Created by: YGO Mod (20517634)

Created On: 01/20/2025

Main: 53 Extra: 15

1 cardBlack Luster Soldier - Envoy of the Beginning
1 cardBlack Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


1 cardBreaker the Magical Warrior
1 cardBreaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


1 cardCyber-Stein
1 cardCyber-Stein
Cyber-Stein
DARK 2
Cyber-Stein
  • ATK:

  • 700

  • DEF:

  • 500


You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


1 cardD.D. Warrior Lady
1 cardD.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


1 cardExiled Force
1 cardExiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.


3 cardFusilier Dragon, the Dual-Mode Beast 3 cardFusilier Dragon, the Dual-Mode Beast
Fusilier Dragon, the Dual-Mode Beast
DARK 7
Fusilier Dragon, the Dual-Mode Beast
  • ATK:

  • 2800

  • DEF:

  • 2000


You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.


2 cardKaibaman 2 cardKaibaman
Kaibaman
LIGHT 3
Kaibaman
  • ATK:

  • 200

  • DEF:

  • 700


You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


3 cardMirage Dragon 3 cardMirage Dragon
Mirage Dragon
LIGHT 4
Mirage Dragon
  • ATK:

  • 1600

  • DEF:

  • 600


Your opponent cannot activate Trap Cards during the Battle Phase.


1 cardMystic Swordsman LV2 1 cardMystic Swordsman LV2
Mystic Swordsman LV2
EARTH 2
Mystic Swordsman LV2
  • ATK:

  • 900

  • DEF:

  • 0


At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.


1 cardSangan
1 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


3 cardShining Angel 3 cardShining Angel
Shining Angel
LIGHT 4
Shining Angel
  • ATK:

  • 1400

  • DEF:

  • 800


When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.


3 cardBlue-Eyes White Dragon 3 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


2 cardA Wingbeat of Giant Dragon 2 cardA Wingbeat of Giant Dragon
A Wingbeat of Giant Dragon
Spell Normal
A Wingbeat of Giant Dragon

    Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.


    2 cardBook of Moon 2 cardBook of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      2 cardBrain Control 2 cardBrain Control
      Brain Control
      Spell Normal
      Brain Control

        Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


        1 cardBurst Stream of Destruction 1 cardBurst Stream of Destruction
        Burst Stream of Destruction
        Spell Normal
        Burst Stream of Destruction

          If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.


          1 cardDelinquent Duo
          1 cardDelinquent Duo
          Delinquent Duo
          Spell Normal
          Delinquent Duo

            Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


            3 cardGiant Trunade
            3 cardGiant Trunade
            Giant Trunade
            Spell Normal
            Giant Trunade

              Return all Spell and Trap Cards on the field to the hand.


              1 cardGraceful Charity
              1 cardGraceful Charity
              Graceful Charity
              Spell Normal
              Graceful Charity

                Draw 3 cards, then discard 2 cards.


                1 cardHeavy Storm
                1 cardHeavy Storm
                Heavy Storm
                Spell Normal
                Heavy Storm

                  Destroy all Spell and Trap Cards on the field.


                  2 cardMy Body as a Shield 2 cardMy Body as a Shield
                  My Body as a Shield
                  Spell Quick
                  My Body as a Shield

                    When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.


                    1 cardMystical Space Typhoon
                    1 cardMystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      2 cardNobleman of Crossout
                      2 cardNobleman of Crossout
                      Nobleman of Crossout
                      Spell Normal
                      Nobleman of Crossout

                        Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                        1 cardPot of Greed
                        1 cardPot of Greed
                        Pot of Greed
                        Spell Normal
                        Pot of Greed

                          Draw 2 cards.




                          Tag(s):

                          1 cardPremature Burial
                          1 cardPremature Burial
                          Premature Burial
                          Spell Equip
                          Premature Burial

                            Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                            2 cardReinforcement of the Army
                            2 cardReinforcement of the Army
                            Reinforcement of the Army
                            Spell Normal
                            Reinforcement of the Army

                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                              1 cardSnatch Steal
                              1 cardSnatch Steal
                              Snatch Steal
                              Spell Equip
                              Snatch Steal

                                Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                3 cardToken Thanksgiving 3 cardToken Thanksgiving
                                Token Thanksgiving
                                Spell Normal
                                Token Thanksgiving

                                  Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.


                                  1 cardCall of the Haunted
                                  1 cardCall of the Haunted
                                  Call of the Haunted
                                  Trap Continuous
                                  Call of the Haunted

                                    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                    2 cardCompulsory Evacuation Device 2 cardCompulsory Evacuation Device
                                    Compulsory Evacuation Device
                                    Trap Normal
                                    Compulsory Evacuation Device

                                      Target 1 monster on the field; return that target to the hand.


                                      1 cardMirror Force
                                      1 cardMirror Force
                                      Mirror Force
                                      Trap Normal
                                      Mirror Force

                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                        1 cardRing of Destruction
                                        1 cardRing of Destruction
                                        Ring of Destruction
                                        Trap Normal
                                        Ring of Destruction

                                          During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                          1 cardRoyal Decree 1 cardRoyal Decree
                                          Royal Decree
                                          Trap Continuous
                                          Royal Decree

                                            Negate all other Trap effects on the field.


                                            1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                            Dark Balter the Terrible
                                            DARK 5
                                            Dark Balter the Terrible
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1200


                                            "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                            1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                            Darkfire Dragon
                                            DARK 4
                                            Darkfire Dragon
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 1250


                                            "Firegrass" + "Petit Dragon"


                                            1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                            Fiend Skull Dragon
                                            WIND 5
                                            Fiend Skull Dragon
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1200


                                            "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                            1 cardFlame Ghost 1 cardFlame Ghost
                                            Flame Ghost
                                            DARK 3
                                            Flame Ghost
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 800


                                            "Skull Servant" + "Dissolverock"


                                            2 cardGatling Dragon 2 cardGatling Dragon
                                            Gatling Dragon
                                            DARK 8
                                            Gatling Dragon
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 1200


                                            "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                            1 cardGiltia the D. Knight 1 cardGiltia the D. Knight
                                            Giltia the D. Knight
                                            LIGHT 5
                                            Giltia the D. Knight
                                            • ATK:

                                            • 1850

                                            • DEF:

                                            • 1500


                                            "Guardian of the Labyrinth" + "Protector of the Throne"


                                            2 cardKing Dragun 2 cardKing Dragun
                                            King Dragun
                                            DARK 7
                                            King Dragun
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1100


                                            "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                            1 cardMaster of Oz 1 cardMaster of Oz
                                            Master of Oz
                                            EARTH 9
                                            Master of Oz
                                            • ATK:

                                            • 4200

                                            • DEF:

                                            • 3700


                                            "Big Koala" + "Des Kangaroo"


                                            1 cardOjama King 1 cardOjama King
                                            Ojama King
                                            LIGHT 6
                                            Ojama King
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 3000


                                            "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                            1 cardRyu Senshi 1 cardRyu Senshi
                                            Ryu Senshi
                                            EARTH 6
                                            Ryu Senshi
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1200


                                            "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                            1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                            The Last Warrior from Another Planet
                                            EARTH 7
                                            The Last Warrior from Another Planet
                                            • ATK:

                                            • 2350

                                            • DEF:

                                            • 2300


                                            "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                            2 cardThousand-Eyes Restrict 2 cardThousand-Eyes Restrict
                                            Thousand-Eyes Restrict
                                            DARK 1
                                            Thousand-Eyes Restrict
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.




                                            More OCG Info

                                            Blue-Eyes Breakdown

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

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