom & Joyous Spring
UR Rarity
Monster Reborn
UR Rarity
Monster Reborn
UR Rarity
Monster Reborn

Main: 30 Extra: 8

R Rarity
Ancient Warriors - Ingenious Zhuge Kong
R Rarity
Ancient Warriors - Ingenious Zhuge Kong
Ancient Warriors - Ingenious Zhuge Kong
WIND 4
Ancient Warriors - Ingenious Zhuge Kong
  • ATK:

  • 1000

  • DEF:

  • 2000


If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.


R Rarity
Ancient Warriors - Ingenious Zhuge Kong
R Rarity
Ancient Warriors - Ingenious Zhuge Kong
Ancient Warriors - Ingenious Zhuge Kong
WIND 4
Ancient Warriors - Ingenious Zhuge Kong
  • ATK:

  • 1000

  • DEF:

  • 2000


If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.


R Rarity
Ancient Warriors - Ingenious Zhuge Kong
R Rarity
Ancient Warriors - Ingenious Zhuge Kong
Ancient Warriors - Ingenious Zhuge Kong
WIND 4
Ancient Warriors - Ingenious Zhuge Kong
  • ATK:

  • 1000

  • DEF:

  • 2000


If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.


SR Rarity
Dark Beckoning Beast
SR Rarity
Dark Beckoning Beast
Dark Beckoning Beast
DARK 2
Dark Beckoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


SR Rarity
Dark Beckoning Beast
SR Rarity
Dark Beckoning Beast
Dark Beckoning Beast
DARK 2
Dark Beckoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


 Rarity
Denko Sekka
 Rarity
Denko Sekka
Denko Sekka
LIGHT 4
Denko Sekka
  • ATK:

  • 1700

  • DEF:

  • 1000


Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.


 Rarity
Denko Sekka
 Rarity
Denko Sekka
Denko Sekka
LIGHT 4
Denko Sekka
  • ATK:

  • 1700

  • DEF:

  • 1000


Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.


R Rarity
Dual Avatar Feet - Kokoku
R Rarity
Dual Avatar Feet - Kokoku
Dual Avatar Feet - Kokoku
LIGHT 3
Dual Avatar Feet - Kokoku
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.


R Rarity
Dual Avatar Feet - Kokoku
R Rarity
Dual Avatar Feet - Kokoku
Dual Avatar Feet - Kokoku
LIGHT 3
Dual Avatar Feet - Kokoku
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.


R Rarity
Dual Avatar Feet - Kokoku
R Rarity
Dual Avatar Feet - Kokoku
Dual Avatar Feet - Kokoku
LIGHT 3
Dual Avatar Feet - Kokoku
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.


 Rarity
Ghostrick Nekomusume
 Rarity
Ghostrick Nekomusume
Ghostrick Nekomusume
DARK 2
Ghostrick Nekomusume
  • ATK:

  • 400

  • DEF:

  • 900


Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a Level 4 or higher monster(s) is Normal or Special Summoned: Change that monster(s) to face-down Defense Position. There must be another "Ghostrick" monster on the field to activate and to resolve this effect.


 Rarity
Ghostrick Nekomusume
 Rarity
Ghostrick Nekomusume
Ghostrick Nekomusume
DARK 2
Ghostrick Nekomusume
  • ATK:

  • 400

  • DEF:

  • 900


Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a Level 4 or higher monster(s) is Normal or Special Summoned: Change that monster(s) to face-down Defense Position. There must be another "Ghostrick" monster on the field to activate and to resolve this effect.


SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


R Rarity
Koa'ki Meiru Supplier
R Rarity
Koa'ki Meiru Supplier
Koa'ki Meiru Supplier
EARTH 4
Koa'ki Meiru Supplier
  • ATK:

  • 1400

  • DEF:

  • 1600


If a face-up Rock monster you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add from your Deck to your hand, 1 "Iron Core of Koa'ki Meiru" or 1 card that specifically lists "Iron Core of Koa'ki Meiru" in its text, except "Koa'ki Meiru Supplier". You can only use each effect of "Koa'ki Meiru Supplier" once per turn.


R Rarity
Kozmo Forerunner
R Rarity
Kozmo Forerunner
Kozmo Forerunner
LIGHT 7
Kozmo Forerunner
  • ATK:

  • 2800

  • DEF:

  • 1400


Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck.


 Rarity
Ash Blossom & Joyous Spring
 Rarity
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


 Rarity
Ash Blossom & Joyous Spring
 Rarity
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


 Rarity
Ash Blossom & Joyous Spring
 Rarity
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


N Rarity
Heavenly Gate of the Mikanko
N Rarity
Heavenly Gate of the Mikanko
Heavenly Gate of the Mikanko
Spell Field
Heavenly Gate of the Mikanko

    While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row.


    N Rarity
    Heavenly Gate of the Mikanko
    N Rarity
    Heavenly Gate of the Mikanko
    Heavenly Gate of the Mikanko
    Spell Field
    Heavenly Gate of the Mikanko

      While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row.


      N Rarity
      Heavenly Gate of the Mikanko
      N Rarity
      Heavenly Gate of the Mikanko
      Heavenly Gate of the Mikanko
      Spell Field
      Heavenly Gate of the Mikanko

        While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row.


        UR Rarity
        Monster Reborn
        UR Rarity
        Monster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          UR Rarity
          Monster Reborn
          UR Rarity
          Monster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            UR Rarity
            Monster Reborn
            UR Rarity
            Monster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              N Rarity
              The Great Mikanko Ceremony
              N Rarity
              The Great Mikanko Ceremony
              The Great Mikanko Ceremony
              Spell Quick
              The Great Mikanko Ceremony

                Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                N Rarity
                The Great Mikanko Ceremony
                N Rarity
                The Great Mikanko Ceremony
                The Great Mikanko Ceremony
                Spell Quick
                The Great Mikanko Ceremony

                  Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                  N Rarity
                  Mikanko Rivalry
                  N Rarity
                  Mikanko Rivalry
                  Mikanko Rivalry
                  Trap Normal
                  Mikanko Rivalry

                    If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                    N Rarity
                    Mikanko Rivalry
                    N Rarity
                    Mikanko Rivalry
                    Mikanko Rivalry
                    Trap Normal
                    Mikanko Rivalry

                      If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                      N Rarity
                      Mikanko Rivalry
                      N Rarity
                      Mikanko Rivalry
                      Mikanko Rivalry
                      Trap Normal
                      Mikanko Rivalry

                        If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                        UR Rarity
                        Neo Blue-Eyes Ultimate Dragon
                        UR Rarity
                        Neo Blue-Eyes Ultimate Dragon
                        Neo Blue-Eyes Ultimate Dragon
                        LIGHT 12
                        Neo Blue-Eyes Ultimate Dragon
                        • ATK:

                        • 4500

                        • DEF:

                        • 3800


                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.


                        UR Rarity
                        Neo Blue-Eyes Ultimate Dragon
                        UR Rarity
                        Neo Blue-Eyes Ultimate Dragon
                        Neo Blue-Eyes Ultimate Dragon
                        LIGHT 12
                        Neo Blue-Eyes Ultimate Dragon
                        • ATK:

                        • 4500

                        • DEF:

                        • 3800


                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.


                        UR Rarity
                        Neo Blue-Eyes Ultimate Dragon
                        UR Rarity
                        Neo Blue-Eyes Ultimate Dragon
                        Neo Blue-Eyes Ultimate Dragon
                        LIGHT 12
                        Neo Blue-Eyes Ultimate Dragon
                        • ATK:

                        • 4500

                        • DEF:

                        • 3800


                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.


                        UR Rarity
                        Red-Eyes Dark Dragoon
                        UR Rarity
                        Red-Eyes Dark Dragoon
                        Red-Eyes Dark Dragoon
                        DARK 8
                        Red-Eyes Dark Dragoon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                        SR Rarity
                        I:P Masquerena
                        SR Rarity
                        I:P Masquerena
                        I:P Masquerena
                        DARK
                        I:P Masquerena
                        • ATK:

                        • 800

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                        SR Rarity
                        Underworld Goddess of the Closed World
                        SR Rarity
                        Underworld Goddess of the Closed World
                        Underworld Goddess of the Closed World
                        LIGHT
                        Underworld Goddess of the Closed World
                        • ATK:

                        • 3000

                        • LINK-5

                        Link Arrow:

                        Top

                        Top-Right

                        Right

                        Bottom

                        Bottom-Right


                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                        SR Rarity
                        Underworld Goddess of the Closed World
                        SR Rarity
                        Underworld Goddess of the Closed World
                        Underworld Goddess of the Closed World
                        LIGHT
                        Underworld Goddess of the Closed World
                        • ATK:

                        • 3000

                        • LINK-5

                        Link Arrow:

                        Top

                        Top-Right

                        Right

                        Bottom

                        Bottom-Right


                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                        SR Rarity
                        Underworld Goddess of the Closed World
                        SR Rarity
                        Underworld Goddess of the Closed World
                        Underworld Goddess of the Closed World
                        LIGHT
                        Underworld Goddess of the Closed World
                        • ATK:

                        • 3000

                        • LINK-5

                        Link Arrow:

                        Top

                        Top-Right

                        Right

                        Bottom

                        Bottom-Right


                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.




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